anyone else have any other ideas theyd like to share?
The comic book thing sounds cool.
My design choices still suck as im still at cringe phrase. Trying to level that up lol.
The only animation books Iām aware of is āRichard Williams Animatorās Survival Kitā and Preston Blairās cartooning book that offers neat animation tips.
You can find Preston Bās book here (the original/optimal version. The re-prints suck);
Funny enough, Iāve yet to look into Richardās book and Iām only about half way into Prestonās book.
Most of my animation teachings are coming from Don Bluth, who recommends we check out P Blair and just mimic favorite artists on the side.
Otherwise, I can try to answer any animation questions that come up, but Iām still learning myself.
Been following this thread for a while. Itās always been a dream of mine to actually be able to draw at a decent level. Never knew where to start and really felt lost on how to improve. After my hype for dbfz and monster Hunter die down, I plan on setting aside time to actually get into things. Probably make it a full time hobby to improve. Any free time I have will probably be invested into drawing.
I plan on trying to get my son interested in it when he gets old enough too lol. Get him started at a young age and hopefully he enjoys it. Would be cool to improve together.
That comic page idea seems cool, I need to get back into drawing but Iād have to do it digital if thatās ok?
its ok. just A4 size the digital page.
dudes!
check this out.
figma company that makes action figures came out with a āmuseumā series where they have famous works of art but posable. its a trip.
http://slist.amiami.com/top/search/list?s_keywords=table+museum&submit=Search&pagemax=40
im getting mindfucked by seeing The Thinker statue posable. not to mention Venus de Milo with arms lol.
Abbachio, Like Stocky said, but try to present it in just black and white, or greyscale. You can add colour at a later date or when I start a discussion on colour theory.
*OK, Do I need to attend any coursers if I want to learn everything I need to know about animation, or can I be self taught if I have the motivation? Iām not looking for a career in animation but I think having a decent grasp of it will come in handy at some point.
*That book seems to ony show a particular style of animation. Will this be an issue if I want to create something more realistic?
*Besides the book is their software/hardware that I need to get?
*and Is 3d modelling compulsory when learning animation these days?
btw, i bought myself this along with a super realistic head to help my dynamic poses and just drawing in general.
iāll eventually put up monochrome drawings of it later on.
um. its disturbingly hyper realistic. the best thing is how the knees and elbowsā¦how the rubber folds when the knees and elbows bend. its so amazingly natural. head + body cost 120 total.
but worth it.
ive always had trouble with foreshortened appendages and certain dynamic poses. im gonna be doing billions of drawings.
the same company also makes males
and the rubber does strangely feel like skin, except cold instead of warm.
and theyre incredibly flexible due to the rubber flesh. my figureā¦i have her sitting with her legs crossed in the sitting position right now.
which wouldve been impossible if it wasnt for its soft pliable rubber flesh that allows for leg to fold over leg.
its wild.
Self taught seems the way. Honestly, from the animation course Iām taking I havenāt learned anything that canāt be learned just by info on the internet. Thereās all kinds of animators who are willing to share their WIP.
Animation by Achille on twitter.
Speaking of, Twitter is a haven for animators.
Not to mention, from my experience, majority of my critiques (if not, all) have been āwow, great stuff! Keep practicing!ā and when I ask for more, it always leads to a ānothing is better than suggesting to practice moreā.
So yeahā¦ a lot of people demand/request having a āmentorā or feel they need art school to succeeded. You donāt, you really donāt.
For now, Iād just say attempt to animate whatever and see how it turns out and go about it from there.
As for the Preston book, meh, the entire purpose is just to show āformā.
If you can grasp form no problem, then the book may not be necessary. My animation projects are usually cartoony, but when I try to draw realistic people, I tend to use more āblockyā shapes than spheres.
Software; I do traditional, havenāt done anything digital yet so I canāt suggest anything.
I use OpenToonz ONLY to convert my animation into .mov, nothing more.
