Well I mean, when you have so damn long between chapters, you don’t have to worry about quality. You KNOW it’ll be good…just that you’ll have to wait 2 years to see heads or tails of it.
Nice combo. Something important here: Vanish stops BOTH people but leaves them in a frozen state longer than you, so Vanish is able to extend hitstun without actually using hitstop. That’s…nonsense.
theres videos of people doing the teleport/rc then canceling it with the dragon rush thing to home back in and combo again. Which is why I said in one my very first questiosn about the game is what is stopping everyone from just dragon rushing over and over again? Is there some huge damage buffer or tech buffer? Because theres been videos of people doing it multiple times in a row and the combo meter did not turn blue. maybe just people mashing and not even putting 2 and 2 together to say I guess.
I think that Frieze gif answers a question I had, which was…
Since we haven’t seen any sort of alternative form of blocking (outside of the little pushback parry thing), I wonder if this game has defenseless aerial opponent’s against grounded? That is almost unheard of in an ArcSys game, but almost every game disallows normal aerial blocking against grounded attacks, usually games substitute that with another form of defense (3S had parries, GG uses faultless and so on).
Preeetty sure Frieza’s elbow attack in that gif was a grounded attack, but Gohan blocked it. Could be wrong though.
You definitely can. I mean, technically that gif just showed a way, but super dash after vanish is the BnB into other shit so far.
Completely right. I’m not sure how I didn’t connect the dots on this one. Still, if they aren’t in hit/blockstun I’ve seen people punish it, namely in Max’s vids where there were parries on reaction into super dash.
I assume you mean doing the dust version over and over right? (Sideways causes snapback) I’ve seen it happen too, but there’s an initial hit that a dragon rush follow-up causes that won’t connect into another one so far. So you have to make a creative way to lead into another dragon rush. I’m guessing there’ll be too much scaling to do it too many times, but it’s all in theory.
you can block grounded attacks while in the air i guess, that elbow is definitely a ground attack to me… even tho that would make antiairing impossible o.o maybe the elbow is not ground or it’s considered airborne?
EDIT: watching some gameplays and yes, that elbow looks like to be frieza’s M, so i guess you can airblock grounded normals but probably not specials
EDIT 2: you can block specials as well when in the air… that sounds stupid. i hope it’s a “perfect” block that makes you able to block ground stuff when on air
check 1:25 here, Goku jumps and Cell tries to antiair with his QCB+L, but fails
oh really? guess i’ll re-watch the gameplays, can’t remember about SDing after a vanish
ok i just found a vid where goku vanishes and after it he tries to SD but you can easily tech even after the wall bounce (cause of vanish attack if close to the wall) or just regularly
so unless you don’t tech, you can’t be comboed from a vanish it seems