I totally agree with you man.
These two games both look amazing and this fanboy vs stuff is getting old.
I think the location test will be very fun to watch on this game. I’m going to stay tuned on this.
Oh, and I think if SFIII HD REMIX came out it would only look a little worse than this,
especially if they incorporated new effects over up-ressed versions of the orginal sprites.
These screens are reall beautiful, look at the colours, shadows on the outfits, for example.
P.S.: I don’t like very much another Capcom hint in this topic title. They’re different, and I’ll play both
It looks amazing, but will SNK manage to luck out a decent game? They don’t beta test for crap historically- the only game they ever really betatested and changed was NGBC.
(and somewhat XI)
If the game looks like crap, the fanboys will love it, it will be in SBO once, they’ll be cosplay, and then it will forgotten until KOFXIII, when the cycle repeats (then again, Hokuto made it twice, but that might be payola). People really need to stop giving SNK free passes for substandard gameplay in most of their games. I will be happy as hell if it ends up a good, fun game, but I’ll also be surprised as hell, given SNK’s history.
When was the last time SNK released a bad game? In the last few years I can’t think of anything other than the MI series, which doesn’t count because it’s not 2D, and also some people actually like it (they are gay).
In terms of fighters, most of their releases in the past 5 years have learned more towards the good side than the crappy side. However, at the same time they are releasing less and taking more time with each new release.
The MI series started off shaky but has gotten significantly better with each new installment.
SNK of Japan has also now mastered the art of the “perfect” console port:
The Atomiswave games (Neowave, XI, NGBC, Tenka): All arcade-perfect and Tenka/XI even have “fixed” arranged modes and exclusive characters.
2003/SvC Chaos/NestsCollection: All mediocre, flawed games which were improved significantly in their PS2 releases. Console 2003 is so much better than arcade 2003 that it’s practically an entirely new release.
You’re so right. Sadly, I think everyone is going to be bias and go to SF4 just because its SF. I honestly care much more about this game than SF4. Anytime I see something in SF4 thats remotely something I can live with I’m reminded how much better looking KOFXII is. And for the people saying, its just looks well–at least with KOFXII I didn’t have to “make” myself become tolerant of its visuals.
I’m not bashing SF4 I just like KOFXII more visually. Gameplay is something I can’t speak about yet since there’s limited information about it.
I personally am wondering how the wall effect is gonna be too…I can just imagine doing a command grab with Duo Lon only to have them bounce and enable me to combo regularly into Genei-Duo…
I am wondering if the wall system is gonna be like Rage of The Dragons…if it is its gonna be some crazy shit guys I assure you!!!
Also I also wonder about what the guy said the difference between CD Counter and the new Guard Cancel. Maybe Guard Cancel is a Just Frame CD Counter?
Think NGBC you got GCFS and a Just Frame GCFS that costs less meter (though you will rarely see people use the Just Frame GCFS)
All in all the screens look nice but I wanna see how it plays also.
That fireball Ash is doing… is that his C version’s new animation? Or an altered one? Cuz it seems like he’s holding it in place like his DM version but with one hand…
You guys see Kim vs Terry? Terry is HUGE. Like a beast!!!