I unforunately don’t have any assists the allow me to extend shuma’s combo the way Terodactyl does (although I can still incorporate them into the middle of my attacks). Either way. Here is the solo version of the combo incase anybody want’s to get that down first.
[media=youtube]0GZMuf6dung[/media]
Good stuff. Gotta love Shuma’s damage scaling at 25%, and all of his moves are multi-hit.
So many mystic stares. I am pleased.
I hope that i’m not just saying things everyone already knows, but there’s some interesting tech I havn’t really seen mentioned anywhere else, as well as an extension for that combo from Zoogstin. Mystic Stare is so abusable… All of this works off of H-Smash relaunches, so far as i’ve tried. Not sure about other loops.
For one, the Stare allows hard-tag capability midcombo, especially if he brings the opponent into the corner. If you do a slightly delayed j.MHS after the stare and relaunch, there’s actually enough time to tag in a character of choice while the eyes OTG for you. I’m pretty sure the maximum framewindow is 15, so you have enough time to do things like catch with L-Hoodlum Launcher in the corner with Haggar, sneak in a snapshot with Frank midscreen (or launch S snapshot in the corner), Ghost Rider’s wallbounce anywhere on the screen, Iron Fist’s longer-hitstun rekkas after a dash… Range isn’t much of a factor unless midscreen, but unfortunately hitstun usually is. There’s a lot of fancy combo potential here anyways, and some of it might even be practical. I can only imagine what people could do with someone like Dante coming in…
Zoogstin’s combo: If your timing into super-canceling the final Stare into Hyper Mystic Ray is basically perfect (they start falling about 1-2 frames before the superfreeze), there’s juuuust enough time to link another Mystic Stare. Which means you can do another Hyper Mystic Ray. Which if once again timed right means you can do another Stare… Tenrai Ha, anyone? I’ve been able to pull off 3 repititions max myself, but I’m pretty sure you could use a full 5 bars on this (perhaps 6 if you get enough meter back from the many stares, but I doubt it) if you were spot on with execution. Hilariously, you can’t do the usual j.S into Mystic Ray finisher afterwards if you loop even twice because they’ll flip out immediately on the first hit of the Ray… so you might as well just finish with an S or cr.H and try a reset situation.
Here’s hoping this is helpful, or at least interesting, to the people here.
Actually that’s pretty cool stuff right there. Definitely worth doing more exploring.
I’ve recently been trying many different combos midscreen for shuma and still cant find/come up with one that i would consider his most “reliable”. By reliable, i mean easiest to pull off online with the most consistency, or for lack of a better term, his midscreen “BnB”. What would you guys suggest i try?
I use a different bnb that does more damage and feels more consistent than the heavy mystic smash~mystic stare starter, but I feel like I should learn that combo anyway. I’m easily comfortable with every part of that combo except J. m into heavy mystic smash. I’ve always been bad at doing that in combos period. Midscreen it feels like it randomly switches sides and just in general it feels like it doesn’t allow me to connect a standing medium after the heavy mystic smash half the time. Any tips?
Sometimes, I find you need to let that j.M only hit once instead instead of twice before going into H-Smash (especially if it’s after a normal grab setup)… It’s the sort of thing you’ll need to try out on various characters to see which variant for who, so far as I’ve seen. Also, if getting the s.M is a problem, there’s an easier link that still manages to allow combo-enders (and in fact works better when hitstun has already progressed, such as off of a Devitalization/Grab-starting variant of the Zoog combo): Instead of just going straight to s.M for a c.MH, do s.LM and then go straight to the cr.H without letting the 2nd hit of s.M land. It keeps them in the air just long enough for the cr.H to hit without forcing them too high for Stare to hit, and also keeping them close enough that you can still relaunch.
E: Though… What’s your usual combo? I’m curious to see if I could optimize it any, or draw anything useful from it for myself.
my problem was also the s.M after the H. mystic smash. Its really unpredictable if your going to get that second hit and if your opponent even ends up on the proper side. Many times i just resort to mystic smash/jump loops to attempt to get them to the corner, but I really want to nail down the heavy mystic smash into mystic stare midscreen. Gamaniac, ill def try the s.L into the rest of the combo, haven’t yet attempted that.
To help ya out a bit to do the heavy mystic smash into s.m; if you jump straight up or froward jump and j.m immediately then cancel first hit into heavy mystic smash its pretty easy to link the s.m. Honestly you get the best result out of neutral jumping, but if you link c.m into c.h to fast on small character the j.m might whiff. If you have opponent in the corner, jumping up back makes the link super easy. I’ve currently come up with a variation of this combo i’m working on though yet to get it down, if you want the BnB i use online and offline its the combo at begining of this video:
[media=youtube]0n4pb_-GhjM[/media] .
