All right, here’s the hitbox data. Sadly, the source did not record all the special moves, only MGB. First read this if you don’t understand SF4’s hitboxes:

Understanding Hitboxes

Spoiler

Now, for the data.

Hitbox data

Spoiler

[spoiler=Standing attacks]

LP: http://i34.photobucket.com/albums/d146/King9999/Dudley_standLP.jpg
MP: http://i34.photobucket.com/albums/d146/King9999/Dudley_standMP.jpg
HP: http://i34.photobucket.com/albums/d146/King9999/Dudley_standHP.jpg

LK: http://i34.photobucket.com/albums/d146/King9999/Dudley_standLK.jpg
MK: http://i34.photobucket.com/albums/d146/King9999/Dudley_standMK.jpg
HK: http://i34.photobucket.com/albums/d146/King9999/Dudley_standHK.jpg

Close attacks

Spoiler

Close attacks are exactly the same as the standing attacks.

Crouch attacks

Spoiler

LP: http://i34.photobucket.com/albums/d146/King9999/Dudley_crouchLP.jpg
MP: http://i34.photobucket.com/albums/d146/King9999/Dudley_crouchMP.jpg
HP: http://i34.photobucket.com/albums/d146/King9999/Dudley_crouchHP.jpg

LK: http://i34.photobucket.com/albums/d146/King9999/Dudley_crouchLK.jpg
MK: http://i34.photobucket.com/albums/d146/King9999/Dudley_crouchMK.jpg
HK: http://i34.photobucket.com/albums/d146/King9999/Dudley_crouchHK.jpg

Command normals

Spoiler

f+LP: http://i34.photobucket.com/albums/d146/King9999/Dudley_forwardLP.jpg (Has a slightly longer hitbox than LP)
f+MP: http://i34.photobucket.com/albums/d146/King9999/Dudley_forwardMP.jpg
f+HP: http://i34.photobucket.com/albums/d146/King9999/Dudley_forwardHP.jpg (Slightly narrower hitbox than standing HP)

f+MK: http://i34.photobucket.com/albums/d146/King9999/Dudley_forwardMK.jpg
f+HK: http://i34.photobucket.com/albums/d146/King9999/Dudley_forwardHK.jpg

Neutral jump

Spoiler

LP: http://i34.photobucket.com/albums/d146/King9999/Dudley_nJumpLP.jpg
MP: http://i34.photobucket.com/albums/d146/King9999/Dudley_nJumpMP.jpg
HP: http://i34.photobucket.com/albums/d146/King9999/Dudley_nJumpHP.jpg

LK: http://i34.photobucket.com/albums/d146/King9999/Dudley_nJumpLK.jpg
MK: http://i34.photobucket.com/albums/d146/King9999/Dudley_nJumpMK.jpg
HK: http://i34.photobucket.com/albums/d146/King9999/Dudley_nJumpHK.jpg (hitbox should be larger IMO)

forward jump

Spoiler

LP: http://i34.photobucket.com/albums/d146/King9999/Dudley_jumpLP.jpg
MP: http://i34.photobucket.com/albums/d146/King9999/Dudley_jumpMP.jpg
HP: http://i34.photobucket.com/albums/d146/King9999/Dudley_jumpHP.jpg

LK: http://i34.photobucket.com/albums/d146/King9999/Dudley_jumpLK.jpg
MK: http://i34.photobucket.com/albums/d146/King9999/Dudley_jumpMK.jpg
HK: http://i34.photobucket.com/albums/d146/King9999/Dudley_jumpHK.jpg

Focus

Spoiler

http://i34.photobucket.com/albums/d146/King9999/Dudley_Focus.jpg
All 3 levels have the same hitbox.

Throw

Spoiler

http://i34.photobucket.com/albums/d146/King9999/Dudley_throw1.jpg
Same range for forward throw and back throw.

Victory Rose

Spoiler

http://i34.photobucket.com/albums/d146/King9999/Dudley_RoseTaunt.jpg

Machine Gun Blow

Spoiler

LP 1: http://i34.photobucket.com/albums/d146/King9999/Dudley_MGB_LP1.jpg
LP 2: http://i34.photobucket.com/albums/d146/King9999/Dudley_MGB_LP2.jpg
Hitboxes are the same size and position for LP, MP and HP MGB.

EX1: http://i34.photobucket.com/albums/d146/King9999/Dudley_MGB_EX1.jpg
EX2: http://i34.photobucket.com/albums/d146/King9999/Dudley_MGB_EX2.jpg
EX3: http://i34.photobucket.com/albums/d146/King9999/Dudley_MGB_EX3.jpg
EX4: http://i34.photobucket.com/albums/d146/King9999/Dudley_MGB_EX4.jpg
EX5: http://i34.photobucket.com/albums/d146/King9999/Dudley_MGB_EX5.jpg
EX6: http://i34.photobucket.com/albums/d146/King9999/Dudley_MGB_EX6.jpg
EX7: http://i34.photobucket.com/albums/d146/King9999/Dudley_MGB_EX7.jpg

Rocket Uppercut (Super)

Spoiler

1: http://i34.photobucket.com/albums/d146/King9999/Dudley_super1.jpg
2; http://i34.photobucket.com/albums/d146/King9999/Dudley_super2.jpg
3: http://i34.photobucket.com/albums/d146/King9999/Dudley_super3.jpg
4: http://i34.photobucket.com/albums/d146/King9999/Dudley_super4.jpg
5: http://i34.photobucket.com/albums/d146/King9999/Dudley_super5.jpg
6: http://i34.photobucket.com/albums/d146/King9999/Dudley_super6.jpg
7: http://i34.photobucket.com/albums/d146/King9999/Dudley_super7.jpg
8: http://i34.photobucket.com/albums/d146/King9999/Dudley_super8.jpg
9: http://i34.photobucket.com/albums/d146/King9999/Dudley_super9.jpg

Rolling Thunder (Ultra 1)

Spoiler

1: http://i34.photobucket.com/albums/d146/King9999/Dudley_ultra1_1.jpg
2: http://i34.photobucket.com/albums/d146/King9999/Dudley_ultra1_2.jpg
3: http://i34.photobucket.com/albums/d146/King9999/Dudley_ultra1_3.jpg
4: http://i34.photobucket.com/albums/d146/King9999/Dudley_ultra1_4.jpg
5: http://i34.photobucket.com/albums/d146/King9999/Dudley_ultra1_5.jpg
6: http://i34.photobucket.com/albums/d146/King9999/Dudley_ultra1_6.jpg
7: http://i34.photobucket.com/albums/d146/King9999/Dudley_ultra1_7.jpg
8: http://i34.photobucket.com/albums/d146/King9999/Dudley_ultra1_8.jpg
9: http://i34.photobucket.com/albums/d146/King9999/Dudley_ultra1_9.jpg

Corkscrew Cross (Ultra 2)

Spoiler

http://i34.photobucket.com/albums/d146/King9999/Dudley_ultra2.jpg
No invulnerability, except for the startup animation.

[/details]

It would be great if Golden Gunman’s guide was updated with this data!

Do you have his dp, or is it just the same as the second upper on his super

i also want to see Jet Upper hitboxes.
Too bad its MGB only.

But good shit.

I want Jet Upper also, but the person who made the vid didn’t record the data.

Well it is probably similar to every other dp, head vulnerable on startup, only trades or beats on extension. I think there are no inv frames?

I’m going to have hitbox data on Dudley up later tonight. Keep a look out for it. It’ll be extensive in all of his movesets.