EA Sports UFC 2 the champion of realistic fighting games reaches a new next gen level of fighting

Hey guys, there is a new trailer for UFC 2

If that’s how the game would look like, I’d consider it a fighting game.

Camera angle changes based on movement, a block button that has cancelable recovery and can operate like a parry, plus super meter generated from pacing back and forth, and maybe UFC would finally be welcomed in the FGC.

I think the problem is that on SRK a lot of people have the mindset that if it isn’t street fighter than it isn’t a fighting game. People need to wrap their head around the concept that things can be not-street fighter and yet still be a fighting game.

It’s not about Street Fighter it’s about Japanese arcade-style fighting games.
A fucking sports simulation like Fight Night or UFC will never pass as a fighting game in my book.

Hyper realistic physics, 1-punch knockouts, endurance bars and dumb shit like that, keep it in your sports simulations. They are not fighting games and not even designed for competitive play. They’re designed for casual gamers that buy Call of Duty, Madden and NBA2K every fucking year and don’t have a single real video game in their library.

If you can’t see the fucking difference between SF, KOF, Tekken, Skullgirls, Marvel and Fight Night, UFC, WWE2K and the likes, I feel bad for you.
I play WWE and Fight Night myself and not once has it crossed my mind that this shit is supposed to be a fighting game. It’s braindead entertainment of the button mashing kind and that’s not a bad thing, but it’s not a fighting game thing.

Also fuck the op for rubbing his hands and laughing about successfully trolling with this fucking shit thread.

UFC is an international organization. You have fighters from all over the globe competing and their have been champions from multiple countries. There is a strong US and Brazilian presence but makes sense given the organizations history. The UFC began as away for the Gracie’s to show the superiority of Brazilian Jiu Jitsu versus other disciplines. Over time it evolved. Thanks to fighters like Frank Shamrock that started to combine elements of traditional martial arts. Off the top of my head the UFC has fighters from Brazil, Canada, U.S.A, Poland, U.K., Ireland, Japan, China, Korea, Australia, France, Germany, Sweden, Iceland and New Zealand. I’m sure I’ve missed a few countries. The current champions are from Brazil, USA, and Poland. Canada had, arguably, the greatest champion in the organizations history.

love it

I remember some of the older Japanese wrestling games being praised for being pretty strategic. I think a couple older wrestling games were based off a similar engine too.

UFC doesn’t fit in the criteria of what we consider a fighting game at Evo, but it is technically a VS title in the basic respect. One on one competitive game with hands and feet flying.

Probably thinking of the Aki games on the Aki engine, which, yes, are very fighting game-esque. Or at least as close to fighting games as wrestling games will ever get. Spacing, tick throws, counters, parries, reversals, Aki really understood how to make a game with some strategic depth even if it was a very simple game to play. From WWF No Mercy up until Def Jam Fight for NY, they made some of the finest casual friendly combat you could get your hands on.

Fight for NY was shockingly deep despite how it looked.

Better MMA fighting game -

https://www.youtube.com/watch?v=wDzxwUO5Rlo

It’s a sports game that simulates the sport of beating the crap out of your opponent.

I won’t diss the game entirely because I did want to pick up the first game but this is in the same boat as the boxing games (Fight Night were great titles).

saw the title knew it was affinity
checks thread

yeah i’m giving myself 10 internets today

FFNY was one or two tweaks away from being a legitimately good fighting game on its own right. In its current state, there’s some broke shit, but it still turned out really well for a game intended to be a cash in essentially. But when you’re building off the AKI wrestler formula, you really can’t lose.

I’m trying to get some traction for a meaningful side tournament for it at this year’s CEO actually.
There was one last year, this year I want to throw in a pot bonus and advertise better to draw some out of state competition. There’s only one player in Florida that’s even close to a challenge for me anymore because for some reason I got the bright idea to learn a licensed wrestling game at a competitive level. Not the best use of my time all things considered.

Nice segway actually. As this pretty accurately reflects the situation of a game such as EA UFC. I said nearly the same thing on the last thread you made. Is UFC a fighting game? Sure, why not. Is it a good fighting game? That remains to be seen. Is it a fighting game worth playing at high level? Almost certainly not.
Sports sims do not make for good competitive games. Abstraction is a good thing. It lets you the player not get bogged down by unnecessary detail and focus on the strategy to overcome your opponent’s strategy. NBA Jam is leaps and bounds more viable as a competitive game than NBA 2K for this reason. You could argue NBA 2K is the more entertaining single player experience, as you can live your dream of being a pro basketball coach, or an NBA superstar that can go NBA Jam on opposing defenses, but get out of here if you think people are trying to play to win NBA 2K.

But, at the end of the day, I lost, as I took the time to seriously respond to a troll post. ggpo

new gameplay trailer for the new ultimate fighting game. this is really surpassing the previous one in every way, and the KO mode is like a fighting game in itself with its pure stand up striking. :slight_smile:

that is great it’s coming earlier in march. march 15, hey isn’t that the same day as Senran Kagura Estival Versus? Ah I have both preordered anyways. :slight_smile:

Its a fighting game. Problem with it is you just pick the top tier n a few shots landed knock out…game over…the submission system was horrendous design…i loved dropping fools with bruce lee. But no attemp to balance chars ruins it…just pick current title holders at time of release. Land 2 power blows game over. …

yup, UFC and MMA has always been about fighting and these games are pure fighting games. the “sport” genre doesn’t take away the fact it’s a fighting game first and foremost.

https://www.youtube.com/watch?v=zuzImQo7cdg

it’s not that simple. with all the matches played online and playing against various tiers, it’s still player skill based.
and it’s funny critics pick apart a MMA sim’s flaws about imbalance, but they totally ignore the flaws of broken fighting games with lopsided roster tiers (among the worst most broken tiers ever in a fighting game), and OP teams like Marvel vs Capcom 2, but those games get pardoned and get EVO tournaments anyways just because it’s marvel and capcom flashy fanservice.

and UFC 1 did receive patches that improved/fixed some things.

the submission system IMO is well made for something that simulates something as complex as MMA’s ground game, something companies like Capcom would totally suck at emulating and only EA Sports is hard working and determined to make.

the submission system is great for their first UFC, it can use more refining, but it’s easy to understand, the method to defend against it is fair, it’s challenging to win via submission, and it’s great it didn’t turn into an inescapable instant win mechanic. :slight_smile:

Here’s a awesome update. first, there’s a EA Sports UFC 2 closed beta to be aware of,
and here is a new trailer showing KO physics, grappling, submissions, defense, they are improving everything!! :slight_smile:

What? Two Mike Tysons? So that fan speculation was right!! Oh and in case anyone is wondering, Tyson is still unlockable without preordering

(edit wtf they pulled the video)

Not gonna lie, young mike is a pretty fucking cool unlockable.