I actually used K Honda before and he wasn’t bad. He’s nothing like C Honda but still good. JD helps sometimes. Raged 720 = badass. Here’re the ways I like to get my 720s in. Empty jump works but your opponent will smarten up. Wake up 720s are good too. I wonder if cross up -> 720 works…probably not. I bet it pushes you away or something gay like that =(. Oh and if your raged, just handslap and GC those bitches =)! Cr.fierce is a good normal and s.fierce is nice anti air. charge down up is a good overhead (I think lk version is best right?).

Do you guys know how fast 720 super comes out? I heard that Zangief’s 720 come’s out at 0 frames…literally after the super screen is seen, there’s no way getting out of it if your close.

Is Honda like this, immediate super?

yes… u cant see it and then jump out of it if you’re close… just like zangief and just like raging demon, etc etc…

N-groove is best. Lowjump roundhouse makes up for unsafe splash.

I don’t know about that. Zangief’s I agree. However Raging demon is not the same unless you are in closest possible throw range. Most people can see the demon coming AFTER the super flash. Just curius.

most ppl that use Akuma can use activate -> raging demon. I’m not one of them but i’m close haha. I’m not as fast as those pros with the RD but I’m alright.

you can’t jump out of gief’s 720 after the flash started, so if you were grounded when the super started, you’re going to eat it.

one thing i really don’t like about N-Honda is the inability to dash, rc hands. That thing zones like mad! i could be almost full screen away, dash forward, rc hands to hit you out of something, or at worse, rc hands AGAIN after the first one to cover the entire screen.

I dunno if this has been noted, but you should always RC the :mp: version of hands, since if you get 4 hits, you can link cr.FP for good damage, and mixups on wake up.

-to solve the inability to dash into RC hands, i just do crouching short, RC hands. takes some practice and quick fingers, but it makes honda that more broken (and blanka too). then the crazy mind game of just doing a crouching short come in, then you bait their roll, jump in, etc., and punish accordingly. honda gayness.

-RC fierce hands have more range but less hits. RC mp hands can only link into the crouching fierce if you’re at point blank range, and it’s a 1 frame link. RC mp hands are also good if you’re playing a P-groover. once you see their jump-in, whiff a crouching short, and go buck wild with RC mp hands and mash. good luck parrying all that and then punishing. but don’t ONLY use RC mp hands, mix it up depending on the situation.

peace

Hondas best move is the roll. You’ll roll more than anything else. Other than sitting in crouch block. Crouching forward can supercancel on the 2nd hit and it sets up RC really easy.

Standing fierce is so good. One of the best antiairs in the game.

Superjump RH is really nice. Honda could never move like this before. jumping strong can hit at an angle above him in the air. jumping short dropkick can crossup, not just the forward splash. Anyways, I notice that RC 360 or the 720 super is great after just a plain crossup.

In close Honda is a Zangief character. Make them fear the grab, then sweep the (*&% out of them when you know they’re scared. Then when they fear that, back to grabbing, and the 720 is most available at this time.

Honda is ridiculously easy.

does zangie’s “you-can’t-escap-after-the-flash-started” apply to all variants of the super (i.e. lvl 1, 2 and 3)

360 & 720

I’m new to using E Honda and am having lots of trouble pulling off his 360 special move and the 720 super move.

I either end up jumping backwards instead of doing the special/super. And the only way I can pull off the super is by doing it in the air and landing/finishing.

Can someone tell me how to perform these the right way?

Thanks!

(off topic)I say this,Turbo E.honda Owns A.E. Especially with autofire:devil:
Or jump in splash, Grab, I forgot its not even a 360 in turbo
its a half circle, and it has the Zangief P.D. range at that.I wonder why they would make the grab difficult to do in later games when it loses the P.D. range?

In CvS2/Alpha 3 Jump in with late {down Fk}, do the 360/720 when you land. thats how I usually do it.

Just realize after all is said here, honda is still a turtle, just a really good one, he isn’t kyo.
Nestor has the nastiest Honda I ever saw besides Mago, and he beat BAS so…
Don’t ever jump with honda, he has no early attacks like kyo jumping down+feirce, you always get smacked.
You must understand that Hondas ground game is so fast that people will do everything they can to escape it.

