Some “match” gameplay from yesterday
https://www.youtube.com/watch?v=nUSpSrpDRAo&list=PL-WRUeK5ybb9jiFulSp0Bjn6AJxJVI8oJ
New build up, some more pretty significant performance optimizations, new way of computing hit freeze animation, consolidated hit freeze settings.
New build up for today, mostly just some changes to gameplay feel.
New build up for today, mostly resolution and UI work
JWong was kind enough to stream the game for a bit this evening, you can find the footage here:
twitch.tv/eg_jwong/v/20762427
New build finally up!
In general, the changes are that I implemented proximity blocking, added new move chaining functionality, added an air DTC, added some new music, adjusted hit freeze settings, move animation adjustments as always.
Also got some “matches” in the other day as well
https://www.youtube.com/watch?v=GiUBGeDXJho&list=PL-WRUeK5ybb-M0B5P0j9_6pPqkA8FsGfz
Quick video up for today, been working on some pretty big performance optimizations. New build will be up tomorrow.
New build up! It’s running silky smooth and I’m pretty happy with how it’s playing right now. Some changes to make chaining moves easier, changes to heavy move block stun, performance increases.
No build today but some quick footage. Been working on my logic for cancelling moves, making sure they come out on the first frame they can (instantly, rather than a frame later). Also swapped collision detection from before move logic (beginning of frame) to after move logic (end of frame).
Also added the depth of field back in and adjusted the camera a bit.
New build up, mostly UX improvements and some under the hood performance / gameplay improvements.
Another build for today. Added animation curve support to control horizontal movement for grounded attacks.
http://dt-engine.com/?p=255
New build up, been about 2 weeks since I posted one. Some new gameplay mechanics added to incentivise using different normals and some UX stuff.
Been a while since I updated, been busy with the holidays so haven’t been doing much lately. I’ve mostly been working more on the input system, making sure it works properly at framerates that are lower and higher than 60 fps, fixed an issue with plinking causing DTC sometimes, input gets handled a frame sooner than before (big change, feels much better). Build will be up sometime this week, here’s a quick video.
New build up for the new year!
Mostly gameplay and engine changes in this update, try it out it should feel a lot better!