FA LVL2 dash is +3 on block.When you record the dummy doing something then block, and you try ultra and super punishes, you gotta block like 3 seconds to make sure the recording doesn’t stop and he’ll just stand there after the super freeze.Inputs still go during super/ultra freeze so the recording time still passes…
that makes sense, cause i noticed when i did something to cause an FA absorb, it completely threw off the recording’s timing.
Ultra 1 Juggling is actually such a slap in the face. If anyone tries to tell me that’s a buff I am going to slap a triangle choke on them and make them tap.
At least it wasn’t nerfed in any way.
I’d say it was buffed because of the speed inrcease of the first 5 hits.Now Dudley can’t get hit by a focus attack inbetween.
it’s a buff if you’re lv 34
come at me
Actually, after working out all the damage variables with juggle U1, it is useless, minus the fact that it juggles instead of not lol. You really are better off with a duck upper in all the situations juggle U1 applies. Unless U1 is fully loaded, it does the same amount or less (tested with hk xx ex mgb)
nope
anti air duck upper 1 hit > ultra 1
so good.
Anti Air duck upper 1 hit > Ultra 1 = 250 dmg
Anti Air Duck upper 1 hit > Duck Upper 2 hits = 180 dmg
Anti Air duck upper 1 hit > HK Duck straight > EX Duck Upper = 256 dmg
No thanks
Dudley user that doesn’t see the importance of a hard knockdown or meterless round closer
Those straws your reaching for must be pretty short. Don’t put your back out.
“So good” he says
Floor
653
It’s not so much the damage that you should be concerned about, but what you can do after it. There are at least 2 really good setups after a successful Rolling Thunder.
Everyone knows that 34 couldn’t put his back out because he’s more diesel than Alex from SF3 and as flexible as Voldo. Jesus gaiz… About Rolling Thunder, you get to use it more like how you would use U2 to take out the last bit of an opponent’s life at the end of a juggle or get hard knockdown plus moving them very far, which will basically put them near the corner from midscreen and you will be very close to them unlike a certain washing machine ultra.
After Rolling thunder in juggles, you can hold up forward and jump twice and it’ll be a perfect safe jump on hakan.I don’t know if any other characters have his wakeup timing though, and it’s pretty useless against Hakan, as his only reversal is ex command grab, which beats safejumps.
I just really dont see how it’s so hard to grasp that Dudley wont always have to end a round with a stocked ultra just because he coundn’t “combo” into it.
Match ups where U1 is the more favorable ultra will only get slightly better because now a single mistake can close out with that ultra you had stocked. Anti airs, c.HK, footsies can all add into an easy hard knockdown with either ultras now. You’ve been here since month 1 Logan you know to wait for tut.
Also Lmao never going to happen but CH J.HP, c.HK > U1 > Super have you seen that damage?
You dont really need to safe jump someone with only an EX SPD reversal. go for any j.HK that wont allow him to jump and you’ll hit him out of EX SPD because you’re in the air for too long.
It’s odd but Hakan has Oil Slide as a reversal
The reason why Hakan’s beat safejumps is actually because it’s too slow.
yes he can. an ibuki player beat me like that the other day.
just thought i’d put this info here. ex mgb> u1 whiffs on-
e.honda
bison
guile
zangief
el fuerte
yang*
i think i posted this already but i don’t see it so here it is again.
cHaotix
660
That’s pretty much all the “Fuck Dudley” characters, minus Guile.