Yup. Works up to three reps. Probably more on Sentinel.
It’s actually not too hard to do. Compared to other loops in this game, this one is cake. He does pretty good damage for little meter or execution.
angelic, my combo builds a little over 1 bar of meter.
Also, You might want to change the otg Mystic ray H to Mystic ray M I don’t think Mystic ray H is fast enough?
Also, sorry for all this. But It can do more than 848,900 or less depending when you cancel Mystic ray M to CD. since if you cancel it on the last it It should do 10K more dmg.
Again sorry for all this ;-;
I was replying to Flashy when I typed that. I feel that a main BnB should be decided by the player and not the community.With magneto people either go for the easier to execute mini rom combo or they go for the harder c ad d c sj c bnb, just because someone says the easier to execute combo will give great damage with less risk of it dropping doesn’t mean that people cant just hit the lab and get the timing down for the more difficult one and net even more damage. Thats why i said you should decide what the main bnb is because the communities choice may not be your cup of tea
But there is always a ‘best’ combo to use, it just comes down to finding it. and when going to a tournament I think you should always assume that your opponent knows all your tricks. That way you won’t be disappointed if they actually do. Relying on your opponent to suck is never a good strategy.
I don’t think there is always a best combo, just because of this game’s mechanics. I think there are three types of combos one should take note of, though sometimes a combo shares multiple virtues:
- Highest Damage.
- Highest Meter Gained.
- Best Reset/Positioning Opportunity.
So, maybe combo A does 50K more damage than combo B, but combo B also sets you up for a stronger mix-up on wakeup. Maybe you need that 50K damage to finish your opponent, or maybe you just want guaranteed damage. Maybe you want to sacrifice the 50K for a mix-up option, or maybe it’s just your first combo on the character and 50K doesn’t add too much, etc.
Reguardless, through shared knowledge, the SRK community will eventually find the most practical infight combos to use for a given situation. Master Chibi was simply asking the question that roughly 90% of the people who are visiting this thread want to know, “What Shuma combos should I be practicing?”. Yeah, there may be variations to what the optimal combo is per situation, especially depending on whether or not u want to use shuma as a battery, how consistant your personal execution is, the lifebar of your opponent, where on the screen you are, etc. But there’s always one, two, or three combos that people will find that will comprise a char’s main repertiore. Usually it makes the most sense to nail down the established BnBs and then make modifications based on your own playstyle…e.g., tweak the combos to be more elaborate or conservative, learn the even more situational combos, etc…so at the very least, lets think of BnBs as the one combo you’d go with if you were restricted to using just one combo…the one you’d take with you if you were trapped on a desert island…or something.
I know it’s only a couple days since his release, but I for one completley agree with the sentiment of “let’s already share ideas for the best shuma combos…what you guys got so far?” I get very little time to play myself, so I hate the idea of wasting time in the training room learning combo’s that I’ll just end up discarding for better ones later. I come to SRK’s forums to learn what combos and strats I should practice, that’s pretty much it.
Maybe I missed it, but are there any mid-screen combos with Shuma where you can connect either Hyper Mystic Ray or Hyper Mystic Smash??? You know, something more practical than always doing combos which end with Chaos Dimension? I like Hyper Mystic Ray as a combo ender in the corner…looking for more ways to incorporate it into my game than just situational type scenarios.
EDIT: To be more specific, combos that aren’t based on his throw or chaining from a simple link.
impossible to do loop combos online…lag powers too strong lol
I havnt had a problem doing his loops online, but that might just be from the fact online is the only source I have to play others in this game and I just gotten permanently used to it ;-;
I do the mystic smash-less loop. The jump cancel , ::h: one. Mystic smash loop is too hard to time online. Been getting some lucky relaunches with a simple ground magic series, then [delay], :h:, :u: :h:, Mystic Smash :h:. Don’t know what to do after that. The next mystic smash won’t take them low enough to do another relaunch.
^doesn’t the Mystic smash loop get raped by damage scaling?
yes, yes it does.
I think it builds more meter though because of all the little hits, a well calculated :h: Mystic Smash builds decent meter.
I DL’d Shuma this morning before heading off to work, and got in a few hours online, and I’ve come up with my own little herp derp combo that may not be the most efficient in any particular way, but seems for me to be the most useful. It’s fairly simple, I try jumping in or airdashing towards the opponent, and start with j.m into h, h, c.m, h, and I like to finish by canceling into the forward heavy laser thingy to knock my opponents away and let me set up zoning with my assists, or safely switch in other characters. It works on crossup, and it wastes a TON of clock time because of those standing heavy attacks. It’s crazy easy to pull off, you can practically mash the whole thing, so it’s lag friendly for online.
I like to use it to burn off opponents’ x-factor time, and to work towards time-outs, since I run high vitality zoning characters.
I know it’s kinda terrible, but I definitely think someone could use this as a jumping off point for a much better combo, and frankly, those standing heavies are just so damn FUN to spam.
Something I found that might be worth noting: If you land mystic stare, launch, then keep them in the air until it explodes, they fall straight to the ground without being able to do anything (what is this, a hard knockdown, untechable knockdown, etc.?) but I accidentally got a hit in as they were falling. Maybe someone can build something off it and it might help his midscreen game. Or maybe it’s useless because the scaling by the time that happens.
For example, pretty basic stuff: c.MH xx M Mystic Stare c.M S sj.MMH:u:H (explode) then you land and can follow up. I haven’t had particular success coming up with anything, but maybe a more advanced scientist can develop something off that, or something that gives that same effect with less hits so you can actually relaunch afterwards and continue the combo.
Don’t know if these combos have been posted but here’s something:
(Corner) j. (2 hits), j. Mystic Smash :l:, c. (2 hits), c.:h:, Mystic Stare xx Hyper Mystic Ray, (Eyes Explode), :s:, j. (2), j. (2), j.:h:, j.:s:, Hyper Mystic Ray - 2 meters, 643,600 damage. Can add XFC Chaos Dimension at the end of the second Hyper Mystic Ray if you want to be a douche for silly damage and 5 meters.
(Corner) Throw, Mystic Ray :h:, c.:h:, Mystic Stare , :s:, j. (2), j. (2), j.:h:, j.:s:, (Eyes Explode), :s:, j. (2), j. (2), j.:h:, j.:s:, Hyper Mystic Ray - One meter, 521,400 - 551,200 damage (Depends on how many eyeballs hit and explode?) It’s also strange that if done with air throw in the corner, the last two j.M in the end need to be cut out cause they can tech out of it. Weird.
Air-throw reset set-ups:
c., c.:h:, (j. (2), j.:h:, j.:u::h:) x2, j.:l:
Anytime the eyes explode during a combo that includes Mystic Stare, just tag them with a j.:l: as they get floated up by the explosion.
Anytime after c.:h:.
I’ve been using this corner BnB…
cr., cr.:h:, Mystic Stare , cr., :s:, , , :h:, :s: (explosion) :s:, , , :h:, :s:, Hyper Mystic Ray
Can’t remember exactly, but it does around 500,0005-550,000 damage.
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mystic stare loop for corner combos. You could probably end this with air throw traps backed by a lockdown assist
If you need a quick OTG, simply call out your assist first then use jumping :s:. I find this is actually better than using Mystic Ray as an OTG.