Dreams do come true

I want to make believe with everyone in this thread.

now you undersatnd the power of anime flash games

First butterfly is worth 10 points, second butterfly in a row is worth 20, then 30, then 40, 50, 60, 70, etc.
So if you get three in a row, you get 10+20+30=60 points.
I don’t think there are any additional levels of increment.
The points received for each additional butterfly only increase like this if they were gathered in a row, ie. if you miss a butterfly the next one you collect will only be worth 10 again.
Stars work the same way, but the first one is worth 100 points, second is worth 200, then 300, 400, 500, 600, etc.
The butterfly chains and star chains count (and reset) independently of each other.

You constantly collect more points for the time you spend alive and running, of course. In terms of its overall effect on game scores, heed the matra of “Gallops pack wallops.”

Because the scrolling speed only increases as you break certain points totals, don’t stress too much about breaking a combo of butterflies or stars if you feel you can survive indefinitely on a given speed. You will eventually make the points up anyway. Only in the case of longer chains will butterfly and/or star collection account for a exceptionally large portion of your accumulated points over a given period of time, and in addition this collection is typically only feasible at lower speeds.

As such, strictly speaking, chaining butterflies and stars together only serve to quicken the progression of the game, which is good if you’re impatient. Reaching the higher points-levels more quickly allows you to spend less time playing a game, which would theoretically allow you to preserve or delay (in points, not time) the effects of duration-induced (in time, not points) mental fatigue. This could potentially allow you to conserve your “focus reserves” ( 2008 David Sirlin, all rights… reserved). However, ensuring that you’re chaining butterflies and stars as much/often as possible may actually cost you a needlessly wasteful expenditure of your focus. Thus you will have to choose anywhere between trying to chain butterflies and stars as much as possible, and ignoring them (in terms of chains) altogether. At this time I haven’t been able to determine which extreme strategy is the more optimal one. The key to maximizing your efficiency would be to identify and choose the balance between these two extremes. Mostly, I do it (chaining) because it’s “fun” ( 2007 David Sirlin). I remain aware that this non-functional (has no game or metagame purpose) enjoyment is a deviation from the pure form of “playing to win” ( 2006 David Sirlin).

More often than not, butterfly placement is such that just landing on the beginning of the next new platform will ensure you automatically make contact with the butterfly; its position lies somewhere along this “minimum airtime” arc. It’s not always always true but I’d say it’s right at least 80% of the time, if not more. The most common other variation is that the butterfly’s placement is slightly above the most common arc; you can often reach this on reaction with a quick tap of double-jump or one airdash.

When there is a higher and lower path, star placement (should one appear) seems to have even odds (oxymoron!) of being on the top or bottom one. Those 50/50 chances actually tip rather substantially though when you consider that there is often (usually) only one path, the lower one. At higher speeds, it becomes increasingly difficult/dangerous to react in time to take the higher path when the option presents itself, and at that point in time it may not even be clear yet whether or not the star will be up there or not (should one appear at all). Sometimes you can wait that extra split-second to confirm before taking the route, but this is essentially akin to introducing lag time into your own reactions, which in many ways further increases the risk of attempting the height increase/switch. You must be extremely confident in your reactions and execution to rely on such feats at faster paces.

Running into the giant stalactites are only a danger if you’re flying high. You have little to no way of avoiding them on reaction, so in general it’s better to stay low for the sake of survival.

Ground contact as often as possible also keeps your air options as open-ended as possible for as much (time) as possible, should you suddenly need/want/choose to take to the air for any reason. Preserving your mobility is of utmost importance in matters of reactivity.

You have to work really hard to fall right down a pit, so it’s not much of a concern. Really, it’s tough to do this deliberately. Usually you’ll just slam into the front edge of the next new platform. This is the only constant concern involved in keeping low, and it is not a big concern at all. This is all but effortless to manage even at faster speeds.

Bump.

I just got FlashMetroid into it and he was like WTF is this the soundtrack is gdlk.

Then went like

1-24k
2-45k
3-56k

wtf.

Making a Robot Unicorn Attack side tourney at Evo, whose down?

Deadfrog wins again.

This game… fuck. I wanted to sleep tonight but I don’t think that’s happening at this point.

Quite possibly the gayest video game ever made.

Also one of the greatest.

Four player version of this would be awesome.

haha…i can’t help but randomly start laughing every time i’m playing this. The music, the unicorns, the dolphins, the wishs…epic.

Haters gonna hate! Then love!
I dunno… whatever this song is too awesome, lol ;p

this is love in flash format. <3 <3<3<3<3<3

first time i’m seeing this vid. :rofl: wtf

This game is awesome.

I fuckin’ believe.

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Nominated for article. Probably the best thing I have ever plated.

Anyone try the Wearwolf one? :lol:
Lure children with icecream so you can eat them :rofl:

So I posted in that other thread but deleted it and decided to post here, wee. My highest score is 111k. http://yfrog.com/jprobotunicornj

This shit’s tight. Psn release plz. In the meantime, I’m gonna try to see if I can dl this as an swf.

nominate deadfrog’s posts on game mechanics! get this game on the front page!!!

The damn music is stuck into my head.

Dammit…I dled the .swf, and when I tried to play it with sfwplayer, I got an error and it tried to connect to the internet (which I’d disabled to make sure I was playing offline). When I tried to open the file with firefox, a a screen from AS popped up saying “Do you REALLY want to play a game that was stolen from adultswim.com?” Yes, bitch! I wanna play this shit at work during lunch, and on the bus! What the fuck’s the problem? It’s FREE.

Yes, finally broke 100k

I want to be with yo
And make believe with you
and live in harmony, harmony, OH LOVE

This would make an awesome full-game platformer with a few tweaks
3 directions for rainbow dash (heh) on ground (:u:, :uf:, or :r:), 7 in air (:l:, :ub:, :u:, :uf:, :r:, :df:, or :d:)
Remove the on-rails aspect, and allow free-roaming like in other platformers
allow 3 hits, or use butterflies, Sonic rings-style
no death for running into things
enemies
bosses