In recent Japan loketest vids, it’s pretty much scaled. He can still loop into another or do another one raw and still get good damage. It’s just not the beastly shit that was at EVO or in the early loketest vids.
I’m the victim of him doing that to Batsu in one of those Youtube match videos.
100% damage as soon as I tagged in…
The enemy now “flips” so the only options you have are an instant SGH or HB.
Good. I was annoyed with the fact that the Stungun does only slightly less damage than a Hyper Bomb (which is a level 3).
having the option to kill Alex from the very get-go before there are meters stockpiled in reserve for him is an advantage.
or for that matter, any perceived threat.
Actually I think the most “efficient” way of fixing the Stungun problem would have been to make it Alex’s level 3 and not have the stupid knock-away property when they’re dizzy (which seems like such a hack solution), and switch the Hyper Bomb to level 1, with adjusted damage. This way you can’t do two Stunguns in a row, but you still get the benefits of having someone dizzied. This solution would obviously take Capcom’s other recent changes into account as well, though, like scaling the damage of the Stungun, and scaling the damage dealt after the opponent is dizzied.
I don’t really see what you’re saying here.
First, it sounds like you’re saying they shouldn’t have done a vs. match with Tatsunoko just because Tatsunoko isn’t known over here, which doesn’t make any sense. Why should they have to make the game specifically for foreign audiences? They pretty much are doing that with Street Fighter 4, anyway.
Second, why would people want to get rid of the Tatsunoko characters? That’s part of the draw for the game. The Marvel vs. games would lose a ton of their appeal if you went and replaced all the Marvel heroes with generic characters, as was suggested earlier on in the topic. And although it’s not really the same, Smash wouldn’t really be Smash without the cast it has.
I don’t mean to be rude in my first post here, but I just really dislike the idea of changing the roster around just so the game can have an international release.
For those that played newer TvC beta…
1.Can you be dizzied,beside from Alex?
2.Can you change your order of character during the vs screen?
3.How many supers can you store?
4.Has the pushback punish toned down?
5.How does the bgm work?
Where is that long JWong post?