Back from SF4 scene bearing gifts!
BnBs
Elena players need to step their BnBs up.
Cr.lkx2 > st.mp is a 2 frame link and allows you to get your mixup game going between Mallet smash, CADC, and lynx tail, since st.mp is 2 hit and it gives you time to confirm if the opponent is standing or not.
Best of all it yields the same damage as linking into cr.mp without the 1 frame link or risk of being launcher bait in blockstrings.
Kara Throws
Elena has 2 kara throws from what I can tell st.lp and st.HK
St.Lp is the worse out of the two and the most detrimental as you actually move backwards a good sizeable amount if you mistakenly perform a kara throw (koto habits). Whereas St.HK moves her forward by a noticeable amount.
Both move in their respective directions depending on how much you delay the throw input. The sooner you press it the sooner you press it the less distance you get.
The maximum I got them to move was about half of the training stage tiles, which again sucks if you kara lp throw by mistake.
Random stuff
Despite Far.HP being garbage and widely overlooked with good reason. This move beats out dominant air to airs clean, but the timing is variable. Diving tackles like Kingās and Nina are beaten out be the part of the leg that is closest to Elenaās face (Thigh area). While other jumpins are beaten out be the lower part of the shin.
St.HP> St.HK (Whiff) > cr.MP xx MK. Rhino Horn/ HK Scratch wheel for 252/ 284 damage.
cr.HK is also a great trip guard against non divekick and diving tackle moves.
Ex rhino horn pass through property also works off of tag cancel so if youāre desperate you can use it for 2 meter and tag into a partner who has easy pandora combos for a victory. This can even be done midscreen although itās a bit trickier.
My personal favorite is with Rolento as a partner.
No power gems
cr.lk > cr.lk > st.mp (2 hits) xx EX Rhino (262 damage)
Or
cr.MP xx EX Rhino (280 damage) TC
Rolento Jump d.mk towards corner on the second pogo j.MP/j.MK > cr.MP >st.lp > HK Patriot circlex3 Pandora
Elena st.mp (2 hits) xx Brave dance 423 damage.
685 - 703 damage total
If they roll towards the corner they have to guess which side Rolento hopped and on top of that they must know the mixup otherwise itās up to Rolentoās discretion to take advantage of the situation, especially if you condition them to roll towards the corner off of ex Ehino.