Dudley's v.2012 balance changes. (BETA)

lol at yall thinking ssb has 3 active frames

Well lk ssb has 18 startup frames, mk has 21 startup and hk has 24…all 3 have 3 active frames too. Thats what it says on my android app :stuck_out_tongue:

So how many active frames does it have?

http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE/Dudley

Yeah seriously why is Capcom so afraid of giving Dudley good specials outside of ducking and EX MGB?

Thunderbolt is -22 on block.

They’re afraid he’s going to be VanillaGat so they don’t want to make an Ultimate super Street Fighter 4: 3S Dudley Edition.

And half the time it’s -22 on hit.

like I keep saying
"ur doin it wrong"

Dudley got graped on his way to SSF4

Took away his special cancelable f MK and made it slower
Told us you can’t chain crouch shorts like a shoto anymore
Graped SSB
Graped Rose Toss
Gave everyone invincible backdashes

so what
f.MK can still be linked into super and HP Jet upper, no loss there, still good in pressure if spaced right JUST LIKE IN 3S
cant chain em but you can still link em 3x so what
ssb still works the same way, just instead of ending with it in juggles it starts juggles.
Dudley can still Toss Rose for free once he gets in.
Everybody’s free to EX Short swing blow, safe on block.

no dignity

Dudley got graped and he’s seeing a therapist. He might be fully recovered for AE2012.

I want Dudley’s ENG voice buffed too.

Every time I hear his 3s voice

http://img59.imageshack.us/img59/6062/1312657336838.jpg

no homo, but his 3s voice is sexy.

/me hides

Francis Diakowsky would make Dudley top 5 tournament viable characters

@ThirtyFour how many active frames are there for regular ssb? Frame data says 3, but you say its not 3. So how many frames is it active?

Bring back, counter hit s.HK into low duck comboable again.
Make dudley DP invincible. Make SSB useful as a frame trap and not let crouch short stop your motion.
Give dudley a dive kick.
Make ultra 1 work vs chunli back dash.
Make c.hk fast so u can catch backdashes with option select.
Make f.MK cancelable like in 3rd strike
Make s.hp or f.hp cancelable to stop people from focusing.
Make overhead into u2 combo-able but not full animation

Can someone give me examples of where f.mk being cancelable would be useful?

butthurt
but srs u1does catch her bacckdash.

no it doesnt, try option selection crouching short u1, she has time to block after backdash

f.mk > light dp > u2
f.mk > ssb
f.mk > trollerbolt

You can meaty f+MK OS U1 her back dash but it’s annoying as shit to time.