Everdred Teaches Remy

Sonic Reaper:

Yeah I guess you play against magical Remy’s that can actually do a lot of damage. The reason nobody is scared to attack Remy by jumping/dashing/[insert reason] here is because he doesn’t do enough damage. His anti-airs are not good. They do no damage. It’s funny I just watched finishing Shirube with that Remy player who I’m positive is 29927471201838393993917127373x better then any Remy you have ever played and even he takes the whole round and tons of effort to kill the Hugo. He literally does 3 times more work then his opponent and does 1/3 of the damage. This is why Remy is low-tier. It’s not cause he’s not good. It’s cause he can’t do damage.

Another example is Remy vs Urien. He tossed out LOV’s ALLLLLLLLLL match long. And then Urien got close to him. And even’ed the match in like 15 seconds after Remy had managed to “keep him out” for most of the match. Now plz explain how it’s not wise to jump at Remy. All you need is one opening…and he’s dead. And remember…this Remy I’m talking about is by far the best Remy I have ever seen.

HELLO GEESE =)

its not that the urien “got close to him” remy got cornered plain and simple. if he stayed mid screen the whole match he would have won but the urien charged in and got him in the corner (same with hugo). what damage can urien do to remy outside of a corner juggle combo or corner aegis trap? only times i see Remy lose is when he is cornered, he can keep from being damaged well enough and thats what wins his matches but then again get him cornered and he’s toast because he needs room to work.

so yes geese, remy loses but not because he doesnt do enough damage. he loses by not having enough room to excape to when cornered. because his up close options r limited to his ability to set up charges and setting up fight distances that he shifts between.

btw, Urien sucks until he gets meter. He can’t damage anyone outside the corner unless he gets a lucky setup.

ok i explain why remy lost and u say this. thank u for saying what we all know alredy. u r arguing the point of how remy loses and why he loses yet u dont know much about his SPECIFIC match ups at all. bringing up how urien cant do damage to anyone else until he gets meter is a mute point when talking about the remy match up thats why i included the hugo example u brought up because if i remember correctly YSB got a perfect on him, why? because remy was in the corner. every instance of remy losng is when he’s cornered.

i think that u weigh too much on this whole “luck” factor when u consider match ups. the reason why remy was away the whole time during that fight because he’s WINNING urien cant do much until he gets meter EVERYONE KNOWS THAT. notice how the remy player spotted that chariot charge a couple times and countered it. only way urien gets in is if he gets remy with a blocked shoulder into aegis. the push back and reflector gives urien enough time to move forward since remy cant have projectiles up because of the reflector. what does urien get from jumping in? a roundhouse and thats it. the urien player pushed the remy player back with enough tackles into aegis to get the win. the remy player just messed up and wasnt able to see the tackles like he did in the first round.

urien vs remy is a even match when u consider that remy has alot more going for him at a distance than what urien can when they BOTH don’t have meter. urien wins if he gets blocked shoulders and remy wins if he can avoid aegis and being pushed into the corner. remy also can hassle urien on wake up since urien doesnt have a good wake up move or kara throw. remy has both.

for the hugo match up YSB pretty much pulled a miracle when he got that perfect on the remy. since it was the start of the fight the remy player didnt have meter and was positioned early on infront of hugo. one wall grab landed him in the corner early with no meter stored so what do u expect to happen? it was just a series of wake up games that YSB played that the remy player just got hit by. nothing more nothing less.

i dun think u need to go into specifics. Everyone knows that Remy can’t do a lot of damage…doesn’t matter who he plays. The best he can do is annoy and stall. Eventually, the other guy eventually catches him and wins. How many Remy’s win major tourneys? How many Remy’s win consistently? Not many. Hell, I like Remy a lot, but he can’t consistently win in tourneys cause as I said, eventually ppl catch up to him and make up 70 seconds worth of LOV’s in 10.

I don’t ever think I said that Remy, in general, had good Anti-Air attacks. If you’re playing a good Remy, the player will know not to jump, since if at sweep distance, an early st. MP will kill any jump attempt. That’s what I was getting.

Basically, you’re weighing your logic on lucky jump-in attacks.

Not lucky. Controlled risk. That’s a huge part of SF. You take risks against certain things, because you know in the end it’s going to be worth it. Remy is one of those characters you can risk it against. Now, for example, take Dudley. He truly has amazing anti-airs that are almost impossible to penetrate. THAT is a stupid risk, cause you know you will never jump in on him without getting hurt.

Tell that to rustyblade

it was an exageration, but Urien becomes the beast he is only when he gets u in the corner with aegis…or if he lands a c. fierce or ex head butt midscreen, which doesnt happen often from the shirube/sbo/coop cup vids i seen past few days.

Would someone, out of that warm fuzzy goodness in their heart, be kind enough to share the vids that are being discussed? That would be great. Thanks.

who the hell is rustyblade?

i can’t say that remy does little damage coz when i play with other good players using “mainstream” charcters, i still manage to atleast get their life to less than 10% and i’m just playing remy the “usual” way.i do understand the tier crap but for me whoever your character is its stil up to you to play your cards ryt.in short the game still relies on your your strategy,presence of mind,logic and courage of taking the risk whatever the cost will be.

i agree with ever:remy is a serious chracter.using him properly is the real way to win whoever character you’re fighting with.

Don’t even bother listening to Geese, since his initial argument road around the opponent landing a jump-in (for whatever reason). Jump-ins aren’t going to win anyone a match, especially against Remy, since when played right, one would be avoiding allowing the opponent an opening for one.

