Ohhh sweet!
So the standard Sako combo is no longer character specific?
csMp crHp crMk xx HSA
If this is the case I may have to come back to her. I left her for Blanka when I heard she was losing her TKCS, now Ive been exclusive to Oni. But these new combo look like they bring alot of potential for pressure/stun. Just have to burn more meter for the same options.
What about her unblockable cross-up setups, is it still functionable?
Aw I was hoping we could keep the old thread. Mainly because I’m not a fan of the silly sounding extended thread title descriptions, even if this one isn’t absolutely horrible like most.
Hey that’s my gif
To be an ass, I will image link it here:
I’m also working on one for jump in attacks, Sako combo and etc. Someone should post both of these up in the first post when I’m done.
[media=youtube]VUWhC1Tdzrw[/media]
another variation on an old Honda corner combo
256/470
This is the stuff I’ve been working on, trying combos ending in light spiral arrow to hit with a c spike at the end. Great vid!
That table is godlike Sycho. Much thanks for the time/effort you put into it.
I really do hope the OP gives a shit about the thread to update it from time to time rather than creating it for the sake of creating it. Otherwise we’re gonna need a reliable poster to take over the thread or make a new combo thread. It would be a serious shame if valuable information like Sychos table isn’t noted.
I might make a new thread with combos that are nicely laid out and organised tonight with stun and damage listings.
(no xbl gold so I’m gonna spend a lot of time in training mode till the end of the week lol)
Oh god please no more combo threads. I don’t even know why this one exists outside of someone wanting to try to create a thread with a snazzy title.
On topic: TABLES
www.teyah.com/ae/cammycombos.htm
Anyone want to help me fill in the missing columns? Once this is all done we should make up an optimal combos list so we don’t have to memorize 7500 different combos.
Finished the table.
Jump in sako combo with cr.mp didnt seem to work on any of the cast. (J.Hp/Hk, st.mp, cr.hp, crmp ??)
As for the other column, here is what i got:
jump-in cr.hp, st(far).hp xx hk SA
Abel Y
[LEFT]Adon N[/LEFT]
Akuma N
Balrog N
Blanka N
Viper N
Cammy N
Chun N
Cody Y
Dan N
Deejay Y
Sim Y (st)
Dudley Y
Honda Y
Fuerte Y
E.Ryu N
Fei N
Gen Y
Gouken Y
Guile Y
Guy Y
Hakan Y
Ibuki N
Juri N
Ken N
Bison N
Makoto N
Oni N
Rose N
Rufus Y
Ryu N
Sagat Y
Sakura N
Seth N
T.Hawk Y1
Vega N
Yang Y
Yun Y
Gief Y
[SIZE=4]Also, sako combo is possible on standing akuma, and jumpin st.hp, stfar.hp xx hk SA is possible on standing makoto
[/SIZE]
Sycho, I believe cr.lk, cr.lp, st.hp xx HK SA (2hits) works on crouching Juri.
[media=youtube]KWtAtMZDRfE[/media]
New corner combo on Rog using new buffs to stlp and crmp
282/500
Thanks for the help squaddy. I redid that list to find out the 2F/1F links and also found a few more characters that were able to be comboed crouching.
I also added in a couple of new columns for the triple fierce + ender series of combos which is j.hp, cl.hp, cr.hp, far mp / cr.mk xx arrow. Unfortunately this only works on a few characters, but now it’s in the table anyway.
Which brings me to this.
Print it out, don’t leave home without it! If anyone notices any errors, let me know so I can patch them up.
I named the combos because I figured it’d be easier than having to read the same combo scraps over and over… and over. I also added in some frame trap stuff I found while running the combo grind. Turns out that you can hit a perfectly meaty cr.hp (+10) from a CH cl.hp on a Fei, Hakan, and Sagat who are attempting to crouch tech with cr.lp+cr.lk, which then goes right into Gyro Drive Smasher. And against Abel, Viper and T.Hawk, it hits almost perfectly meaty (+9), allowing you to link a far hk afterwards.
The complete tables are also available here, if anyone is really curious about every possible combo:
nice combo, but i cant find a good reason to use it instead of cr.hp, cr.mp, lk arrow, cannon spike ???
lol at this combo cr.lp, close lp, far mp, hk sa x2
Di,
Can someone tell me or link me on how to calculate how a combo has a 1 frame link etc? I have a general idea but I’m just not quite sure.
I typically just use cLk, cLp, cLk heavy cannon drill or cLp, cLp, cLk heavy cannon drill.
Being able to use pokes from a crouching attack kinda separates this character a bit but not by much. If it weren’t for focus attack I’d drop this character a longer time ago. Though uppercut, none floaty and in a good version fast spin fist to hit projectile users from range would be something but still not enough.
Yeah true, I was thinking that as I made the vid. I was just messing around with new ways to space the crmp
Just wondering, in the recent Cammy vid the first combo suggested was cr.lk, cr.lp, cr.mp mk sa. However, I’ve been doing the same thing, except with hsa instead of msa. Am I losing out in any way by using hsa instead? Kind of annoying to practice the combo one way then switch, but I’ve only been practicing since AE came out on PC.
I don’t think you’re losing out in anyway. MK SA will do more dmg since if you combo using that string, your HK SA will only do 1 hit. However, HK SA puts you in a better position for a oki IMO. Its up to you to decide if you want to balance between dmg and set up or whatever.
Splendid, oki seems to be where I get most of my (rare) wins from anyway. Lots of options available
Yang can do a cl.mp, cr.mk; it is a one frame link.
Yang’s cl.mp leaves him at +6 on hit.
Yang’s cr.mk is a 6f start-up.
So, cl.mp, cr.mk is a 1f link (where frame advantage=move’s start-up)