The video is from vanilla and otg s is gone but the combo actually does a tad bit more damage, about 420 pre-super if i remember correctly. It also works on all characters and from all openers.
I wish I had a capture device as it would make it alot easier, but my combo is the same exact same but my starter is different. Instead of air medium into mystic smash I use:
after a launcher,
j.1b j. 1b j. 1c j.7c delay crouching heavy light mystic stare
It feels more consistent for me but the timing is weird to get used to for delaying into crouching h. It should work on all characters also. It’s also a possibility that it might cause less HSD than the mystic smash variation, but I’m not entirely sure.
thanks for this, hardest part is getting that second launcher to hit after the j.M and two heavies. I’m sure it just takes practice and timing but I havent taken the time to really get it down yet.
Edit: ment for snadmonkey’s combo
The trick is to pause between the heavy and upheavy, its a small pause but it comes naturally since you pause for the medium to get both hits.
Hey guys ill be on stream later tonight http://www.twitch.tv/kocast
Ive been playing more shuma lately and incorporating some stuff you guys have shared here. Tune in if interested.
My own comments on the archived footage of what Shuma play popped up on that stream…
You can actually do a little better on that midscreen TAC combo, if your timing is on point. This also works as my answer to Masuhdunkillyall’s earlier question… at least, it’s my most consistant midscreen combo so far for any sort of actual damage. Instead of j.MHS Dash Dash, do all the hits of j.MMH, then up+H M-Mystic Smash. Sticks em in hitstun long enough for the eyes to go off after you pass the victim by, and you can time your S j.H TAC. Or instead, go for better damage and just j.S them on the way down. This works for a basic midscreen finisher too… If you’re feeling really gutsy, walk forwards a bit and jump forwards and then j.S. Timed right, you hit them from behind and actually get pushed forwards by their body during the Flying Screen phase and end up right on top of them for maximal superdamage!
You get the stare-loop corner combo rolling, but… it looked like you were both just a little too quick on the j.H after the j.S and noticably early with the Mystic Ray: A visual timing tip: Pull the Ray off almost immediately before their body hits the ground a second time from the j.S.
Actually, since yer someone with more actual hands-on offline Shuma experience (I have no scene where I am, at all… sigh) I want to ask… I’ve found that Shuma can actually do enough of projectile harassment through Ray/Stare alternating/spam to match, though arguably not beat, Taskmaster and was a little surprised you didn’t even try anything of the sort until attempting to punish the botched Skrull Inferno. Why not? And wouldn’t that be at least an option against Haggar, especially since you can keep him off with Jam/Agamotto, particularly through Rayspam? You can belt those out pretty fast… he’d gain ground eventually, but with it’s sheer coverage I’d expect it to at least be an option. Miiiight not be worth the damage, but…
Do not laser spam against taskmaster. I’ve played taskmaster alot, if he knows the matchup at all taskmaster will just cahrge star through the ray and either projectile or dash in. You really can’t try and zone him out. Also you really don’t want to zone out haggar either, main reason is that his biggest weakness is when he’s landing you can airgrab him or AA or c.m outside reach of pipe.But if you are mystic ray’n him it can stop you from doing this options.
Mmm… yeah, thinking about it that way it does make sense. Even if he can’t reach you with Shield Skills, it gives him an opening to make you eat arrows. Could certainly afford maybe one or two, but that’d hardly count as spam anymore. I can’t really see the Haggar counters, but I’m also the sort of player who gets airthrown trying to pull one off on someone else constantly (and can’t yet land an anti-air cr.H when trying). I’ll try to keep the cr.M pipe-spacing in mind for the future, though… Thanks.
I actually play the haggar and taskmaster players ALL the time. They are both VERY familiar with the shuma matchup, and in a tourney setting I didn’t want to go shuma vs haggar, but yeah i do use stare a lot vs haggar. Whenever I land a random stare I switch to dante and try to go for some free mixup. I have the corner combo down now, I was dropping a lot of stuff that night though(esp with strange). Thanks for the midscreen combo tip ill be sure to try that out. Also I didn’t know we were going to play tourney style, so I was planning on playing a lot more shuma before I came, but I wanted to win the tourney lol. The best thing about shuma dante is doing a stare pickup into super DHC to devil trigger, acid rain, then teleport right before the eyes go off making a cross up. Then double dash on top of their head while the acid rain is coming down. They need to block correctly 3 times in a row. Honestly I played my shuma team like shit that night I dropped so many combos and mistimed many setups. This is a weekly stream and I should be there every Tuesday.
Shuma/Dante is so good, Dante imo has the best assist for Shuma in Jam session. Even though half the cast can say that too.
mentioned this setup like a page back. best way (for me at least) to hit confirm into x-factor mid screen