All moves are instantenous once executed, charging has a delay vs any rotational based move. Charge moves will always have a disadvantage to circle moves. You can’t move forward and charge an attack unless you’re in the air, or have an attack that advances you while holding back, like Guile’s stepkicks.
The move would be far more devastating against fireballs if it was not a charge move. You could walk forward, and if a fireball was used for spacing, you could punish immediately (this is, considering the move is fast enough to do so).
This doesn’t mean charge moves are bad, but by their very design, they are made to be less proactive than their circular counterparts. They are reactionary and defensive by nature. I love charge moves, I play Dictator for crying~, but Dictator as a circular character would be even deadlier, and that says a lot.
Why do you think Dictator players are excited about the fact his new Ultra II is a QCFx2 motion? This is disgustingly incredible news for him, cuz he can now punish almost anything without a charge now. (I’m so excited.)
Yeah just talking about charge vs circular in general since he was trying to pump up the hype on charge moves in general. I don’t disagree with his enjoyment of them, I find them sneaky and fun to use. If all the characters used them, the dynamics of the game would be very different. Just can’t ignore that charge moves, by design (on paper) are made to handicap a character and make him more ‘regressive’ and less spontaneous than circular. (Imagine Guile with a QCF+P Sonic Boom)
So yeah, not a big deal for Dudley, but it’s a valid right to feel a bit “bleh” about it being charge, especially when you consider how much more offensive it’d be against fireball characters had it not been.
Oh yes, and I do keep in mind that the original move in Second Impact was a HCB+K, which is now used for his Bob and Weave (or Back Swing Blow). So they had to fit it somewhere.
So do we know of any possible combos into Dempsey Roll? For example, an FADC’d HP Uppercut into Dempsey? Itll all depend on if Uppercut puts them in a juggleable state or if he has any specials with alot of hitstun. Theory fighter is fun.
Though they are defensive in nature, i doubt that Thunderbolt being a charge is going to force a Dudley player to think defensively as opposed to spontaneous. Think about it this way. Yes guile would be deadlier with a QCF motion, and half of what makes his charging so defensive is that he has to essentially walk back wards (or crouch) to initiate the charge. The thing with Thunderbolt is that it’s most likely going to be the Down Charge then up motion. Granted it’ll still force him to crouch on the ground, but it i can still see some spontaneity coming from it just by the simple fact that it’s a down charge rather then a back charge.
By instantaneous I was more going towards the button inputs. Like how Z.HipHop said, you can hide your charge while jumping and hit :u:+P when you land. And in my head (where this all makes sense) :u:+P is faster than qcf+P (without taking manual dexterity into account). You point is very clearly made though. All of the above posts have valid points IMO.
It would all depend on the situation. If thunderbolt can cross up, then it would be viable as a comboable move, but since we don’t know yet, its all speculation. I see what your getting at with buffering the thunderbolt with a jump, but wouldn’t that force you into beginning your combo with a Cr. normal? That limits your options pretty significantly.
…exactly. Take Chun as an example. If i begin taking some steps back, people can begin to assume that i’m trying to fireball. Spontaneity has gone out the window. However, I rarely fail to suprise someone with a SBK, whether it’s EX or standard. Mostly because of it’s Charge down nature. I can easily combo into it, wake up with it, and execute it. And as Savaii states, as long as you were holding the charge, in some cases the charge motion is more reactive, and as a result quicker then any motion.
Not if you hit your opponent as you are in the air. Then as soon as you land you can execute it. It’s part of the Combo. In some cases you could use the Cr. normal to set up an oppenent, such is the case with Chun’s target combo, into Cr. HP (two hits), into M. SBK
Yea, but a counter argument to that would be combos into headbutt. Combos into thunderbolt will all depend on the hitstun of his normals, and personally, I would MUCH rather combo into Uppercut for the guaranteed damage and knockdown than possibly whiffing a thunderbolt.
Also, are you thinking about him having a juggle air to air like Dictator’s J.mp? then Thunderbolt MIGHT work… But I dunno…
Hrm I don’t know why I thought it would be a Back charge, yes I can see what you mean now. This makes him very deceptive. Down charges are a bit easier to mask. Definitely some good points, and yes, once you have charge the move does come out a lot faster.
To be honest, I’m kind of happy Dudley has this. I truly enjoy charge moves, and I think everyone should be a hybrid tbh. It makes your character very satisfying to play.
No it doesn’t. (IIRC) Only on the way down and its a knockdown on hit. No word on how much blockstun it will have. It likely will not be safe on block.