Remy does good damage and has good damage potential. While he’s no Makoto or Urien beast, his style is completely different. For the style of character that he is (mostly defensive and zoning), he does excellent damage. Any combo with RRF basically removes the whole “Remy doesn’t deal good damage” argument.

The issue is not damage dealt for Remy. The only issue (if even that) is stamina and stun bar length. And even those aren’t an issue if you play Remy right. Remy isn’t a punching bag, and shouldn’t be played like one.

I’m with phd, if someone mentions a specific video, they should be kind enough to provide a link if possible.

Urien player in cali playa

And why in the hell are you people arguing about something so… forget it.

That’s why every top Jap player just keeps jumping at Remy to get in, eh? I guess jumping is so useless, that they realize this, and act stupid on purpose to prove your point, right? Plz. The reason you can jump in on Remy is cause he won’t do much damage. After you finally get in on him, he loses most of his life. It’s a risk vs reward thats in the jumpers advantage most of the time.

u miss the point completely, stop arguing u dont play well enough to see what those remy players are doing. bringing up video examples is shit, why cant u say what u mean instead of going to the vids and say blah, blah, blah they do it this way so it must be right… u talk about jumping in on remy for free but who’s remy are u playing? u yourself obviously dont see what he has to avoid being jumped on so arguing with u just pushes things around in circles.

most the of the players arguing with u only post in the remy section and the general strat forum because trying to learn remy as a character is ALOT HARDER than pretending to know X amount of characters and jumping from character to character forums providing information on characters u actually have no real time put into and only see them through others playing and videos.

talk about your experiences of being owned by jump ins while YOU ARE PLAYING AS REMY, explain what happens when u leave them an opening to be hit and someone reading this who actually plays remy as there MAIN will share what they do in those instances. talking about u beating up someone’s remy isnt contributing to anything.

not trying to flame but u need to recognize what your doing when u continue to only state the negative and leave out all the possibilities and work that can be put in to overcome that bad match up/strat/what have u…

I could give a flying fuck about what ppl do in videos. The only reason I bring them up lately is cause in the past when I didn’t, and just said what I thought, ppl would say “blah blah that doesn’t work or isn’t true blah blah”. Now when I point ppl to videos that show exactly what I’ve been saying, ppl like u respond and say that vids are worthless. I find that hilarious. I have used Remy for a looooooooooong time. I know his weaknesses. His main weakness is that ppl can keep pushing u the whole match until u finally open up (and trust me, it’s almost impossible to keep the match under control the whole 99 seconds…which is why he’s low tier), and when you do, you will most likely die (if you’re playing against someone that can capitalize on this).

From now on though, I won’t bring up vids. I’ll just say IMO and then u guys can say I’m wrong and we’ll leave it at that, k?

So basically, you come in here, make a claim that you feel strongly about, then admit you’re wrong and “leave it at that”? Just what the hell was the purpose in posting at all then?

Just to get things straight, in case you’re confusing my intentions. This is a strategy forum. As such, we’re working specifically with Remy and what works/what doesn’t work. The “jump in and get raped” “argument” applies to any and all characters that open themselves up for such a blow.

I’m not denying Remy doesn’t have bad stamina, because he does.

You can’t just come in here and say that the best strategy is to continually pressure without abandon because, out of chance/luck, one jump in will be enough to do it. Because 99% of the time, it won’t, and playing in such a style will have you eating more than your pride.

From a strategy point of view (which is what this forum is about), Remy has many options for jump ins and the prevention thereof.

It’s easy to say “just jump in and rape so and so”, but there’s no strategy in that. It’s just a general claim that doesn’t help/contribute at all to this discussion.

If you look back through all the pages, anti airs are discussed thoroughly. With Remy, it’s best to hit early and avoid using “traditional” means as anti-air. For example, cr. HP is crap. RRF isn’t useful as anti-air.

Early st. MP and jumping LP/LK/MK are the best normal attack options. To be even safer, a well timed high EX LOV is guaranteed. For crossovers, cl. st. HP. And of course, dashing under the opponent.

As you can see, Remy has a fair amount of anti-air strategies and they’re useful for all sorts of situations. The only time a Remy player would allow another player to jump in on them was when faking into a RRF. For example, the opponent jumps, the Remy player crouches instinctively, and throws out a MP. Seeing this, the other opponent mashes the hardest attack they can reach, as soon as the MP retracts (the Remy player), the opponent eats a RRF (EX or otherwise). To just stand there and eat it though … that doesn’t make any sense. I mean, even if the Remy player can’t think fast enough, there’s always block/parry.

Hm.

I’ll agree with you that the trade off is never in Remy’s favor, which is why anti-air is such a delicate subject. Remy doesn’t have the best priority when it comes to swatting opponents out of the air, but the options are there, and they work when used properly.

Lol. I never said I was wrong. I’m right. Which is why Remy is low-tier. Everything I said about his weaknesses to jumpins and getting in on him even once is right.

Jumping in on someone is not a universal strategy, and you definetly cant apply the arguments I made for Remy to other characters. You cant jumpin on Dudley since his anti-airs are a million times better. Even if you do get in, you dont want to have Dudley close to you. You cant jumpin on Chun because her options are extremely damaging (although somewhat unorthodox). Those are just two characters. Now let’s look at Remy. He’s pretty easy to jumpin on. And he sucks when you get close to him. Mnnnn…that doesn’t tie in with what I’ve been saying how?

Anyway, if you guys want me to post stuff that’s good for Remy, fine, I’m cool with that, but don’t defend Remy blindly just cause you guys like him. I like him too, that doesn’t mean he is good. At least I admit his weaknesses and know what to avoid.

http://www.gameshanghai.com/admin/SF/PIC/REMY-2.swf
please explain guys…