It’d be cool if Arc System Works could make another DBZ fighting game. Remember the Supersonic Warriors games (Bukuu Tougeki for the GBA and Bukuu Ressen for the DS)?
That’s tying too closely. While I would want it to tunnel itself harder into being a legitimate fighter, trying to go too hard would be pointless because unless the fighter is impeccable…people would just rather go for better traditional fighters.
It has to be unique enough to stand out on its own, have at least a slight enough adherence to the property of DB, but still be a very good fighter. It’s a tough tight rope to walk, which is why they really haven’t bothered in a while because they noticed…most people who buy DB games just want to relive the experience of the franchise, not running brutal sets with a ton of money on the line.
Got to cater to the audience that will end up making you the most money unless you’re teaming with something that already has its own established fighting base.
I think it would be nice to see a DBZ game with a SF construct, mainly just to see what it would be like. Assumingly, it would be like playing SF but simply using DBZ characters (for this project, I’d be OK without flight)… alternatively, I would also like to see DBZ spliced with SSBM. Ultimately, would you say that it is a mindset spawned from traditional fighters that restricts many players from fully appreciating the DBZ “fight game” franchise? Of course, games like the Budokai series and SDBZ (I’m guessing with this one) were directed closer to the SF style, but games like the Tenkaichi series (and I’m speaking of Tenkaichi 2 and 3 only) have a completely different style. While they do not resemble the traditional fighter, how much change is too much OR are such changes necessary for an acceptable DBZ fighter? At what point of change would a traditional fighter fan no longer consider a DBZ game to be a good fighter.
I do agree with your perspective on catering to the audience… and to this, would you say that the audience is less competitive than it once was? It is accepted by the majority of the DBZ gaming community that the Tenkaichi series was the last of competitive DBZ games. IF this is true, would it be because the future of dbz gamers are no longer as interested in competition OR is it simply as you said: the creators are simply making games that allow a reliving of the dbz experience, nothing more? - A refurbishing of an old story, already told too many times.
When you think about it, at a certain level, MvC2 is a better DBZ fighter than all these DBZ fighters. It’s as if the devs may have had the series in mind when making it. I’m guessing that the only reason (aside from licensing) that a DBZ game on the VS engine never happened is because they knew how bad it would be for the economy, America’s black population would be too busy at the arcades to do any sort of work.
Budokai is nothing like SF, not even close. It’s a 3D game, rushdown heavy, less emphasis on throws other than characters who have juggle throws. Other than that there is no use for them you can beat throws with any attack. You have two major tools to break guard, you can close the distance very easily between you and your opponent, teleporting is a big part of the game. All in all it shouldn’t be compared to SF.
Fuck that noise, the mvc2 engine is garbage and the current gameplay of the game is a happy accident, believing that trying to achieve that consciously with the dbz ip would lead to something similar is just hilarious.
Also mvc2 sucks
Apologies, my specificity is losing a battle with mental fatigue. I need to get to bed so this will be the last post of the night. I’m accustomed to debating with fellow dbz gamers, so when I say “closer to”, I mean comparatively speaking to the Tenkaichi series. Do I believe the Budokai series is designed in close relativity to SF? Not personally. BUT as far as DBZ games go, it would seemingly be the only series to mention when discussing traditional fighters (at least when discussing matters in relatively known dbz communities). Still, this was not the focal point of my comment… at least not by intention.
Actually, I’ve only played Raging Blast once, so I can’t pass judgement… it would be based on uneducated assumption. I’ve simply heard from pioneer Tenkaichi players that RB was a downgrade. I’ve seen game-play videos as well, but I’ll stick with T2. Ultimate Tenkaichi further integrated the paper/rock/scissors concept in fights, which always turned me away. That was one of the biggest problems I had with Budokai 3. When regarding any true fighting game, I personally believe that luck should never be a mechanical factor. What’s the point of a competitive game when you can simply guess your way to victory? This aspect aside, I think Budokai 3 had a lot to bring to the table and it made many gamers (fans and fighters alike) very happy.
Well, I have decided to make a new tutorial for Tenkaichi 2. It will be a very in-depth tutorial, explaining the advancements of the game. Therefore, all basics and advanced techniques that have been discovered over the past seven years will be explained. It will be a good source for comparison of how Tenkaichi works in comparison to traditional fight-games. It is mainly for Tenkaichi players, but the mechanical and technical exploits should still hold some entertainment/enlightenment. I’ll be sure to post a link to it here somewhere when it’s finished.