Everdred Teaches Remy

don’t forget shoto dp’s

ppl still read this thread?

I do.

Fuck yeah. I’m practicing my remy skillz to shut down scrubby kens and worthless chuns. It’ll take hard work but I think my supreme instinct and technique will overcome lopsided character balancing.

…or maybe not. At least ONE decent fighter will get smacked.

-A_Rival, The Pink-haired Remy

i still do,…
remy’s my 4th character…

keep teaching dude! :wink:

I dunno if this is common knowledge…but I just realized you can LINK SA2 only after a 2-hit close s. rh. It gives you tons of time to hit confirm, it’s only parriable high, it has fast startup, and can be used as meaty IIRC. What you guys think?

yea its good for sa1 as well just the timing is tight. i use cl rh on wake up. if they parry the first hit i input a lk cbk to counter there throw since the first hit of it can be cancelled.

DAMN? u can do for SA1? i just messed around with it a bit and the timing seemed super hard. I think I got it once.

only time i hit anyone with cl rh is pretty much only on wake up or if i decide to do it as a VERY late anti air. it kinda has a slow start up and not that much range but its completely safe if blocked.

the hit stun after the second kick is long enough to link a lk RRF. hehe… figure out the charge timing on that folks…

good stuff. Back in the day I heard some rumors about close s. rh and close s. short being only moves to beat throws after a blocked CBK. Any truth to this? I tested s. short against my friend’s Dudley after he blocked the CBK and it seemed like close s. short was indeed hitting…I dunno what he was going for but… :xeye:

yea i thought u could squeeze one in after u connect or not for free but if your right next to the opponent they’ll be able to recover a bit before u do and throw u so its only useful if u have a little space after u hit with it for the short or whatever to work. the farther away u hit with the cbk the less recovery u get coming down from the kick.

st rh comes out pretty slow, its not worth it most times if your that close because u have quicker moves like st mk/mp/lk. but if i know i am not in range to be thrown i try to remember not to stick anything out after a cbk because i might get a throw whiff that i can crouching fierce. then next time i do a cbk i’ll dash back and throw a high/low LOV. sometimes they expect a dash back thats when u just kara throw.

Could you test to see if close s. rh is unthrowable? 3S has some interesting move properties that aren’t really apparent at first. I would test it myself cept I don’t have a 2nd controller for my DC. :sad:

u can get thrown out of it, the start up is SLOW. i wouldnt test anything on a dc… =/

No disrespect, but that’s not necessarily true. There are moves taht have pretty slow startup but are unthrowable from what i recall. Necro’s b+fierce, Akuma’s t+strong.

i’ve been thrown out of it. a good anti throw move is st lk

Hi i’m a newbie here.just want to ask if the “perfect charge” also applies for remy’s rrf?if it does then what is the correct timing to do it?i think its more convinient to do compared to charge partitioning the rrf.hope you guys help me here.

your storing a full charge for a LOV during one toss of the LOV during the rapid fire. u could trade a LOV charge for a RRF but it wouldnt come out until way after the LOV has been thrown. its best to partition down charges and store perfect charges for LOV since its easier to handle both and overlap them that way.

for example: for every high LOV toss in a rapid fire sequence, charge down+back and after 2 high LOV tosses u can do a RRF immediately after the thrown LOV if u wanted to.

one good point of this is that it keeps u from staying still and charging down+back if your at least standing throwing an LOV from the right distance u r in control and it hides the appearance of a down charge.

Everdred, there IS a way to land a RRF right after a LoV, I haven’t tested it during the rapid fire LoV but if you tap away for a split second, then go to charging db, time the LoV toss exactly right, go back to charging d and time the RRF right after the LoV it should come out. It has something to do with overlapping charges and shit, it’s explained in the BradyGames guide. I think maybe this is the question he’s asking, which works fine.

the way u do it without the rapid fire set up is just charge a LOV then hit st strong (while st strong is out hold down+back) then release the LOV holding down still then u got charge to do it once u recover from the thrown LOV.

yeah theres alot of different ways u can do it, the difficult part is making it look like your just playing normally so it fits in a set up.

guys thanks for the replies but i think you got it all wrong.what i’m asking is that can i do th rrf by using the principle of the perfect charge (by charging down waiting for the prfect charge-timing, dash and press up +kick)i’m asking you this coz i rarely can do the charge partioning for the rrf and since you can do the perfect charge for the LoV,y can’t to the rrf?besides, doing the rrf the charge partitioning way strains my hand easily.i hope you guys get this now coz i desperately need to learn this coz people in the arcades here are treating me and remy like thrash.

well it takes a while to put everything together simply learning how to do it wont make u any better. how long have u been playing as remy ONLY? where do u play?

your hand being strained isnt a valid excuse to not do it. after awhile of doing it your hands wont hurt anymore.

and if your charging down waiting for a RRF then i can see why u lose, its best to be standing or moving around… if your going to perch down somewhere u better be throwing something out infront of u because if u dont have an LOV out your just ENVITING them in.