Eat. Sleep. Code: The Computer Programming Thread, Ver. 010

You can also use part of the mods that you want to do as an scenario of how would they work/what would they do in order to solve the problem/make the wanted modifications.

Thanks for this, I’m still at the ā€œHello Worldā€ stage but good to know for (hopefully very near future reference)!

What’s the best step-by-step resource online for knowledge on integrating SQL and ASP.NET into C# apps? Or the best book? I was reading this big book on C# (C# for programmers, 2nd edition) for about the past 3 weeks. Things were going cool, but ever since getting into these later chapters it’s clear this ASP.NET stuff is outdated. I should have seen that coming: the book goes over Visual Studio 2005, and I’m on 2010. Still, I was getting a steady supply of applicable things I didn’t know up until now.

Anyone have experience with DirectX / OpenGL libraries? I’m thinking of developing a really bad game that I want to build cross-platform. I’m currently looking at using SDL as the cross-platform library, but if anyone has any advice or additional / alternative libs. I’ve used Allegro in the past but that was version 4, and since then they’ve gone to version 5 which is a completely new setup.

Also I’m writing this on Linux if I need to know anything about that when I cross-compile.

Saw this, had to share it, I remember having conversations like this before lol

Unix timestamps do deal with leap seconds (through those magical library functions)…
The real trick is to do scheduling with something like timeGetTime() instead of ftime() so if your program is running at that moment daylight saving kicks in your five-second wait doesn’t turn into a one-hour-and-five-seconds wait.

And always log UTC to file; change back to localtime in a reader.

Register for a free PlayStation Mobile dev account and publish games on Vita for free. The SDK uses C#.

EDIT: Note that you can put games on Vita, but they are mobile games.

I am gonna check this :tup:

Im a pretty big supporter of directx. The learning curve is steeper, but I think it pays for itself once you truly know what your doing. However, I’m unfamiliar with their support for Linux… With Linux in mind maybe opened would be a smoother path. Before you did deep in cross platform, just work on normal engine mechanics. The reason I like directx so much is if you make ur engine on it, and its well done. It’s easy to use it where ever you need it.

Cross platform: Use OpenGL or a web based game (not personally familiar with this option, but I think it’s even easier to do cross platform this way)

DirectX is Windows only unless you rely on WINE, which I wouldn’t ever rely on.

First, excellent point. Do whatever is easier for you personally!

Second sentence, I disagree because it implies two things:

  1. DirectX is the cause of a well done engine. That is incorrect. Good engineering and planning is the cause of a well done engine, regardless of graphics API choice.
  2. Not using DirectX will mean the engine is not well done. Also not true.

And finally the third sentence:
Since he’s on Linux, DirectX is not easily available. OpenGL is.

I’ve registered but it then I can’t sign in, anyone else having this problem?

Anyone knows a good source for learning how to use Open GL?

Yeah, i guess i did make some broad statements with that one. I find a DX engine to be more portable to other projects if done correctly. Not to say openGL engines aren’t portable or ā€œwell doneā€.

Yeah i felt like directx wasnt really available on linux, but I didn’t remember for sure, and I didnt wanna say that and get blown up lol.

DirectX = microsoft = windows only, I believe, right?

http://open.gl/

to truly appreciate OpenGL one must suffer through DirectX first imho.

I’m getting random ā€œĆ‚ā€ symbols appearing on some pages on my site, is this type of php error?

Does anyone has some good online resources to prepare for Oracle’s 1Z0-051: SQL Fundamentals test?

Did you cut and paste text from a word document?

Anyone ever been in a Master’s in CS program?

currently in one