As for 3D modeling, I know nothing about the subject.
Have to agree with that, a degree in fine art was a complete waste of time for me. I didnāt learn anything that I didnāt already know.
Have to agree with that, a degree in fine art was a complete waste of time for me. I didnāt learn anything that I didnāt already know.
I feel like Iām shooting down the class, but I canāt help state my experience on the whole thing.
Iām currently under going animation from The Best. Like, thereās no higher experience than learning from Don Bluth, this is literally as high you can go when it comes from learning from someone, yaā know?
And just like anyone else, we all have questions or wonder if we are under going the right path or if this truly make us better artists, etc etc. All the worries an artists has. And Sexperienced, youāve been in the drawing game longer than I have so I have no doubt your knowledge on animation may be higher than mine. This goes for almost anyone I feel, Iām still a scrub.
But I bring that up cause, I went the self taught method for a while. Hit the books and studied hard, and I wasnāt too sure if I was getting to the goal I needed to achieve.
Iāve taken a few online courses from CGMA 2D Academy and random teachers off Twitter who have legit classes, and itās been per tea good. Problem is, I stopped going to these classes cause I started seeing a pattern. Everyone is teaching the same shit you can findā¦ well anywhere. If you watched Prokoās figure drawing videos, thatās it. Thatās all the info you need. You need more? Read Michael Hampton. Need critique or feedback? Donāt bother, but rather draw what youāre having troubles with at least 100 times. Youāll figure it out.
The feedback/critique I got from these classes were so shallow, it made me wonder where my money was going or if Iām just an idiot. Paying $700 to a teacher to just smile and say āpracticeā is kind of annoying. So in the end, youāre simply paying for their methods/tools that they offer, when you can get that info anywhere else.
Now, back to Donās class, I honestly have no fuckin clue what Iām doing with these assignments lol.
Iām just trying my best to make it ālookā good. How I determined that? Pure guessing. Make that broom fuckinā walk was a pain in the ass. Iām going in blind, and 4 months into the course, I still feel blind. Who knows, itās a 12 month course, maybe at the end of it all itāll āclickā, but right now for each assignment Iām just like āwhatever, hope I donāt fuck up, I guessā¦ā
Bluthās techniques are āgoodā, donāt get me wrong. But if youāre under going the self taught path prepare to be disappointed.
Iām not gonna lie, I under went this class hoping for a more clear and āeasierā path. In the end, I found out that self teaching truly is the master race, had an art buddy talk me out of my art depression and finally found my true path, and Iām only finishing up the course cause having ātaught by Don Bluthā on your resume sounds fuckin amazing.
tl;dr, for those worried about art schools or whatever, forget about it. Youāre fine, self teach it up and post work.
Have fun with your art.
I went to film school and did animation almost exclusively. Guidance can be good, but as Pozer mentioned you donāt need a mentor if youāre driven and dedicated.
The thing I found the most about learning animation in a school setting is that the technical stuff is going to be up to YOU. What youāre really in school for is to get valid feedback from other people who are doing the same thing as you, and who have in some cases been doing it much longer/better than you. If they are professionals they can also help you learn about the business side of things. Whether that is valuable to you or not is something that everyone has to decide. I personally value my school experience, as expensive as it was.
When it comes to the technical stuff, youāll find that everyone has different working methods and youāre gonna have to cobble together the workflow that works for you. I hate doing things on paper and prefer to do everything 100% digital, but I know people who will use paper and pegboard until the day they die. All the software, drawing skills, and working methods are things that you can generally work out on your own. In the past I used Flash since it had the most efficient timeline tool. If I wanted a nicer finished look Iād then take the finished frames and finish them in Photoshop before compositing it all together in After Effects. As the years have gone on Iāve also tried animating purely in Photoshop and purely in Krita (which is free!). How I work is based a lot on my style and the stuff I like to make, and for that reason itās something thatās ultimately very personal.
