The fighter goes from being brain dead easy to actually challenging and awareness heavy.

You have to be careful as fuck with him after hard mode, but he can destroy most things if you manage to get his rhythm down in your fights. The most rewarding character in the game in terms if converting actual skill into effective results.

I would agree with this abit. It deffinately helps knowing boss patterns as I believe his best asset is tempest blade and it is also his biggest weakness. Knowing when to let off the gas on hard and beyond is definately a must. Also I have been drinking the thing that makes you immune to knockbacks in the place of a damage drought or what have you because unlike the dwarf if you lose your weapon with the fighter it is noticeable and sucks immediately.

For every melee in the game I’d heavily recommend equipping two weapons in your bag line up, Preferably to two binds, that way if one weapon gets knocked out of your hands you got another instantly.

Is the fighter meant to be more of a defensive player? I dig that Cover Allies skill but haven’t got far enough into the game to see how worthwhile it is.
Only played with Dwarf very briefly and thought I would like him more than the fighter but he seems kinda weak against bosses, minus the power slam.

I also use stalwart spirits on the quicker bosses, like the Arch Demon and Red Dragon.

Maxed cover allies is +100% damage to all attacks for around 5 seconds off of any blocked hit, that includes auto-guard.

That’s fucking awesome, if you couldn’t tell.

Get it, that thing is what helps you take care of bosses.

The Dwarf… Weak against bosses? The Dwarf may very well be the best anti-boss character in the game. He’s built to sit under enemies unflinchingly while mashing out attacks.

Toughness negates knockback almost entirely, rock skin makes you take way less damage, power smash is the strongest non-spell move in the game, frenzy + lava infusion tears bosses.

You pump up, pop a lava bracer, sit user a boss, and you swing away it it like a madman only stopping to dodge the insta-kill attacks.

It takes a few levels to get there but once you get even a few of those skills up you’ll be burning through bosses faster than any other except maybe the Amazon in certain situations.

You forgot the Elf exists in the game.

I see, I see. Maybe I am just too low or not used to his play style. I was embarrassed to find myself having trouble with the wyvern, just ended up throwing the rock and power slamming, pounding away wasn’t doing much damage. Once I beat the game with him and maybe hit up more LoC levels with my Amazon, I will work on maxing everyone up to 99 with optimal builds.

I wrote up a difficulty tier list for the Dwarf a few pages. Pretty accurate, I’d say. Once you understand the Dwarf and the bosses, most become free as fuck.

Man I’m currently using my super up Elf to carry my amazon thru the campaign, and I’m getting my ass handed to me. I understand the play method with the elf but I’m still getting handled, can someone explain to me how master this lovely bow wielding elf.

On another note, I really enjoy how she rides those mounts, even more so than the Amazon.

I didn’t play much with her, but I think she is best used by staying in the air and blasting arrows into the crowd. Her melee isn’t very useful and arrows aren’t hard to come by in solo.

Air charge shot is where the money is at. Elf has incredible mobility, with a combination of her forward air and evade. With max evasion you jump in with a kick, pop a charge arrow, up kick, charge arrow, forward dodge charge arrow, back dodge charge arrow, forward dodge charge arrow, down kick to,get to the ground fast and start it all over again. Most enemies have a hard time hitting you if you double jump and immediately up kick into charge arrows. Combine that with battle hardened and dodges and you are nearly indestructible. Get charge shot and impact leveled as soon as possible. Multi shot isn’t really necessary at all, maybe one level for sorcerers.

For bosses, pop a strength potion and salamander oil and go to town. Charged up shot here really shines. I found levellling clone strikes to lvl 2 for a total of 3 arrows shot is a happy medium between arrow waste and having a good spread of flames. Poison extract is decent but not nearly as good as salamander oil.

Elemental lore is good. Evade cancel it as soon as your hand goes up and you can stack lots of tornado spells. Fireball spell is good in general and amazing against wood/undead monsters. Shallow water spell is godlike especially in co op, tracking multi hit fast decent damage. same with deep water spell. Pop one off, evade pop another. Enemies get sucked in damaged 2-3 times per whirlpool. If you have a wiz or sorcerer with an ice rod, ice elemental lore is pretty great as well.

Bows with +INT and magic damage % are especially good because charge shots are considered magic damage with the shockwave they create. Bonus that it also ups the damage on your elemental lore. Chaos cannon bow with both of these stats is my preferred weapon, bonus if it has petrifaction or ice element.

