So basically, you come in here, make a claim that you feel strongly about, then admit you’re wrong and “leave it at that”? Just what the hell was the purpose in posting at all then?
Just to get things straight, in case you’re confusing my intentions. This is a strategy forum. As such, we’re working specifically with Remy and what works/what doesn’t work. The “jump in and get raped” “argument” applies to any and all characters that open themselves up for such a blow.
I’m not denying Remy doesn’t have bad stamina, because he does.
You can’t just come in here and say that the best strategy is to continually pressure without abandon because, out of chance/luck, one jump in will be enough to do it. Because 99% of the time, it won’t, and playing in such a style will have you eating more than your pride.
From a strategy point of view (which is what this forum is about), Remy has many options for jump ins and the prevention thereof.
It’s easy to say “just jump in and rape so and so”, but there’s no strategy in that. It’s just a general claim that doesn’t help/contribute at all to this discussion.
If you look back through all the pages, anti airs are discussed thoroughly. With Remy, it’s best to hit early and avoid using “traditional” means as anti-air. For example, cr. HP is crap. RRF isn’t useful as anti-air.
Early st. MP and jumping LP/LK/MK are the best normal attack options. To be even safer, a well timed high EX LOV is guaranteed. For crossovers, cl. st. HP. And of course, dashing under the opponent.
As you can see, Remy has a fair amount of anti-air strategies and they’re useful for all sorts of situations. The only time a Remy player would allow another player to jump in on them was when faking into a RRF. For example, the opponent jumps, the Remy player crouches instinctively, and throws out a MP. Seeing this, the other opponent mashes the hardest attack they can reach, as soon as the MP retracts (the Remy player), the opponent eats a RRF (EX or otherwise). To just stand there and eat it though … that doesn’t make any sense. I mean, even if the Remy player can’t think fast enough, there’s always block/parry.
Hm.
I’ll agree with you that the trade off is never in Remy’s favor, which is why anti-air is such a delicate subject. Remy doesn’t have the best priority when it comes to swatting opponents out of the air, but the options are there, and they work when used properly.