Just FYI, the Myth Weavers character sheets have some bugs with Max DEX Bonus. It doesn’t acknowledge the Max DEX Bonus that is keyed under your armor entry; it’s programmed to apply your total DEX bonus to your AC always. Should really only affect people with higher DEX bonuses than their Max DEX Bonus (which only affects your AC, not CMD).
Unclick that armor box I believe.
Nah, it’s tied directly to your DEX mod in the ability scores, far as I can tell. You can change the Max DEX bonus and it doesn’t affect the CMD at all; the sheet logic is bugged.
Also it doesn’t support Weapon Finesse in attack bonuses, but I guess we can just run off our stat blocks for that. You can overtype these values, but I’m finding that the sheet is reverting them sometimes.
Am going to have my character finished for the end of the day if not ill spectate the first arena lol if thats an option.
Pm me a link to your sheet.
Also try unchecking the worn box and checking it again until it works lol. I got mine to work that way.
Also yeah just over write bab/cmb for dex based builds
you got plenty of time.
This is going to be fun. I want to see what you guys have come up with. I tried making my character interesting but we’ll see how that goes.
What is the deal with this weapon? http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/whip-scorpion
Say I have the whip proficiency. Does this weapon threaten at 10’ reach, or does it simply mean you can use it as a whip for 15’ reach,non-threatening.
It looks like it just has the performance weapon quality:
Not too sure how combat maneuvers work, exactly, so I’ll have to read up on it more to see how it impacts this weapon. It’s confusing to me because I don’t see any of them that require a performance check. @Angelpalm, can you give us an example of one?
Anyhow, if you’re proficient with a whip, then and only then do you get all the other bonuses associated with a whip (Disarm, Reach and Trip) with the Scorpion Whip. The way I see it is that the extra blades on it requires it to be wielded a certain way in order to have its lethal qualities, which you would only know if you’re an expert at using a whip. Otherwise, it’s just a prehensile dagger.
Sounds like a good weapon for gladiators reach weapon with a ton of versatility.
It never threatens and you need to either spend two feats to be able to use it in that manner(exotic weapon feats) unless you gain a proficiency from a class. There are classes that let you threaten large areas with any melee weapon.
For example.
OH FUCK I JUST REALIZED I SCREWED EVERYONE ON THE WEALTH PER LEVEL
For my fuck up everyone starts off with 16,000 gp to give you a bump since I had you guys a whole level behind.
16000GP 0_0
Will re-do my sheet and see if that works
Gonna go make it rain at the magic shop
Components are not a normal part of Pathfinder, they’re homebrew, I believe. Probably just put it in the notes somewhere.
Yeah, I’d put them in the character notes section.
Components is something that we’re using to make the arena game… arena like.
Hit the [sign up thread](DUEL to the DEATH RPG Tournament - Sign-up thread
drwill wtf is your adblock bro?
I don’t bother. Certain sites were whining at me about it, so I just deleted it.
**OKAY EVERYONE THE ACTUAL FORUM IS UP **
http://www.myth-weavers.com/showthread.php?t=295610
Join in on the fun and thanks for participating
Will use those forums later to post up a character.
Punishing Kick feat looks so abusable I have to account for it somehow.
Path Of War Expanded is still valid for use, yes?
For now just the feats I listed and the new martial traditions. Sorry.
Everything is on the myth weaver site as of now, that will have the most up to date info.