Actually, I don’t think that’s the case at all. I had my cunning high as fuck, and there were still instances where she’d flip the fuck out. I ended up playing a good guy, well, mostly, and didn’t catch much shit but when trying to be a villain… Wynne wasn’t having that shit. The trial and error involved in your roles COULD have been interesting, but it ended up completely fucking your team dynamic because you simply didn’t know if you would have to kill one of your own characters based on the role you wanted to play. Now, for some folks that may be cool, but it wasn’t for me. I liked how this kind of dynamic was presented in ME1, but that was really with one character. In this game it seems like the good characters are the ones who will walk the fuck out or have you kill them, and the “evil” characters don’t seem to care one way or another.
I just beat awakenings, and overall I’m underwhelmed by the game. It was fun, I still have 3 DLC packs to go through, but the game itself had lofty goals and fell short on execution. There is a ton of depth to the game, coupled with interesting choices abound, but it’s all constrained in a game that’s trying desperately to be epic but breaks down into meandering politics that simply aren’t interesting. There’s no sense of urgency, and the actual 5 things you have to do in order to beat the game are too long. Things should have been broken up and those five things should have been 10+ things, with story and exposition after each area. Having those 5 things be it really didn’t let the game breathe, and didn’t build any urgency to actually get something done. The only time there was any urgency was at Ostagar. Even with the DLC intertwined in the game, it still doesn’t deviate or make things that interesting.
I did feel like the biggest plus of this game was how the origins intertwine with the actual story and create a real sense of emotion when you see things that happened in your origin come up later. My first character was a dwarf commoner and the betrayal that happens to him actually kinda pissed me off. My girl played a human noble, and the stuff she went through at the end with a certain character based on her origin was really interesting as well. This is also really cool when you play all the other origins and find out all kinds of crazy shit about certain characters.
And what’s cool is how different each play through can be based on your choices. I personally had Anora on my side, but my girl’s play through had Anora double cross her. Completely unexpected stuff like that is fucking AWESOME. The problem is, that stuff doesn’t happen as much as it should and it’s by far the strongest aspect of the game.
I’m also disappointed with the cohesion with Awakenings. I felt like I made some difficult decisions in the game, and to not really see ANY of those carried over into awakenings was a real disappointment. I felt like Bioware really dropped the ball in that department. Awakenings also takes the idea of the importance of conscription and throws it out the window. “What are you doing on Saturday? Want to come down and try to be a Grey Warden? First 15 people get a free sword!”
The dialogue was the high point overall in both Origins and Awakenings for me, as were the different situations you can encounter on different play throughs. It’s obvious Bioware put a LOT of thought into how you interact with the world, but didn’t make the world that interesting.
And that’s really the problem. Every other bioware game I’ve played since Baldur’s Gate II really went out of it’s way to establish the world. The codex is great, but I felt like a foot note in the game’s story, despite being the guy who is going to save the god damn world.
Bottom line, great game, but all the actual interesting shit doesn’t change the fact that I feel like this game’s execution wasn’t up to par on a lot of things save the dialogue. DA:O had lofty goals, and didn’t reach those goals. Still loved it, but I know there are people on here who are like “GREATEST RPG EVAR” and I don’t see how. I guess maybe I expected too much, which is rare for me. I normally just go with it, but Bioware has made much better games than this. I have to wonder if the amount of time this game was in development hurt it rather than helped it.
Oh well. I’ll finish the dlc stuff this week and probably start DA:2 at the end of the month.