See Phreakazoid’s answer to your post in the TEasy thread
This post might be more relevant in this thread than the TEasy thread.
No, i just did update_firmware.bat
Didn’t realise that i was supposed to use update_firmware_168. Is it possible that the DS board is damaged now?
Edit: Updated using update_firmware_168 but the same thing is happening. Whenever i plug in it to anything i only get a brief flash of green light on the xbox logo. The configuration editor cannot read or write to the device.
Dual Strike PCB
No, the board can’t be damaged by this. But if you’re able to update it via bootloader then this means that usb works. I’ve tested it anyway before sending it to you. So do you’ve a screenshot updating ds via bootloader? You’re sure about the connection of the usb data wires? Did you check the solder points at the pcb bottom. I think you’ ve screwed down the wires dozen of times until now…
Sent from my Milestone using Tapatalk
I ran the updater again and it seems to have worked (although there is only one command prompt window, not two?). Here is what it looks like:
I’m pretty sure the usb lines are connected correctly. From left to right in this image: Black (GND), Red (5V), White (D-), Green (D+). Since taking that image i have re-stripped the wires and screwed them in again and have also connected the shielding from the usb cable to the spare GND slot. The solder points underneath look fine. I still haven’t tested a different usb cable (might do it over the weekend) but as you say, if it’s updating via bootloader then the usb is working right? Also, i hope to test connections using a multimeter over the weekend.
It cannot connect to the configurator. I hold select when plugging it in but i just get this and this
After updating the firmware, what happens when you just plug in the USB cable without trying the configurator? Does it still come up as “unknown usb device”?
When i plug it in nothing happens. It doesn’t show up in game controllers on the control panel, it doesn’t register in any emulators. The “unknown usb device” appears occasionally, not all the time.
The strange thing is, any time i so much as touch the black (GND) cable from the usb line the xbox logo flashes green. I’ll try reconnecting to the screw terminals again maybe
ITS ALIVE!! Working on xbox360 as we speak. Not sure what did it. I had tried a new usb cable but still didn’t work so i reattached the stock usb cable. Then I cleaned up the stumps of old usb cable on the TE pcb and re-seated the TE pcb on the TEasy board. Plugged it in to xbox while holding A and finally it registered. Haven’t plugged it into laptop yet (afraid to!) to test configuration mode. Haven’t tested on ps3 yet either (maybe tomorrow).
I’m using a Mad Catz Fightpad PCB. I understand what home emulation does at the time you press the key, I’m just baffled as to how it would affect the DS’s startup routine, if it does at all, as I would have assumed it’s only paid any attention to when both select and start are pressed, and that should be the only time the pin is pulled low?
I’m not fussed about it for now, and it seems no one else has this issue so it could well be my 360 and the way it powers the controllers after shutdown.
So, I spent my morning today hooking up the Dual Strike and TEasy boards up. Pretty simple setup. Installed the 2.0.1 firmware and everything is good to go. But I see there’s an option to have the PS3 mode detect the switch on the TE stick. But it appears it has to be soldered? Is that option not available for solderless mods?
It won’t work with the TEasy, as the used S3 and S4 connections aren’t on the piggyback-cable. Instead of soldering you can use the solderless method I used in my Dual Strike Mod Tutorial or try one of the other methods mentioned in [media=youtube]O4uAgx-EAOQ#t=3m23s"[/media].
Figured as much. Can’t do your method as I have the Dual Strike TE version which just has the USB cable terminal bars. The other one looks alright, but looks like more trouble than it’s worth, I can live with it.
good to hear that issues are solved
Quick question, and sorry if it’s silly since I don’t hav ethe board in front of me to look at…
I’ve got the SMD vertion of the dual strike that I’m going to install in some case this month. I saw a few pages back a TE mod where a LED was wired to show which system the stick was plugged up to, be it PS3 or 360. Could I do the dame with the SMD version? I can’t remember how the board is set up and I can’t view the diagrams on my compuet at work (don’t even want to talk about that…)
Are the arrows drawn on that diagram pointing to the correct points on the DS board? To me it looks like they should be pointing to the screws just above.
I have a question about this regardless - I’m trying to get LS or RS on a TE stick to activate either PS3 mode or 360 mode, but at the moment it only seems to recognise PS3 mode. I’ve gone to the configuration mode and tried both L+MP and R+MP but still unable to access 360 mode.
Also since entering config mode pressing RB, LB, RT, or LT no longer seems to work to change consoles, but X, Y, A or B still work fine. Any ideas?
Uhm, yeah, my bad. Should change that in the near future…
Do you mean switching with the DPST switch labeld LS and RS in the turbo area of a TE? This is not supported, as then you could use this switch for switching VCC between the PCBs.
Pressing LT or RT causes problems on some devices so is was removed, for symmetry now it only works for the (usually) left four buttons. This is the behavior as documented in the Readme under Startup Behavior.
Oh, ok.
So why did you connect RS & LS to S3 & S4 in your guide? I assumed that the only reason you’d do that would be to emulate the turbo bay switch to change between consoles.
I used it to switch between joystick modes (as the original switch does). For your options on using S3/S4 see Installation in the Readme (it’s designed to be a helpful document ).
Then it seems to be a simple matter of it being lost in translation. When you said “Since firmware version 1.6 it is possible to use the screw connectors S3 and S4 to read out the joystick mode switch or to emulate this switch for the pass-through PCB” and then you connected these points to LS & RS, I assumed it could use the turbo bay switch like an IMP board does.
My mistake.
Would it be possible to activate RB and LB as pass-through buttons again if RT and LT are unstable? The reason I ask is that I find it physically easier to hold down a button on the far right of the arcade stick when plugging it in to change between consoles.
Perhaps make it an option in the configuration editor?
The cool thing about open source projects is that you can make any small changes to the code to make it do what you would want it to do. Adding RB and LB as pass-through buttons would be a one line addition to the code that you could do yourself. Embrace the open source!