I basically do slappy hands, wait, headbutt, slappy hands, wait, and if nothing has happened yet, patiently try to sweep them then go for wake up game. You can’t really hit honda, so i wait for random rolls or jumps.

Sometimes Nestor did 2 rc 360s in a row on wake up. It’s really scary when combined with meaty jab. :badboy:

Honda=advanced turtle

TIP of the DAY: feirce slappy hands beat RC electricity. Nestor would own my random rc electricity all day with slappy hands. OUch, bye bye blanka :sad: …even BAS switched to A-honda on point…he knows what’s up

dash 720! it just looks so cool. I think you can use that after a blocked cr.jab or short maybe?

without a reply here in a while, I’ll see if I can wake it up a bit.

::ahem:: N-Honda. One thing nobody’s mentioned, and I’m sure everyone realizes it (just not spoken out loud here yet) is powering up. Use a dot, and slap someone silly. So much damage done from Honda already, and you’re incresing it?! It’s kinda crazy, IMO.

…especially if you power-up into a 360. ouch.

My only bad match-up I’ve had with my Honda is against Joe players…I hate those f-ing tornados. grr. Just makes me feel all the better when I pull off a 720 on him, though. :pleased:

…anyways, capcom better put Honda in the next SF game. I demand it! :tup:

Ive never met a Joe I couldnt whoop up with Honda.

Tornados are weeaaaak, super headbutt eats them for freeeee.

whats the buttons for rc hands slap

Alright, Im reviving this thread because i’ve decided to use Honda on my casual team. Maybe even in the next tournament. What’s my inspiration? To be honest, i got jealous when i saw mago Reversal RC 360 on wake up, so i said “Shit, i have to do that.”

So the next thing i do is go to training mode and master the RC 360. I got it down pretty well but i still cant do it on reversal wake up. But oh well. I admire the way Mago plays his honda, sit there all day and piss the hell out of everyone. That’s my goal for this year. Piss hella people off with turtle Honda. Also i saw matches of BAS just OCV people with A-Honda…A HONDA. no bar needed. God damn, what a beast.

So i wanna know a few things, should i ever need to be aggressive with honda? Or should i just be a turtle all day? It sucks sometimes cuz they will take advantage of youre bar and throw hella fireballs at you(RC fierce headbutt is way too slow to pass any fireball and hit).
It’s like they get a free rush down on you if they are safe enough. should i try to jump and hit them? They might be able to recover on time and Anti air me, and just repeat till honda is dead.

I also noticed that to get his reversals, its way different timing than blankas RC electricity(if you’re trying to get reversal slappy hands) its also way different timing for the reversal d,u+K move than other characters like blanka or bison… Wierd, maybe its just me… Someone clarify for me?

I already got that 50/50 mix up, are there any throw set ups i need? Like… blocked s.lp, 360? I unno, i just started using him today. I’ll probably stay up tonight to watch honda vids and learn there.

EDIT:

Oh yeah, here’s another question. Is it hella scrubby to do lots of random headbutts at close range? I mean it does chip damage and its almost unpunishable by a handful of characters. I know i shouldn’t do them on full meter rock,guile,bison, etc.

For anti air:

should i do lp headbutt or should i be extra safe and do RC HP Headbutt? i noticed that when i try to RC headbutt with honda, i feel really “heavy” and have do the motion faster and more accurate than if i were to RC psycho crusher with bison or something…maybe its just me or is everyone doing this too O_o?

is s.hp REALLY that good? Saks cross over mk beats it for free everytime. Maybe im just not timing it right?

Should i always RC mp hand slaps since its got the most frame advantage? Or should i rc hp slaps??

Eightysix, where are those tick 360 set ups???

Buk says Honda gets up off the ground faster than Chun, Cammy, Blanka, and Benimaru do if that helps.

I’m going to give all you guys a tip.

Before you learn how to RC, you might want to learn how to play E.Honda. And I don’t mean just crouching back and hoping the opponent won’t know how to attack you from any other way but a jump-in.

Just a thought.