This is what im trying to get at im not sure how else to explain. Im not trying to say I dont think hes gonna be able to do anything. Obviously he has a option and a playstyle that no one else has right now. That counts for something. But as it is the game specifically gives you something to counter him. Im trying to say, in some situations⦠him setting it up⦠Might not matter. So for the time being lets forget what I said in the last post. Lets assume it is to fast and has good recovery to ever react to. Lets imagine there is okizeme in the game and he has hard knock downs up the wazoo.
Right now, in current builds of the game. If you are in block stun from a move that counts as a fireball, you can cancel this otherwise true block stun into a homing dash or a deflect. There is no timing. You can just do it. Once you have done this you become completely invincible. This is not like going for a regular deflect where it must be timed and recovery matters. You are in true block stun, you can cancel it into a deflect it is considered successful. So what I was saying in the first post, can we confirm, that like other games, when you block a attack in the air, lets even say games like other arcs system works games, I guard in the air, when i land⦠I can actually alpha counter/dead angle⦠Even though I blocked the attack in the air, when I land. I can alpha counter.
So the idea and thought is, even if beerus sets this up, instead of sitting back letting him come to us we purposely rush forward jump and block. There are no fast throws in this game, no air throw meta so this is already gone. if we see a fireball in the air, instead of backing away letting him start his shenanigans we rush forward, jump and block the fireball. If he tries to tap tap tap whatever air attack us in the air thats fine, cant be hit by a high low mix up in the air. So thats fine. But if we block the fireball and then hit the ground, if deflect follows the rules of other games which again im asking do we have confirmation that this does not work? Because everything so far would lead us to believe its true. We hit the ground, we deflect then when we hit the ground. We technically are still in block stun from a fireball. And when we deflect, we are now invincible even if beerus does try to come in for any kind of mix up untill we decide what WE want to do.
Do you see the idea meta im getting at? Im not sure something else visually to compare it to. A not very good one perhaps, but is say do you ever play guilty gear? Have you ever seen situations where potemkin say flicks a fireball, a big yellow slow moving fireball comes out trying to force the opponent into the corner allowing potemkin to get in. There are certain situations where if this happens, if you can react to it, the person that shot the fireball, instead of backing away allowing potemkin to walk in under cover. Immediately runs forward and blocks the fireball flick before potemkin has recovered to really start anything and it just actually instead resets the flow of the match. And that can be better obviously than just letting yourself be pushed to the corner.
So ya thats what im trying to say, again not saying I think it has no value. But rather this actually gives us a good opportunity to see just how far you can push this deflect mechanic because you could potentially make it hard to use for him. Us blocking doesnt HAVE To be bad. We because of the properties of the game might be able to make it not matter at all. Plus going by the videos I cant say for sure as well, but it would appear that the balls also take away beerus smash abilities as well if they have hit. As that seemed to be the case in one of the videos. But ill have to see it happen again to confirm.