Warlock kick and the Forward B are also good for fighting characters with range. If you’re fighting Pit for example, playing too defensively isn’t always the best option. Since his arrows are spammable, staying in his face helps in my opinion.
Surprisingly, many people do not expect Ganon’s running ram attack. It does decent damage, and it knocks your target in the air. Since air combos are one of Ganon’s strong points, you can immediately attack with an ^a kick to send them even further. Finishing people off with Ganon’s forward punch in the air isn’t as hard as it looks either. Since its a bit slow, start the attack a bit before you get to the target.
Now for Ganon’s stomp. I personally find its most useful when you fight people like Snake. When he uses his recovery, he is vulnerable. Stomp right on him while he is flying up, and that is possibly the EASIEST kill ever. After getting hit by a ^ smash is a good chance to retaliate with a stomp also. Chances are, your target will try and hit you with another ^ smash.
EDIT The best skill you have to learn to use Ganon effectively is anticipation. Timing your forward smash can kill someone easily. Either a smash attack or a warlock kick/grab. Accumulate damage in a small amount of time, then finish them off with something as simple as a ram.
Those are from my experiences though, take that as you will.
I have to confirm this myself, but I think you can use neutral A to cancel projectiles. I’ve seen a few cases where things like Samus’ charge beam was nullified.
EDIT: It’s confirmed. :bgrin: The jab won’t block a fully charged shot though, and I imagine it’s like that vs. other characters with charge attacks like Lucario.
EDIT 2: OK, so some of Ganon’s other attacks can cancel projectiles too. His down tilt blocks them. I don’t know if this is something exclusive to Ganon or if it’s a universal feature that I didn’t know about.
From my experience, down-tilt/neutral A/whatever has worked on everyone but Lucario, I haven’t tried it on everyone, but Lucario is the only person I’ve tried it on with no success.
I love the air grab though man. I was playin an Ike earlier, did an air grab near the ledge, he grabbed the ledge, did an A recovery attack, I short hopped a stomp for 1 of his stocks. Beautiful:lovin:
Anyone else love doing his foward tilt on sword characters? Range makes evens shit out.
Ganondorf’s Forward Tilt A Air attack thingie went through/negated (lol Yugioh talk) Ike’s :r:+:snkb: attack, and dealt Ike damage. It was crazy. Don’t know if that was situational or not. But I’ll try it again to test it out. I do hate those frames once you hit the ground when using that attack, though.
For those who don’t know. You can do an almost instant otg hit with Ganondorf by pressing y + down + b in one very smooth manner. The result? A 0 frame down b air attack that is actually right on the ground.
A simple setup combo is off of a forward b to y+d+b which will result in the opponent flying into 45degree angle in which u may run after jump up air for about ~40%.
I love the big boot, man. It’s his ultimate “GET OFF ME!!” move. :bgrin: I didn’t know it hits behind him, though. At what point does that happen? At the beginning?
I wholeheartedly agree. Forward B, predict their tech into Down Tilt, give them a Uair or two, IDA once landing, watch their descent then Ftilt them while screaming THIS IS SPARTA!
Neutral A after Yoga Flame Gerudo Choke (Whatever it’s called) does NOT work on: Fox, Falco, Marth, Zelda, Ganondorf, Mario, Link, Sonic, Ness, Lucario, Toon Link, Captain Falcon, Zero Suit Samus, Lucas, Sheik, Squirtle, and Peach. I think, THINK, that forward-A won’t work on those characters either, down-A, I’d need to test out.
I like the new Ganondorf, but he’s not nearly so offense oriented as he was in Melee. He was a Rushdown Beast (Like Hatred Edge) back then. It seems like he has to play patiently, and I don’t know whether this is because he’s reactive or just plain crappy. Remember that his fastest attack now is his grab, and that when you’re in between his grab range and the max range of his jab you’re in your dead range. I’ve also found that his F tilt is not noticeably slower than his jab, but you may want to forgo using it so you can come out of nowhere and KO someone. His Down B got heavy nerfs, I never use it anymore. His running A is much better. Remember the days when your Side B was a strike rather than a throw? It was pretty crappy back then, as Down B was far superior. But occasionally, you’d KO someone off the top with it and grin. Well, you can’t do that anymore. However, his new Side B is awesome. It sets up powerful offensive mind games, and is unblockable besides. Remember not to spam it against compulsive shield rollers. They will roll behind you and kill you for being predictable. B is still as crappy as ever. They should have given it super armor. The least they could have done was make it break shields. If it had been slightly faster, had slightly more range, made you slide slightly more forwards, and had slightly shorter recovery, it would still be crap. But it would be the kind of crap you throw out once in a blue moon. If it were better in all the ways I described, it might be good. However, if your opponent is prone to making fatal mistakes, it still does 33% and can KO at 20-30%. That’s ridiculously powerful, but you will never hit. The computer occasionally gets killed by it, but a competent human isn’t nearly so prone to doing stupid things. In short, learn to do what when and learn your options as far as mind games go. A few right guesses can go a long way. Ganondorf is one of those few characters that can build momentum well. He also can KO with nearly anything. I’ve killed with jabs, tilts, running A, and various other stuff. Emblemlord claims that Marth has the highest number of KO options, but he’s wrong. Our good friend The Lord of All Evil has at least ten viable finishing blows.
Edit: Oh yeah, remember to shout “Darkness Fingerrrr!” Master Asia style whenever you use Warlock Punch.
Ight, need some advice/stratigys against projectiles. Been having the most trouble with Wolf laser and waddles. I know most of the problem is the input lag for the wifis, which fucks up my shields/dodges. But I know im impatient when it comes to projectiles anyway. thanks thanks