Frame data can be a little misleading considering dudley is in the air for most of his recovery. What i’m trying to figure out is what punishes are worth going for (kinda character dependent but still). Also consider the fact that I’m trying to understand the situation after dudley throws out the uppercut. I’m not trying to stuff the move.
As I said, it was clean, it wasn’t plinked (which that’s what I meant when I said that, if it was unclear.)
:3p:
:r:
:df:
:d:
:r:
:db:
:r:
:df:
:d:
:db:
Looked something to that effect, possibly more wild. I was particularly paying attention to the clean 3x punch. But whatever, I guess. If it happens again I’ll try to get a picture.
Yeah, when I have that problem its always accidental plinking, sorry I don’t believe you =/… To be quite honest if you aren’t getting and ultra you’re just doing it wrong. Try turning off infinite super, and use target combos to build your meter instead. This is a slower process but guarantees you will not super by accident. Betcha the ultra comes out.
This isn’t cheating either because in a real game you cant throw a super after an ex.MGB anyways! So if you cant do it with infinite super, but you can do it without then its all good!! Try to stick it 5 times in a row, and turn your infinite super back on and I’ll bet you can ultra!
Alright last time I’m posting about it until I can get a video, I copied down a few times when I did it, here are the inputs. I was on the 2p side, having him (Ryu) in the left corner. All of these produced Super.
:l::3p:
:l:
:db:
:d:
:l:
:db:
:d:
:l:
:db::lp:
:db:
:d:
:l:
:l::3p:
:l:
:d:
:l:
:db:
:d:
:df:
:r:
:l::lp:
:l:
:db:
:d:
:l:
:l::3p:
:l:
:db:
:d:
:df:
:d:
:l:
:d:
:df:
:r:
:l:
:l::lp:
:l::lp:
:d:
:l:
You’re not giving us enough of the inputs for anyone to figure out the problem. =/ Show us all the inputs from your mgb to the super. Chances are those random looking Lps are what’s causing your problem though.
That was just a lp srk to Ultra (I got Super instead) lol. My bad, I should have specified.
The only answer I can think of is negative edge. When you release a button it actually counts as an input. Your sporadic input looks like you’re spamming your inputs pretty hardcore to make sure you get those QCFs in there. You’re buffering the directional inputs so that the two QCFs are already done, so when you release the lp its creating a single punch input thats causing the super.
Honestly just do it over and over again. 90% of problems like this are caused by sloppy input. I’m not very good but I practiced for hours on end to do these ‘simple’ things consistently. Knowing why these things happens helps a little bit, but not even close to how much it will help if you just grind it out until it works! Good luck man.
Glad to hear that, music to my hear lol
Double post
Yup, looks to be the case. It’s extremely easy to get negative edge Super after LP Jet Upper, had it happen to myself a few times too.
The good news is that getting Super instead of Ultra after LP Jet Upper will probably land anyways and it’s obviously impossible to happen after EX MGB Though if you’re all the way in the corner doing a c.HK > Ultra will do more damage than Ducking Upper > Ultra.
ok, just went through the whole damn thread and updated the Q&A with some pretty basic questions. Hopefully i covered some of the bases for people who are trying to get into Dudley
Edit: Also added some more links to the OP.
Yeah, part of it is trying to get it to activate quickly, and part is just not being really pro at using a stick yet, only been using one for a few months? Lost track but yeah. It could be negative edge, but I’m pretty sure I did let go of the button then activated seperately, but whatever. Thanks for the advice, I’ll be sure to grind it out, as that’s what Dudley does.
Salpal, thanks for the update.
I’m terribly sorry if this has been asked before, but what is the purpose of the “Mark Combo” (focus attack f.mk lp-mp lp rh xx EX MGB etc.)? f.mk rh xx whatever (I prefer lp Jet Upper hp Jet Upper to EX MGB etc. since it doesn’t use meter and does more damage typically). Can anyone explain why he throws in those extra hits?
Because he can. Not really much else to it.
marn does that combo to show off.
Showing off is what Balrog does with ex.Dash Upper loops. Marn is simply doing his part to “Keep It Classy.” Big difference.
Kk thanks for the replies. I was really trying to find a logical justification for it, and I just couldn’t.
just wanna know if there is any ‘team dudley’ on psn just wanna see what the other dudley players look like and learn stuff be intresting to throw down against other character discussion teams maybe get some regular endless sessions going…
One quick thing I need confirmed or shot down:
When s.mk knocks an opponent out of a jump in, can U2 connect full animation, kind of like EX SSB > FADC?
I was playing around in training mode, and notice that if I knocked Ryu out of a j.hk at the right time I’d catch him with full ultra…buut…
as you all know, when cpu is set to playback it doesnt auto-block, I haven’t had a chance to see if it can be blocked, since I don’t have any IRL friends that play SF to test with lol.
Also, just for critiquing purposes, a blocked light MGB into throw has had some good results for me, not alot beats it, from what I’ve seen. Why is it good, or is it not?
Lp mgb isn’t good on block. -2 means you can get jabbed into damage by your opponent before your throw will connect.
No, st.mk doesn’t juggle into ultra.