Dudley Q&A: Let's learn... like Gentlemen!

there is a certain range when st. HP suff alot of adons move, i think its right at the tip of his standing st. HK, and walk backwards when hes airborne so if he goes for jar kicks so they whiff and u can punish easy. Against jag tooths, a well timed j. HK stuffs it clean, and if u see the yellow flash before he bounces on the wall, then u know its EX and it pursuits you so you can reaction U2. Adon making you block a tooth isn’t really what you want.

how about if your cornered? your going to be blocking all those tooths all day lol. sometimes when I try and “Stuff it” before he puts pressure he uses different versions of it to get my Standing strong and he just reverses the spacing on me. Also I heard U1 is better against adon then U2. cause of whiffed specials of adon usually means free U1.

st.MP is great vs Jaguar Tooth if you don’t trust your reactions. Impossible to punish it on whiff for Adon.

no dont do this, just use s.HK vs tooth and learn rolling thunder vs adon

Just checked, and I meant Jaguar Kick off the wall oops

Bloody ambiguosly named moves.

Thanks for the st.HK tip, that works nicely for Adon’s who use Jaguar tooth up close in unsafe strings

if jag tooth isnt the wall dive move then disregard the s.HK.

For his kicks before I get an ultra I risk about 200 health on air to airing him everytime he leaves the ground.
It’s great when I punish, and not so bad when I lose since I at least build ultra.

Jaguar Tooth is the walldive.

Jaguar Tooth AND Kick get stuffed by the same normals easily; stMK stMP stHP

i’m talking about the axe kick he does. The wall dive can be hit by heavy punch every single time unless it’s EX then you end up trading. If you see EX wall dive what do you guys usually do? if i see any other wall dive I just stick my heavy punch and I end up winning. The Axe kick version though is hell, so if he whiffs it’s free u1. The things that stop adons axe kick is Standing heavy kick if it’s unspaced usually and the ones that are spaced standing medium punch or inticipate it and go for jumping PEOPLES ELBOW.

btw 1 thing i’d like to say, back dashing adon is impossible cause of his “shoryu” reaches even your back dash n u end up getting hit with it at the end of his knee.

take his jag kicks to training mode. compare EX Jet Upper punish to Rolling Thunder


How come I cant link f.MK, s.MK. 6+ on hit - and 6 Start up on s.MK
Hit box problem?

f.mk is +5 on hit.You’d have no reason do do st.mk link after it anyways, as the only way to combo out of it would be stmkxxst.hk TC~jab~st.hk but there is a one framer .But anyways, it doesn’t work.

f.MK is +5?
mind blown
How come it’s +8 on counterhit?

medium and hard normals get +3 on CH

I must be losing it

Yun does that.

any good uses for “Victory Rose”?

i’ve been using this a bit:
victory rose>bait focus attack>dash straight
lol

@pegaso, u can use it on rose’s U2 if they dont know that if they dont block it, their orbs goes away, but no rose player is that dumb. You can use it as style points after a stun, toss the rose, then u can link a LP or st HK to keep combo, it’s demoralizing.

i’ve been using it to reset ‘tick throw’ after a dizzy but didnt know you could actually combo after it wow i’ll have to try that asap lol

Whats the frame gap on f.mk to f.mk?

5 frame.