@Psychoblue he has good tutorials for every char that was in the beta, check it out:
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Yep was watching a lot of them at work today. That’s actually why I posted what I posted about why I think DBFZ is going to be very neutral/okizeme heavy rather than trying to make a combo video, because you deal such high damage anyway from baby combos and stun deterioration goes into effect so fast.
what okizeme? What are you even suggesting works? The game does not have regular knock downs like other fighters. In situations where you can actually score a hard knock down you can combo the guy anyway, so in situations where it might even pop up it can actually be irrelevant. So besides the fact that there just arent many moves that actually give hard knock downs, and the fact that when you get one it means you can combo the guy. What are you going to keep the guy locked down with? Vegetas mash fireball? The opponent can block one hit of it and then instantly deflect. After a successful deflect you become completely invincible so the mix up actually becomes trying to guess what your opponent does. In these sorts of situations actually gokus beam would lock down more realistically than anything like a vegeta. So then you get to idea of well how many characters have beams as assists?
Anyway ya theres lots of ideas at neutral potentially and you get into the tug of war of fireball vs homing dash vs duck hp. And imo its going to be a distance at which you can have your opponent locked down with a regular fireball, but still be able to react to cancel the fireball into a duck hp, should they decided to cancel their guard into a homing dash, or a parry into attack. Which then gets into what I said about how many characters have back and forth fireballs that they can rinse and repeat XN while always being able to go back to cancel to duck hp since again in this game, fireball and hp can chain into each other backwards and forwards. So in that sense a character like vegeta is potentially weaker since he has no duck fireball to reset his standing fireball. Where as goku we have seen him do fireball to do duck fireball to fireball kinda stuff… So thus a infinite repeat if you will of spamming the opponent while keeping ourselves at a range that we can react visually to any homing dash… …but okizeme at least if we are thinking about it in terms of other games, or even just say a arc game like GG… even say classic simple ideas like a sweep, to big fireball with ky just dont for the time being exists in the game.
God I remember people marked out so hard when Black did that against Goku…and marked out even harder for the Scythe and was disappointed it wasn’t in his moveset in Xenoverse 2…Arc-Sys delivers as always.
I’m seeing lots of story cutscenes, I thought the story was gonna be a different one with Android 21 going nuts…
does this mean all those scenes are part of the dramatic finishers? If so then that’s fuckin sick. They could also be flashbacks I guess?
The 3 super characters look amazing, so over the top.
All of those are the dramatic scenes that happen before, during, and after the matches depending on your characters and how they defeat their opponents. No story content in this trailer
That is all kinds of godlike, holy shit…
but some have so many characters involved so I’m confused to how they’re triggered.
Like the Gohan/Cell scene with 16’s head getting crushed, does that activate when Cell beats 16 or when Gohan is about to fight Cell? Is the stage a requirement or would the scene not happen in other stages? So many questions…