my friends, we are living in a good timeline created by Trunks going back in time, saving us from a future created by the failings of MvCI.
thanks future Trunks
my friends, we are living in a good timeline created by Trunks going back in time, saving us from a future created by the failings of MvCI.
thanks future Trunks
as far as i know, what ive read from sources its 3v3, tag based, but no mvc type assists. think KOFXI
Lame, I want the unblockable Taiyoken assist.
Gimme some broken shit Ark Sys.
DBZ games are the only fighting games where iāll use a big body character if my boy Broly is in.
But if alternateās arenāt a separate character slot, how will Tyrone have his all Broly team?
Because Venom doesn exists #rolleyes
Well, that is because most people are more interested on hanging out on the lobbies instead of trying to catch something with the match making.
I mean, you can have up to 64 people on the public lobbies and 8 or16 (i donāt remember right now) on the private ones.
Is the same reason why most donāt bother with ranking.
I donāt think Venom has anything close to MorriDoom or Spiral/Sent, where you can spend nearly the whole match in blockstun without even getting close to them.
Nappa should be like ultron but with saibamen assists lol.
Nappa should be like ultron but with saibamen assists lol.
Even better? If they made him like they did in Zenkai Battle Royale where he could set āSaibaman proximity bombsā that would leap out and latch onto your opponents if they got close. Give him a bit of a Testament like vibe with traps.
Over here walking right into unblockablesā¦
https://i.imgur.com/F9M1WW7.jpg
actual trapping in an ArcSys game.
I know what you meant, but even if we each make 76 more posts containing the word ātranny,ā we will still have said that less on SRK than SonicHabeeb.
Sometimes GGXRD camera doesnāt pull back far enough for the dynamic moves of perspective they suddenly do. Granted Marvel games tend to never do that, but go 2-3 screens high vertically instead. Arcsys has more experience doing it the other way with Isuka, ala a Samurai Showdown space out by being too far apart and that happens.
Camera Director could be as important as the mythical Battle Director this time around.
Lets hope they consider some of that from a gameplay perspective more than just spinaroonie cinematics.
You know, the fact that this is gonna be an Arcsys title makes me wonder - will the game have an ENG dub?
The only modern Dragon Ball games that didnāt have one are Super Dragon Ball Z, Fusions, Extreme Butoden, though Fusions and Butoden are portable titles
At least as far as Iām aware
Arcsys makes it but itās not with their money, they are hired to do it by Namco/
At the bottom of the press release there is a bunch of language planned so I assume those will not just be text.
Itās not crazy hard to translate a game, you need to code the system that can handle multiple voice files (probably they have it already since it was in Sign) and then what you mostly need is a bunch of money to hire voice actors and studios around the world to translate shit for you and record it.
Itās never that easy because there is always the occasional annoying bug but thatās the general idea.
So long story short I would be very surprised if itās not fully translated in multiple languages.
Theres no way this will not be good with ARCSYSTEMWORKS behind it
My god RIP Marvel
Donāt forget: With real financial backing and a worldwide release. I bet Bamco gave them some additional staff to speed up the process.
The way the match is described you can pretty much forget about the idea of the match ending when one character dies.
Yeah. Back a while ago, Arc said that they make their fighters for specific console generations. They were in the process of giving this generation itās own fighter:
During a recent interview with Dengeki Online, Arc System Works'Ā ToshimichiĀ Mori revealed that the company is currently playing with the idea of creating a brand new fighting game title for the PlayStation 4. While little information is offered...
The company also intends to develop Nintendo 3DS titles using the Technos Japan licenses.
They could do transformations like Dante and Vergil in Marvel. They cost meter, last for only a certain amount of time and maybe adds some extra moves.
You say this like ArcSys games havenāt had timed power-up modes before (Dragon Install, Overdrive, etc).
Hereās a better translation of the press release:
An innovative fighting game in the āDragon Ballā series with ā2.5Dā graphics
āDragon Ball Fightersā
Available worldwide in 2018!
Bandai Namco Entertainment (Main office: Minato-ku, Tokyo; president: Ooshita Satoshi) are launching the action game āDragon Ball Fightersā in early 2018, for Playstation 4, Xbox One, and Steam, and featuring new ā2.5Dā anime graphics. This game, the latest in the series of āDragon Ballā home console games, will be developed worldwide as a full-fledged āDragon Ballā fighting game.
This current project is a genuine fighting game that distinguishes itself from previous entries in the āDragon Ballā series. Its development is being handled by Arc System Works, who have handled numerous 2D fighting games that have won acclaim both in Japan and overseas, thoroughly recreating in-game the look of the āDragon Ballā anime beloved around the world. You will be able to enjoy the world of āDragon Ballā by experiencing battles overflowing with realism; itās like an anime that you can move yourself.
Battles utilize 3-on-3 team fights, and you can enjoy strategic tactics such as mastering character affinities and building teams. In addition, this innovative fighting game incorporates the thrill of high-speed battles and flashy special attacks people have come to expect from āDragon Ballā.
It is currently in development so that you can enjoy the world of āDragon Ballā with new graphics. Please look forward to it.
Hiroki Tomoko comment:
This game has turned into a ā2.5D battleā combining 2D anime presentation and 3D solid presentation. In recent years there have been many āDragon Ballā games where you fly around through 3D space, so the reason for bothering to choose 2.5D is because there are some things only it can express. Although at first glance it looks just like 2D animation, since itās made in 3D the camera can move to different angles, allowing for a wider range of expression and introducing many unique productions that are impossible in only 2D or 3D. I am sure that all the players will be able to experience āDragon Ballā battles that feel like an anime theyāre running in real time. Look forward to āDragon Ballā battles you can only experience in this game.
Nappa should be like ultron but with saibamen assists lol.
Gimme Cell that calls Cell Jrs. like Sentās drones.
Official game logo
3 vs 3 huh? How will fusions work? Maybe it will be something like tatsunoko vs capcom and they take up an extra character slot but are buffed in a certain way, like health?
also I donāt think there should be any excessive transformations like the budokai/tenkaichi/ raging blast series, goku should start as super saiyan(let him transform into it when the fight starts) and have an extra transformation that has a time limit and drains health slowly like ssj3 or takes a supers worth of energy like ssj blue. Iād love it if they did stuff like this to make it closer to the anime/manga. Any way, think of the air neutral game! How would they use flight, air dashes or like MvsC2 magneto/storm? it would be interesting if its like arcana hearts or better yet make it like super sonic warriors!