am I missing somethign wasnt there supposed to be new videos this weekend from some other con or showing of this game?

well I guess since no new videos, to comment on the tien video. For the timing being I wouldnt pay to much attention to tiens auto combo giving him a different dragon ball than what appears to be the norm. Because that could easily be explained by…

  1. He is unfinished thus his properties/data are not all in the game correctly. Or a more even perhaps logical…
  2. Auto combos automatically give you a random dragon ball. This goes along with making the game more “friendly” as the idea was. So even people who never learn how to do lots of combos or grasp that meta of going for certain combos. As long as they auto combo(Which in the first place as I said though there is no reason to not believe these are good in the first place if you look at the properties of them vs others)they still have a chance of getting a random dragon ball and eventually getting their wish.

Seems pretty logical to me since we have 2 videos where everything else that happened corresponded to the the number theory. So really just another notch on why auto combos are going to be so good if you ask me.

That seems quite plausible actually since yeah requiring bad player to learn 7 combos per character could easily overwhelm them.

Tien stocked with meters and sparking blast is going to be nightmare fuel.

Does Sparking Blast increase damage or just regen blue health? Because it doesn’t look like Tien gets any chance to regen his lost health from that super.

IIRC it does boost damage but only by a little, it also give a significant speed boost and can open up more combo options though.

It doesn’t give you a speed boost.

Air normals can be dash canceled, UOH can be special/air dash canceled, vanish can be canceled before the kick starts up.

So I spent the past few days playing DBFZ among other things. I had no idea what I was doing apart from the 2C punish I was told about by @dizzynecro and @Volt and in general, it was a train wreck trying to figure out why different setups had different control schemes.

I got this down on pre-order tho.

Both. But as you said, Tien couldn’t recover the damage.

Did it work though? 2C punish leads to an aerial combo of your choice due to the C autocombo. Did they stop doing homing dash in neutral?

Yes and no. Almost every match I played, it was against a different opponent, so sometimes they did, sometimes they didn’t. I even explained to a guy not to just spam super dash and how to punish it and he *still * spammed it in neutral.

Probably an sf4 player. You can anti air those guys 4 times in a row and they’ll jump again.

Basically you don’t want to use the last two unless it will kill. Need to see it with combo scaling tho to be sure.

Now that’s some grown man damage

7 bar super is the hype!

Can that move kill himself? If he scores a Ko and dies on both teams last character, what happens?

Haha that’s great.

looks like it doesnt give him blue life so even if it doesnt kill it deff doesnt have the potential to come back like the android…

Personally I think it would have been more interesting to have it do a little less damage and have it be a sorta fixed move where he stays on the screen high above… depending on how many buttons you press durning the super freeze animation dictates how many bars of super he uses, but it pins the guy to the ground more so. Like its a straight up slow lock down kinda super, so you can have your partner come in and mix up the guy as tien is doing this long winded animation above that has huge hit stun and flattens the opponent constantly.

Do we know what tien or yamcha assist is yet?

Also do the blue versions of Goku and Vegeta have different assist?

Vegeta for sure does. It’s a jumping beam.