ditto on the xbox pads/sticks, it works with the analog but the dpad ( and I’m assuming stick ) gets no response whatsoever.
This game has a weird cancel system.
The input doesn’t always respond. But otherwise, I like it.
a doujin fighter so poor even mizuumi won’t take it
There’s a lot of things off about this fighter. Well it’s still in beta so maybe it won’t be that way on official release. Until then, bleh.
Ok. I thought it just had really fucking strict timing. Good to know.
I can’t open JoyToKey to check right now because I have no pad connected (-_-…), but there’s a checkbox somewhere that gives you a lot more options for assigning directionals (you get things like the analog sticks and stuff)
strange … it works fine for me … but im using a FS3 …
if axis dont work try pov in the settings for xpadder … that should help
The official website says that the game was last updated in 2007, and that was patch 0.75. We have patch 0.21. The screenshots on the official page also have a different HUD.
Also, I think the green-haired girl has an infinite (I got up to 25 hits) that goes (IAD j.A, j.A, j.B)xN.
EDIT: If you guys didn’t know, the characters have 2 versions (like slash and bust from ssIV). Just choose the character with E for Type-B. Unfortunately, only the green-haired girl has her alternate version in this patch, and she doesn’t have a move list up.
Actually, the first site is more or less what they want the game to be in the future. Theres a second website thats getting updated every couple of weeks or so, which is the same place I got the download from
I fixed the problem. Thanks anyway.
Ok. This is what I think. That first site is an April Fool’s joke. It was not planned to be a real game. That was back on 2007. Then, they started development, and this is where they are now. This is the real site:
http://frst.hp.infoseek.co.jp/html/index.html
Also, that site has the green-haired girl’s Type-B movelist on it.
Hmmm. I’ve been trying to find some infinites for Serena (green haired girl), and I haven’t been able to get past 25~ hits. I’ve been doing to it off of her 66B, but it seems that eventually you get pushed back too far, even if you do dashing 66Bs. I’m pretty sure that’s the case, though I wish I could record footage of this game with fraps to be super sure.
Speaking of dashing, you can apparently install your dashes in your jumps, so that you dash instantly if you hold forward when you land. And I wonder what’s up air dashes in this game. If you do a forward or neutral jump, you can tap 6 for an air dash. Easy. Yet when I want to IAD off of a hit normal, it’s much harder. This game is kinda clunky.
Too bad there’s no netplay for this. I’m already getting bored of this.
Try what I said in my first post:
(IAD, j.A, j.A, J.B)xN
I got to 25 hits before I dropped it. There shouldn’t be too much of a problem with pushback because it is all done in the air. Timing is strict.
The IAD always works the same. It is 6 after 8 or 9. It works the same way when you jump-cancel an attack or just normally jump. I not sure why you guys keep saying the game is clunky. Everything is flowing just fine for me (I’m using a Street Fighter 4 pad with Xpadder).
Have you tried:
2abd IAD.ac land 2cd IAD.ac repeat? It’s much easier than what you have, and can do about 3.5k before you get pushed back too far. I haven’t really look at the character yet, so when I actually figure her out I’ll post more stuff
The game feels really smooth to me right now.
I did have issues at first, but after i figured out how all the cancels work and everything, the game became much easier to work with!
fun so far, but as always, time will tell
edit: o btw, is anything jump cancelable on block?
seems decent if they still working on it.
Great. Another fighter for the US to not care about.
Sorry doujin game #N- you need this many characters for your game to stand a chance. Oh, and dont even think about not putting them in sequels 10yrs down the line.
yeah i mean there are so many incredible doujin games that will never have their time to shine
This game is lol
I messed with Reviel a bit, try doing 214D~A(drum it) and watch him slide into a throw(assuming the opponent is in the trajectory)
Looking forward to what this game is like out of beta.
Feels pretty tight. I use jC instead of jB, due to it having more hitstun. I have still yet to get past 25 hits. :sad:
Edit: Also, I tried you’re version of that combo Hyperhal, and you get pushed back around 20ish hits. Too bad cuz it’s pretty easy.