wait what misses?
the assist m h.bomber?
it hasn’t missed for me yet
but lets say it does, they would have to duck to make it miss and if that’s the case para has a ton of overheads
and i’m sure valentine has some too
Figured, it’s mostly on the crouchers and people love that down back in the corner. I’ll keep an eye out for something though.
valentine has no overheads that i know of.
that’s fine jumping attacks would suffice because the assist stays out for quite awhile
but if they crouch it will miss close up.
Edit: It pushes back a decent amount too.
hmm maybe i’m not visualizing properly…
okay for it to miss a croucher you’d be pretty close right
so you call assist jump because they’re crouching to block the assist they can’t block the j.hp and even if they did block it they’re now in blockstun and you have pressure
I’ll give it another shot.
What are you guys doing to get Double in on your opponent? Cracking open the enemy has always been my weak point and the only consistent thing I know is to combo out of grabs.
From what little I played with Double, you want to be jumping all the time, as scrubby as that sounds. Her walk is horrible. Might as well take to the air and mix in jump ins with empty jumps into throw or low. If someone knows whether teacup is safe or not on block that’d be great. You can use j.:mk: as a psuedo air dash, however you can’t do anything after that except cancel into :qcb:+:k:.
Actually at some height you can double jump after j. MK and do it again. So you can stay in the air for quite some time.
But anyways, I think the strength of Double is her dash and dash-through, making people whiff and punishing it, is what I’m doing so far.
i dunno
if you’re assistless well i guess you got to do what ever it takes and jump away
i usually have an assist cover her dash, jumping is good but just jumping is so predictable
i also have no problem using my assist and sitting back on lugar shots also
sure they can duck them but why am i in a rush to get in if they aren’t hitting me
So guys, I found something somewhat by accident, though I have no idea if this is common knowledge. I didn’t expect this at all honestly. But the cat heads don’t go away when you do another super. Not only that, but they’re still controllable. Means you can make car super safe by keeping the opponent locked down with cat heads while you’re recovering.
Jumping MK seems to lead to what is essentially a 50/50 mix up into a free BnB. If you anticipate a break, you can instead go for a delayed J.HP and stuff their throw attempt.
Tested it with Parasoul and Ms. Fortune and no air normal seems to be able to prevent the throw or the delayed j.hp.
So for example in the I could do:
j.hp>lp>mp>hk>j.lp>j.mp>j.hp>lp>mp>hk>j.lk>j.mk> then either a throw or a late j.hp, forcing you to guess between blocking and a throw escape attempt. With both leading into a full combo.
A guy just told me that if you use A.HK into Teacup the bird will make you safe. I haven’t tested it since I just got home, but I will shortly.
That sounds great, even if it’ll scale damage, beats being punished.
Just be careful since the stagger caused by the teacup on hit is something they can shake out of. But if you can confirm a hit within 15f then you’re golden since that’s how long they have to shake it. Like I said, I need to test it.
The BnB I’ve been using with her is the simple cLK MK(2) HK LP MP HP LP MK(2) HK jMK jHK and then rejump and try to air grab as they come out of hitstun for a reset. (Does about 3.6k)
I’m lost as to what to do after the air grab though, I usually just HP to bionic car. Can anybody tell me what this maiden can do after her air grab?
Air throw, dash
Cr.MK
St.HK
Jump
A.LP/MP/HP
Land
Cr.MP
From there you either drop the combo and throw them for a reset or just chain into St/Cr.HP and cancel into her BB.
Thanks, didn’t realize I could dash and launch after air grab (I picked her up a couple hours ago, LOVING IT. SHE CLICKED SO GOOOOD.)
I need to see if you actually can now that I think about it, but that’s a quick test away. Give me a minute.
Edit:
It works. Have fun with that reset starter. You can combo more if you want but the damage will be atrocious at best.