Goku Blue’s assist is a divekick (3:44 in the video)

Spoiler

https://www.youtube.com/watch?v=fSyfMAstgyg

Timestamp? Or a link to a video?

Thanks king.

https://youtube.com/watch?v=DuT5if9LgsA#t=1m14s

Yep vegeta uses his big bang attack which isn’t a super anymore when he is in blue

Heres a random thought I had recently to keep the discussion alive…

Since we have video proof that even after 18 lands, when 17 it stores her properties if a smash was hit… Does that mean, that she can potentially do double dynamics? We know that dynamics give you a free bar for doing them, so she could potentially always build 2 free bars for doing absolutely nothing basically. auto combo to dynamic auto combo, cancel to 18 homing dash back in after landing and since we already have video proof of it storing regular smashes, why would it not store the dynamic smash property as well?

saying that as well going with the idea of storing properties, could teleports store this property? So we auto combo to dynamic auto combo, we cancel the last hit with teleport, they wall bounce, we land homing dash in… since they have not hit the ground themselves yet, if we are to go with the bases we have already seen holds true for 18, does our next auto combo store the dynamic again giving us another free super?

Im gonna have to watch some videos again to see if this has actually happened before and I just never put 2 and 2 together, but this sounds like another potential huge problem for the game giving every character the same loop if we can keep reseting our properties back over and over again once we hit the ground. rubs chin and at the very least, with this new dragon ball mechanic if its how i assume more proof to what I said from day one that theres no reason to believe that auto combos would ever not be good in this game and they potentially might even be the best combos period.

TLDR going by the property we have seen already if this theory holds true for dymanics as well every single character should be able to kill with the same basic idea…
Auto combo, homing dash auto combo(auto gives you one free bar at the smash)as you are doing this combo you called a assist , when you land you homing dash back up you have stored the dynamic property just like smashes get stored, auto combo, gives you free bar while doing this you called your other assist, now for the end you teleport, fly over, by this time your first assist built back up to be used again, then do it again for your next assist, you just build 6 bars for absolutely nothing, now for the final combo, combo to super, DHC to next guy to next guy boom. Auto win from just mashing a button.

Anyway ill stop I got a lot of other quirks ive thought of, but dont want to keep posting only for other people to say im wrong and then take credit again later lol

wrong thread

I’m interested to see what stops this from happening.

Has everyone seen this vid already?

EDIT: When I said speed increase on sparking I thought you meant attack speed, as during xfactor, but there is speed increase on movement.

Interesting. But considering this is ASW, I really think it’s just a countdown to when stuff of this nature gets nerfed or just outright removed. Depending on how good it is. They already nerfed several characters near TOD stuff like Vegeta Double Final Flash combo and Dragon Rush loops. Once that open beta drops, record all your stuff and then take bets on how long it will take ASW to get rid of it lol.

Well will see if they even know about it, I mean I posted about it right when I saw the first evo videos that it should be possible, asking what was the reason people werent doing it because looking at the game there was no reason not to… People said you couldnt and well lo and behold eventually durning later tests people were and it got removed.

This idea in particular is using again what ive alluded to many times that the systems arc systems uses theres a lot of stored properties of attacks and you have to override those properties or fullfill them till they go away. Examples being in those videos I posted. So we already know you can store your smash, so I was thinking about it can you not store the dynamic smash? I could only thing that “perhaps” when 18 has shown that its possible to store her smashes, with 17 hitting the guy in the air letting her hit the ground then go back into the air somehow 17 somehow the games code sorta counts her as being somewhat in the air still which allows her to store this. But I find that idea a little hard to believe. But still whatever the case she should at least be able to double auto combo then which always builds a couple bars…

If I was more lazy or more invested id probably go back and watch old videos again to see if this has happened before and I just missed it the first time. Its hard to believe that someone hasnt at least done this on accident with all the mashing and I just never put it together. All I need to do is see it one loop of it to show the proof on concept really. Should be pretty simple if anyone ever gets to play, do your auto combo, RC it at the end, then when you land homing dash into another auto combo. Did it still smash and give you a full bar? Boom. Game potentially destroyed everyone has the same instant kill combo again that builds 6 bars.

