Dragon Ball FighterZ: Legendary Saiyans Edition

Can’t wait until this game has good/hype commentators like Yipes.

Those guys seem to know fighting games to some extent, but also have some dumb moments that drag them, like the comment above :rofl:

you have a clip?

Two real players on stream right now. Let’s see how this goes

Nah. I’m on mobile.

It was really basic though. j.L, j.M, j.H (drop), low. Didn’t even cover with an assist, but it was pretty fast since he was close to the ground.
Player used it to reset scaling and did a short combo into Big Bang.

Oh shit LordKnight is on stream.
Edit: Did someone record that match?

Cell’s Slayer slide looks amazing.

Gohans launcher just straight up merked that homing dash. If I was in that tourney I would just sit back and wait to punish all these dashes lol.

Have only watched gameplay from earlier in the day but i’ll be honest. The cinematic supers take away so much of the fluid gameplay, the constant camera zoom is just straight up annoying.

The music for this game is so good it’s unreal.

They’re 100% necessary to give it flair IMO, I love the supers in this game

Cell’s victory pose :love:

Very understandable, i guess i wouldn’t be as bothered by it if a super wasn’t happening every 5 seconds and other attacks which include a camera zoom and/or angle adjustment.

few things i havnt seen mentioned yet…

I thought people said you can only deflect fireballs, and not beams… but unless it was a glitch cells kamehameha was deflected in one of the videos of course it didnt hit the background but it was done. I thought this was not possible? Or did someone just say wrong???

A very GGish bug, I saw knock down attacks, causing a bounce effect near the wall instead of knocking the guy. Ill assume like most GG games like the older theres a bug where properties are stored incorrectly under the right circumstances…

Hard to foward homing dash does not cause your knock down attacks to be a untechable knock down but hard to homing dash upwards does… not sure why this would be other than the I guess going forward pushes the guy towards the corner more is maybe their logic with that effect. But considering once people get better and OTG more this would be pretty moot anyway…

Saw full screen mash fireballs still combo to homing dash combo, somewhat surprising…

When people are actually blocking occasionally it won’t be as jarring. Seeing a 3 hit combo into wall bounce back to back to back is a little much. It’ll look extremely different when people know what they are doing. All this homing dashes with no punishes is also frustrating me lol

another strange thing ive noticed, I havent noticed it with other characters although it could very well exist, sometimes during gohans string the gut punch has a yellow flash on it…

I think that is the invincibility glitch that some people mentioned some posts ago.

The Glitch in action. Don’t think it’s the same.

Thank you tatsu

That was a good match. Tatsu confirmed to lurk this thread.

WAT DO?!?!?!!?