But yeahā¦as long as youāre trying your best to improve with everything you make, youāll start seeing results. You donāt really need a teacher if youāre paying attention. <3
The owner of FZD school of design said that everything he teaches at his school can be found online for free which is good news because the fees are insane. Itās the equivalent of $25000 a year which gives me no other choice. Otherwise I would have paid if it was around $5000 a year because I know Iām learning everything I need to know for the type of career that I want.
anyone else have any other ideas theyd like to share?
OK, Iāll tryā¦
The scene starts with a group of 5 year oldās on their first day of school after the Summer Holidays.
The first scenes shows a group of kids playing with toys. (They can either be inside a classroom or outside on the playground, thatās your choice). The story revolves around 2 kids.
One Kid seeās another Kid across the room. He thinks the kid looks familiar but he canāt quite recognise him from that distance so he decides to walk in his direction to have a closer look.
The other kid doesnāt notice the 1st kid starring at him right away, heās currently preoccupied with playing with his toysā¦ but he eventually notices (He does a quick double take). Out of curiosity he then decides to slowly approach the first kid.
At this point theyāre both edging towards each other as they walk around obstacles (i.e. other kids, toysā¦ etc) Theyāre getting close enough to recognise each other.
Both have surprised looks on their faces when theyāre finally close enough to recognise each other.
They both have their hands out as if theyāre about to embrace after realising that they know each other,
The teacher looks on with a smile on his/her face as the kids are about to embrace. She assumes theyāre glad to be reacquainted after the holidays.
A second later both kids are wailing on each other, throwing punches, kicks, wrestling and possibly even hitting each other with toys.
The teacher looks horrified and immediately jumps in to stop the fight and split the kids up.
The other kids look on in shock.
It stops there. I was going to add more but this is probably more than enough alreadyā¦ StockyJam said no comedy but this was the first thing that came to mind for some reason.
The owner of FZD school of design said that everything he teaches at his school can be found online for free which is good news because the fees are insane. Itās the equivalent of $25000 a year which gives me no other choice. Otherwise I would have paid if it was around $5000 a year because I know Iām learning everything I need to know for the type of career that I want.
Speaking of which, I spoke to a student from FZD school not long ago.
Funny enough, when asking for art advice, it was literally tricks and ways to draw longer without injuring yourself. Here, I thought Iād get some interesting insights on fundamental related info on how to draw better, but instead it was literally a bunch of awkward and ghetto tricks to make sure youāre drawing 16 hours a day (like how to use an actual Door as your drawing desk to prop yourself in a strange position so that itās more difficult to fall asleep).
Sorry to continue under going the rant, but itās just a huge eye opener in the entire situation lol.
As for the comic book assignment, it sounds cool.
Iād like some teachings from Sexperienced senpai :3
EDIT: WTF is this gay ass clown face. I DIDNāT ASK FOR THIS WHEN TYPING : and 3!!
Interesting, I think he was probably intentionally not telling you what they teach. I know what they teach, I just havenāt had the time to apply yet. Thatās why I stated this thread. Iāll be posting it all here for free.
delete
so if no one is gonna throw out an idea for the comic stripā¦im gonna get started on the 1st 2 pagesā¦then someone else takes over till its my turn again.
Iāll be another to add that school will teach you some things but not the most important things. Call it cliche, but if you are not passionate about this and willing to sacrifice a huge chunk of your social life, then you wonāt succeed.
Animation, storyboarding and concept art are incredibly competitive and demanding of high standards. The one thing I refuse to do is layout. The tv industry so fucking shit today that when I did do layouts for some bigger shows I felt more miserable than I ever had.
Most, if not all resources you need are readily available on the internet. And another thingā¦please buy this book. Just do it. tI will become one of your art bibles.
Iāve downloaded this book too many times. Every single legit artist Iāve spoken to recommends this book. If anyone needs the download link let me know. In fact I think I posted the link within the first 3 pages of this thread.