And ya I wish I coulda got into the betas to do a lot of this and the other ideas I have to break the game but will see lol

As for the video posted I dont think there is anything new there is there? I said that back during when first videos were posted that auto combos wall bounce etc. I explained the difference between all the smashes then etc etc

Hrmmm another potentially interesting thing, if this works, I wonder if when you do your auto combo, when you tag into your partner, if they do their auto combo then in the air… does that give you the dynamic as well? Fuck I deff have seen videos that i recall of auto combo to bounce off wall to tag in combo. But I dont recall the combos done after that off hand to prove this theory either. Rubs chin

Hrmm I suppose another potential way around this idea of instantly killing everyone is, potentially if say lets say after doing a teleport RC, if for some reason it resets the properties of where we are, again I see no reason why we cant juggle with our auto combo as well to go back to the start. Again theres been no actual proof in any video that auto combos are effected by the tech buffer that I can see. Of course we would naturally assume they have to be, but at the end of the day ive never seen a auto combo not combo to homing dash, as you dont get pushed far away enough that hit stun becoming lower shouldnt as it is be a deterrent. I have of course seen cells auto combo not juggle, but that could just be because his is sorta a ghetto grab, but even then maybe it just was not timed low enough to the ground who knows. But again if there became a problem with RC reseting this storing stun this would fix that easily enough…

Anyway tried to watch a few videos but havnt seen people doing any of the requirements to show that this is true. Although again as it is, im having a hard time believing it doesn’t at least work somewhat giving what we have seen with the regular smash.

On another note since you guys give me shit and will say it didnt happen here is a video showing you can fly out of block stun as well, not just deflect. Unless the person was just mashing deflect and then homing dashed instantly before I could catch it. There is a “sound effect” that happens when this was done though.

https://www.youtube.com/watch?v=QrUIXQST91k

2:50 trunks stuck blocking a fireball barrage then all of the sudden canceling block stun to fly, much like we have seen many times canceling block stun to deflects.

And on a final note before I leave for awhile, was it side if 18s assist, also builds meter or just her regular special of it builds meter. Weve seen her do it and build full bars from shielding a super. So could we do random shit like if we see the opponent shooting a beam at us… super beam whatever… do her assist, and actually not so much use it as a defense(hell we could be in the air jumping over the beam or super)to block it, but use it to build us meter for free from fireballs that arent even hitting us? Was it said if her assist builds meter or not as well? I forget

They don’t let you get more than one wallbounce per combo, or more than one smash, or a wallbounce AND a smash. So I highly doubt that theory combo is of any importance.

You can super dash in the middle of any ki blast barrage, including vegeta, as a guard cancel.

But you will all probably just hate me and call me liar even though I prove things 100 times to be true, sigh…

I haven’t seen it happen yet but I’d be really surprised if 18’s assist didn’t build meter, it’s like the whole point of the move.

Ummm the idea that you could only bounce once was disproven many times. There was just a discussion about it back during the closed beta where I posted examples again about it. Or do you read over everything when you keep getting proven wrong? The discussion was actually about what exactly is resetting allowing you to continually wall bounce multiple times and if it was move specific and as it is no 100% concrete answer was given. But go look back its there idiot.

Its strange you’re trying to act smart while bring sarcastic yet you keep posting false info trying to discredit what I’ve proven multiple times now. Its getting really creepy. So do you have anything of actual truth to add?

Like im a nerd but knowing that im associated with people like you creeps me out. Like im imagine the cliche fat dude, big glasses, pimples all over, trying to fight about nothing making up things trying to like display his nerd cred. And its like dude… you lost get over it. Post something useful and actually “beat” me at a discussion about the game instead of posting false info trying to say im wrong and posting sarcastic remarks as if youve… ever done anything

Why won’t you love me wtf

I mean honestly I probably missed a frw things you said if you wouldn’t mind reposting. This thread has mostly crap in it it’s hard to keep up.

We had a discussion already about wall bounces. There was no clear conclusion as to why you can sometimes do it more than others. Hell a easy example would be go watch maximilian remember those little combo videos he did for the beta? In one of the gohan combos theres a combo where the opponent bounces off the wall 3 times. Yet of course we have also seen in the game instances where, after one wall bounce, the character does not bounce off the wall the next EX move or whatever it is you are doing. Whether or not something resets it, some moves dont follow the same rules, something as silly as the a vs the b version of the move, or even something as random as, you bounce on the left side, you cant bounce on the left side till you bounce on the right side, which then lets you bounce on the left side again etc. There havnt been enough instances to prove what is happening that ive seen, and with out playing it myself I cant tell why. All I know is the idea that you can only wall bounce once was disproven many times in videos through certain circumstances or means.

