That’s the thing about Jubei, from a gameplay design standpoint, he’s not like any grappler character I’ve ever seen, especially being a charge based grappler, which was like almost unheard of at the time. He’s got alot of sick mix-up’s involving his cookie throw, cross-ups, frame traps, and unblockable setups with his dash grab, and he can punish unsafe stuff really hard if he has access to his Desperation Move. But yeah, he’s like mid tier at best… but I really like him alot, he’s a really interesting character for sure. I really wish he was used in other games.
But now you have me interested in looking up 96 Clark. I only vaguely remember some really ridiculous things in 96, not a KOF game I played often against other players. I’m really interested though. I’ll have to go check up some stuff on Youtube.
Also can’t forget good ol’ 98 Daimon. He’s a classic.
Speaking of 98, Orochi Yashiro is alot of fun. Just the mind games and hitconfirms with him, it’s delicious. Sadly I never got any good with O.Yashiro (Or 98 in general), which sucks because I love seeing high level O.Yashiro gameplay.
Another character I wanna bring up is Blue Mary in Real Bout Fatal Fury 2. She’s not your traditional grappler either, but her gameplay is pretty much all based around high/low mix-up’s and unblockables. She’s a lower tier character, but once she gets P.Power, she becomes extremely scary, with even more devastating setups, and guard cancels that lead to big damage.
Speaking of Real Bout 2, I think the closest thing to a real grappler in that game is Geese. He gets massive range with his kara, and gets solid damage output off just about any untechable knockdowns thanks to his pursuit grab. And he’s still got the usual Geese bag o’ tricks with a full screen fireball, counters, and really good normals, particularly his sweep, which leads to his pursuit grab if Feint Canceled.