Ground melee is pretty worthless, but air melee is a good way to supplement some damage in between arrow shots, again with her mobility you can easily get a few kicks in before evading out and using charge shot.

I really like elf, if you have any other questions feel free.

As an alternative, backstab/holdout dagger is popular but I’m not a huge fan. Limited use in long chains, too up close and personal and kind of sp expensive where you could spend the point in other things that are more worthwhile.

with the amazon you can do crazy damage bare fisted especially with berserk and her shadows skill. sometimes ill just drop my weapon on purpose via smash so i can hyper fist everything. i guess it just depends though.

im outi

Roberth

i just got the game, most of the cast is pretty much worthless till they hit level 12/15+. fighter seemed boring because he was more of a support character instead of a soloist. same for sorc is what i felt like. they all compliment each other, but to me it seemed like am, wiz, dwarf and elf seem more appropiate for solo.

The Dwarf and the Fighter are the best starting characters, and the fighter is easily one of the best solo characters in the game.

so i just did my all-9 level run last night thanks to a kind knight. 3 deaths for me the whole time with just us two. was able to confirm a lot of suspicions for b-path boss fight matchups with sorc:

[details=Spoiler]
notes: mental absorb is maxed for me, which gives extra mp when killing hordes during boss fights. you probably don’t need it maxed, but whatever you can put into it will make many of the fights much easier. protection, blizzard, and ice wall are the skills worth investing in for boss fights, and skeletons can be useful in doing some initial damage if you can keep them alive until boss fights.

**medusa: **fire up+circle spam.
will keep snakes in check to give extra MP and shields from homing attack. stay above 100 mp so you can use your full teleport to avoid all attacks if needed.

gargoyle gate: doesn’t matter. you’ll be cannon dependent.
fire is probably best for crowd control, blizzard or ice wall can help pace the cannon sequence easier. fire is bad for damaging the gate directly though, but your other options aren’t great either.

archdemon: ice jump up+circle.
most damage while keeping distance, three cycles per jump, strong against imps for extra mp gain. Main worry should be killing straggling imps and keeping the imp group contained.

**red dragon: **ice jump up+circle.
cast Protection to keep from getting knocked down from boulder hits. if you take the path, you can avoid any and all damage by staying in his hit box while spamming up+circle and jumping over big flame, but damage output will not be very high.

**wraith: ** fire up+circle spam.
zombie’s fire weakness gives you extra reps. will do a good job from shielding from wraiths homing attacks and up+circle range means you are in the right position to switch sides to avoid all wraith attacks

chimera: ice jump up+circle.
Any and all work, but prefer ice due to low mp cost and more reps and lion head (fire) has the largest hit box.

**cyclops: **lighting jump hold+circle.
should kill gargoyle hands in one usage once you are strong enough. cyclopes are so big that jump hold+circle should connect all hits, and they are slow as shit so you can get space to charge easily.

**kraken: **Lighting jump hold+circle.
push your boobs up against him from the start and spam. equip any gear that helps you to get 4+ reps. cast blizzard when lizards appear. all hits from lighting jump hold+circle will hit him multiple times even when tentacles are down. this is the sorcs boss to dominate.

**killer rabbit: **ice wall, fire up+circle spam.
only worry should be tornado. if you have skeletons active, it will make the first cycle much easier (until tornado, then you will have no more skeletons.)[/details]

tbh, outside of archdemon, most of the A path bosses are more challenging matchups for sorc from a skillset point of view.

While I can see it not being ideal for a non-competitive game like Dragon’s Crown, I can’t say that it’s NEVER a good idea. Play any MOBA for any length of time and you’ll fully understand why MORE hard barriers to entry are needed, not less. Ranked in LoL is chock full of people who have no business being there at all. And that’s already with it being locked out until you reach level 30. A system put in place to force players to prove they know how to play is badly needed for their so called competitive mode.


Can I get some virtual pats on the back? My only platinum!

The problem is that some people will get it right away, and others never will. Some people learn by doing and will learn fastest being thrown into the fire. Restricting online play until some arbitrary barrier is surpassed caters to a fraction of the audience. Better to include good optional tutorials.

So, you can get disconnected from your party just by choosing B when they choose the A route? This happened to me 3 times yesterday. Wouldn’t it have made more sense to do it like a real party would: majority rules? The only bosses I can solo as a magic user with retarded npc are Harpy, Wyvern, Pirates, Rabbit, and Cyclops, so I quit a few times.

you can use it to get away from people you don’t enjoy playing with. i’ve done it a few times when i was treasure farming and people just ignore extra rooms and run by things.