Whatever the case adding to this even if we are to go with the idea of lets pretend there are no wall bounces for it period. Thats not the important part of this combo, you can call a assist just while randomly hitting the guy to continue a combo. All we need to know if we hit the final button in the auto combo. Does it still build meter? It bouncing, sliding, that part doesnt matter, because at the end of the day ultimately we are just trying to call a assist that gives us time to hit the ground, then air dash back up to do mash again auto combo again, to hit. Since we know going by 18s examples it is possible to store effects even after hitting the ground, and “wasting” a homing dash, the opponents character still has to fully go through their animation before our attacks stop doing what they are doing. I mean even in the say smash up examples… Its not that you CANT up smash over again, its just that it no longer creates the visual effect and the longer hit stun the second time so its less realisitc to combo unless the guy was very close. Its not like durning this the hit/s arent still building meter. So even with out this wall bounce effect, I see no reason to assume its not plausible that you will STILL build meter. The difference here being auto combos for whatever reason(because probably at least one reason they wanted to make it easier for new players)auto gives you a full bar for mashing. So I dont think its terribly unrealistic to assume that even if the hit stun effect were to not take place, what does that have to do with the super bar it self?

Ah I recall that gohan combo. I can’t see them not testing the multi dynamic idea though, it seems so obviously busted. It’s hard getting these little parts of mechanics from so many different sources rn.

Everyone should watch the podcast with nakkiel and hellpockets, probably a bit of new info in there for everyone.

It sounds quite possible that even if you were to block hellzone you could do the ki blast guard cancel super dash through it, or on reversal. The ki blasts have some kind of special blockstun that allows a super dash to guard cancel out of them, and since we already know you can reversal super dash out on wakeup it seems like the neutral meta is going to be centered around baiting and punishing super dash as well as pushblock. Pushblock is looking very buff, but they have nerfed the recovery on a successful push. I think dragon rush is the way it is, (forward movement) so that you can beat push/parry with it. The meta sounds so much more intriguing to me now than when I thought it would be closer to marvel neutral.

Don’t ever insult my hypothetical appearance again.

As for it being obvious, well again, what did I said at evo… first videos i said whats to stop people from dragon rushing, blah blah over and over. People said no you cant do it. Well some testing later , people started doing it and it was true. So it got by the developers somehow for quite awhile despite this.

As for what I just posted how come no one ever said anything about it before? Maybe they just never thought of it. Personally ive had other ideas in mind of storing stun and properties that ive alluded to before in posts, and the 18 thing proved at least some of it was possible. I mean think about the whole idea of GG games allow you to kara cancel up 2 frames. Well what one button moves do we already have that we know stores stun? There ya go, not gonna spell everything out because id like to think I have some ideas to save for combo videos so im trying not to post everything ive seen. I only posted this auto combo thing because I was thinking about the dragon ball thing I posted with auto combos, and been in a video game mindset since I just made those marvel combo videos… and I thought of the dynamic thing. And if it works, it potentially destroys the game outright, just like being able to dragon rush multiple times etc could potentially destroy the game as it gives everyone the same idea for their best combo. So thought I should post it for someone to test next testing of the game. Other wise other random smaller ideas im keeping to myself for now.

Where is this podcast, i have a hard time believing anything new is actually going to be said. I feel like people just keep saying im wrong, and then later repeating everything I said from day one. But ill listen to it while i relax and give the benefit of a doubt. I mean you just posted this video and its dated september, first videos were from EVO were in july right when I posted how to do them. So that goes to show you. So im gonna continue being as smug in all these posts as I want to be because of this.

As for piccolo thing you said, this was shown and discussed actually already again when he was first shown.

Again as it is now the defender has to many options imo and its a potentially legit problem for the game.

OK if the podcast on this youtube channel is what you are talking about, i listened to both of them while watching some of the beta again. Its all old info that I posted a long time ago, and some of the stuff as well they posted was wrong actually as well. Sorry dude. Its fun to listen to podcasts if you are to lazy to read, I understand, but that doesnt mean its correct or I didnt already talk about it. All the info about the game is already here in this thread actually.

Anyway was randomly watching videos again from the beta trying to find some circumstances to prove what I said, and actually there was one instance where a buu player did a auto combo, to air dynamic auto combo, then landed and auto comboed again, then… didnt air auto combo lol. Damn close to proving it, but no cigar. Still to me at least proves once again though that auto combos dont seem to be effected as much by the tech buffer etc since auto combo still goes into full animation and the opponent does not fly far away allowing you to still connect for another air combo easily.

Are you ready for Ultra Instinct Goku DLC?

I’m not gonna lie, I honestly wouldn’t mind it. He’s got this Kenshiroish Muso-tensei thing going on which is cool.