Dudley Changes in Arcade Release(updated1stpost)

I only use it vs Honda and Guile at the moment since RT can punish any blocked headbutt and it’s fast enough to actually punish a Sonic Boom, as well as FK FADC Backdash.

I find it a must against akuma, but i use CC against ryu/sagat

I use it against sagat. If Ryu is throwing fireballs I just punish with Duck straight and dash back. I feel Dudley loses that match up close and it’s best to just make him come to you to punish his mistakes and jump ins hard.

Buffs i care about the most is making SSB and THunderbolt actually useful. I dont like having tools that cant be used.

Add a buff to c.mk and c.hp and we’re golden.

Thunderbolt (Should be the anti fireball move) No hit going up, Full Screen Attack, and safe always safe on hit.

Thunderbolt and SSB need some love for sure! Right now I never use these moves, it just seems like unnecessary risks. Would be nice to be able to fadc out of mgb, but I can understand how they might think it would be overpowering to get in your face for free! Still think the rose buff, ex dash are great new additions! Things might change, still a while until release, but its a step in the right direction!

I think SSB was intended to stump grab commands, but the way it works you can be throned out of it or even a simple jab will break it. And if they block you are screwed. Much better option to select ultra 1 and back dash on their wake up and ultra if you see a grab command. SSB is a waste of space right now!

Edit : They should also fix ex thunderbolt, right now if it crosses up, it only hits once and leaves you unsafe. Why would it only hit once on cross up?

At first, I only used U1 for Ryu, Ken, Akuma, Sagat.

Now I use it for

Ryu
Ken
Akuma
Rose
Sagat
Guile
Gouken
Dalsim

The reason I started using it againts these characters is simple. To stop them from throwing projectiles at mid/close screen range.
I got tired of ducking under guiles sonic booms, and if you can read your oppents timing and predict, you go to to go. Plus it does hell of damage.

Oh and also, reason I used to for Guile is cause i Like to bait out flash kicks. I’ll stand outside there FADC range, that they hit flash kick on block, but they cant fadc only to eat an ultra.

And obviouly honda, for headbutt reasons.

Is no one using RT against Blanka?

that shit is mad glitchy to land off a blocked ball. And you get almost identical damage from landing the EX MGB > Duck Straight > Ultra 2 anyway

They stop throwing balls outside of combos after the 8th time they eat a MGB.

Don’t worry after the arcade release you will never need to use Rolling Thunder against Blanka since blocked ball distance is cut in half.

I hope that means free reversal either ultra.

None of this wait tell after reversal timing bullshit.

SOME of them

I actually been trying my hardest to find use for rolling thunder, so far i am willing to use it against focus happy characters, so cammy, cody, and sometimes in dudley mirror matches. I also been try to max out the range of the RT, so thats why i been trying to bait fireball full screen with hk ducking into RT, but the recovery is too long that i only been able to do it a handful of times and actually catch ppl pressing buttons. So with this ex ducking, i think it will be a better option for rolling thunder to have. Hopefully it does turn out to be useful that way.

Is duck into RT really that useful? I feel like RT is a waste vs these characters since they stop throwing them when I’m close enough to punish with duck straights anyway and rather get the extra 100-200 damage from a U2 juggle.

And RT isn’t armor breaking, they can absorb the first hit and backdash the rest of it.

I never use rt. Higher up play people won’t throw the kind of moves that is punished by it in full screen. Maybe just maybe against Honda for me however. I just generally like the combo DMG and the potential for a reversal.

I wonder if the change to the speed of chk will the link to hit 2-3 chk juggles be easier?

3 cr HK is easy as is, it’ll still be hit the 2nd one meaty so the 3rd hits regardless of the speed.
2 cr HK not so much (except on Rog) and is character specific.

The argument about RT is that it will take the fireball away once you get ultra, which is useful; however, it’s not one I buy since as you said there are other ways to punish fireballs. Also, if you backdash after focusing the first hit of RT will the rest of the ultra not hit at all? I have no clue since I have never used the Ultra after the first hour of playing the game.

Honestly I dont think RT is useful at all. There are way too many problem with it. Like certain thing it suppose to punish, it doesnt. Personally i like ppl throwing fireball, and using RT would kill that game for me. I like to walk in and out of the ducking range and bait fireball so i can punish with duck straight, so if I have RT, then ppl stop that and i actually dont like that.

With that said, I just been trying to find ways to use RT, because i believe that capcom put it in there for a reason, and I am just trying to explore. There are some match up that I would use, Abel is one of them. I love punishing breathless with RT. Akuma is another one i would use because I punish air fireball and miss demon with it. Honda and Vega off course. I would use it against cody, since cody’s final dest beats out RT and CC, I opt to look for the focus punish. Also Dudley mirror i would sometime use it just cause being a dud myself I know how much I rely focus to get in, so I would look for them to backdash then I do RT and it would catch them because it cover a longer range than CC.

The whole ducking into RT situation is for any Shoto player happen to be running away and throw fireball. I can do a HK duck and at the end of that animation, I either gain ground or they get impatient and throw out a fireball to try to hit me, which then RT time. Off course, this method is not exactly easy right now, which is why I am loving the idea of the Ex duck to be able to recover faster and pull out RT faster.

RT range is HK or MK duck reach. That being said, if they are throwing fireballs at this range or less, they aren’t smart. The times I’ve faced a good player who knows what Dudley can do, they throw fireballs at a range where if you duck, they already recovered so they can hit you ducking.

You can focus absorb RT and dash back and it will whiff.

Can’t RT hit Akuma too soon and reset him out the air after an air fireball? I really want to know why RT is preferred in the Akuma match.

It’s fast enough to punish booms which regular ducking can’t, which is why I like it vs Guile.
It can punish all Honda’s headbutts, which is something you need to stop him from doing in this match.]
I used it once vs Geif and liked that I was able to punish a lariat whiff easily.

For Akuma, it somehow seem to suck him to the ground much like how his demon works. At least thats what I am seeing anyway. I have been able to lk duck then hk duck before RT and was still able to catch him before he lands. It was a xbl match, so thats why I been trying to solidify it, But in the end RT is still useless to me. There are worst things that can happen to dud when he use RT in the wrong time. Once I try to punish a Bison’s PC, and next thing dud ducked under the PC and I ended up on the other side of it to get a nasty combo. Same thing with Blanka U1. The timing is so strict that he either recover or I go completely under him and ends up on the other side. So back to CC for me. =)