Enter the Chaos Dimension! Shuma-Gorath Combo thread

dont think he will have one that is viable

Could someone help out with an optimal solo bnb midscreen and corner?

I know it’s possible for shuma to get huge damage, but is that assist specific? Also, is it meter efficient?

What is the cap for practical damage shuma can do solo ? (By this I mean without having to have extremely specific assists or spending a lot of bar

midscreen is your choice of starter into stare into launcher MMHupH xx smash, land, air S, hyper mystic ray or smash

corner is the corner kill combo

midscreen or near the corner (but too far for the kill combo) there are hard tag combo options depending on who else is on your team

practically everything shuma does is meter neutral or positive

Since I noticed a couple questions as of late asking for simple BnBs for Shuma, here’s a video I got with a few to start with.

Also here’s a way to switch sides with your opponent when Shuma is backed up into the corner. I assume this is already known but I didn’t see a video anywhere so I figured why not? http://www.youtube.com/watch?v=AjGvknFjREI

None of those combos are as optimal as the ones I posted…and as close to the corner as the “midscreen” bnb’s started, they could’ve just gone into the corner combo on each one lol.

I wasn’t really looking for optimal, I was going for simple. There have been a couple posts in different forums about basic easy Shuma BnBs so I figure these are plenty easy to start with and have a half screen carry to get your opponent to the corner. Don’t get me wrong, I know these aren’t even close to optimal. I just figured I throw the videos on here in case someones looking for simple starting combos.

I’m not the best shuma player at all… I’m just getting down charge partitioning. My bnb is similar to everyone else’s but i’ll tell you that unless you learn slowly with good habits, there will always be an execution barrier in your play.

Learn the optimal stuff slowly and eventually you’ll be able to do them in your sleep. You’ll also be able to make adjustments for strategy hits and keep them semi-optimal based on conditions. Learn three or four combos (sj, grab/command grab, midscreen, and corner) and you’ll never look back.

I need good XF3 combo suggestions - anyone have them?


hey guys just uploaded this shuma spidey and doom combo
only starting off with 1 meter :stuck_out_tongue:

A bit of team synergy - credit for Solune on NeoGAF:

Some synergy with Shuma and and Spencer. You can use Spencer’s horizontal grapple assist for Shuma and get some midscreen stuff going. New? Old? Practical?

(Yes I know the combo isn’t optimized, you don’t have to tell me)

Since Shuma’s combos appear to have so many nuances, what should I be learning to work in first? When I see Shuma combos, I see jump loops, Mystic Stare links, linking H into other normals, and other cray cray stuff. I am not consistent with any of that, but I like the character enough to learn.

Just uploaded this XF3 combo i figured out.

After Angelic’s showing at Evo I’m seriously looking at Shuma. I’d really appreciate an updated OP or some notations for optimized combos, I’ve been reading through the thread but it’s tough to piece everything together from scratch. It looks like Shuma’s combos are similar to Storm’s, where you have a ton of different options and its just a matter of finding the ones that cause the least hitstun decay.

Good luck finding combos for any character. That’s the only thing stopping me from learning half the cast- the fact that every character’s combo thread is straight garbage and not updated since before Christ was born.

So I’ve been trying to play Shuma and umm real talk. I want to kill myself. His combos are confusing as shit and it’s not the charge timing that’s easy it’s every thing else?
Would anyone be willing to help a poor soul out?

I’m having trouble doing the mystic ray into mystic stare at the very end of combos. I can’t tell if I’m too late or too early and it’s seriously a bitch haha.
I should be using ray m and stare m too right?

Also what do you guys do for midscreen command throw/regular throw combos?
Finally why does Tonosama do the combos that he does? The standing :l: doesn’t seem very efficient at all. Do they go farther or build more meter?

Just thought I would mention, I find that doing Cr.:h:, j.:h:, :l: j. Mystic Smash is a lot easier and more damaging than just doing :m: j. Mystic Smash (For the front page combo)


What is he doing to start his combos?
Looks like cr :m::h: jc :m::u::h: but I can’t get it to work.
Also do you guys have any visual or audio cues to getting cr :h: mystic stare launcher sj :h::s: [mystic ray explosion mystic stare ]
I’m talking about the part in brackets. I was practicing it this morning and I did it 5 times on each side. Then I came home after a few hours and I couldn’t do it anymore.

Looks like cr :m::h: jc :m::u::h: cr :h::s: to me. I’d try that and see if you have more success.

That’s what I was trying it doesn’t land as fast as his does. IDK where he’s delaying stuff.