Understanding Hitboxes:
Solid Yellow boxes:
This represents the physical space that the character is occupying. These do not represent hittable boxes. It is there so the characters, when
both are pressing forward, they cannot pass through eachother. Moves that can pass through the opponent, for example, akuma’s teleport, that
yellow area wil lcompletely disappear so he can pass through the opponents yellow area.
Solid Yellow long horizontal boxes:
They are the distance for where the active frames will force the opponent to block (but I didn’t include any of them in these pictures to show
the distances)
Solid Red boxes:
This represents the attack’s active hitbox. If this box collides with the opponent’s vulnerable box(explained further down), it will register a
hit. The data that is shown inside the red hitbox, is not important, they are values representing range/height/etc… basically, important info
for the development team only
Solid Green Boxes:
This is considered a Projectile Active hitbox. Same rules apply as the red hitbox when it comes to registering a hit.
Solid Blue hitbox:
This is a throw’s active hitbox. If this throw collides with a throw vulnerable box(explained further down) on the opponent, a throw will be
triggered.
Green lined boxes:
This represents the character’s vulnerable hitbox. If any attack’s solid red hitbox or projectile’s solid green hitbox collides with the green
lined box, a hit will be registered.
Blue lined boxes:
This represents the character’s vulnerable throwable hitbox. If a throw’s Solid Blue hitbox makes contact with A blue Lined box, a throw will be
triggered
Red lined boxes:
This represents the character’s vulnerable hitbox, just like the green lined boxes, but it is invincible to projectile attacks(solid green
hitboxes).