Double Tap, new build for April 9th, 2016

Some “match” gameplay from yesterday
https://www.youtube.com/watch?v=nUSpSrpDRAo&list=PL-WRUeK5ybb9jiFulSp0Bjn6AJxJVI8oJ

New build up, some more pretty significant performance optimizations, new way of computing hit freeze animation, consolidated hit freeze settings.

http://dt-engine.com/?p=200

https://www.youtube.com/watch?v=e-I-swR2LR8

New build up for today, mostly just some changes to gameplay feel.

http://dt-engine.com/?p=205

https://www.youtube.com/watch?v=A644c5W-JA8

New build up for today, mostly resolution and UI work

http://dt-engine.com/?p=212

https://www.youtube.com/watch?v=dNjjVvS9Bw0

JWong was kind enough to stream the game for a bit this evening, you can find the footage here:
twitch.tv/eg_jwong/v/20762427

No build up but here’s some new footage with an air DTC

https://www.youtube.com/watch?v=xSTsuyhEoL4

New build finally up!

In general, the changes are that I implemented proximity blocking, added new move chaining functionality, added an air DTC, added some new music, adjusted hit freeze settings, move animation adjustments as always.

http://dt-engine.com/?p=223

https://www.youtube.com/watch?v=GdEbLOaZYYg

Also got some “matches” in the other day as well
https://www.youtube.com/watch?v=GiUBGeDXJho&list=PL-WRUeK5ybb-M0B5P0j9_6pPqkA8FsGfz

Quick video up for today, been working on some pretty big performance optimizations. New build will be up tomorrow.

https://www.youtube.com/watch?v=LcumZr_HBjc

New build up! It’s running silky smooth and I’m pretty happy with how it’s playing right now. Some changes to make chaining moves easier, changes to heavy move block stun, performance increases.

http://dt-engine.com/?p=233

https://www.youtube.com/watch?v=ilKIUzozaAo

New build up today, mostly performance and bug fixes
http://dt-engine.com/?p=239

https://www.youtube.com/watch?v=TV-l_AP10E8

Hey all, new build up, some gameplay changes and UX improvements.
http://dt-engine.com/?p=242

https://www.youtube.com/watch?v=TeH5663WJ5E

No build today but some quick footage. Been working on my logic for cancelling moves, making sure they come out on the first frame they can (instantly, rather than a frame later). Also swapped collision detection from before move logic (beginning of frame) to after move logic (end of frame).

Also added the depth of field back in and adjusted the camera a bit.

https://www.youtube.com/watch?v=W33cPMK28_Y

New build up, mostly UX improvements and some under the hood performance / gameplay improvements.

http://dt-engine.com/?p=252

https://www.youtube.com/watch?v=ZzLS_LJ6Vl8

Another build for today. Added animation curve support to control horizontal movement for grounded attacks.
http://dt-engine.com/?p=255

https://www.youtube.com/watch?v=JDr5V5Y479Y

New build up, been about 2 weeks since I posted one. Some new gameplay mechanics added to incentivise using different normals and some UX stuff.

http://dt-engine.com/?p=258

https://www.youtube.com/watch?v=0q6Tf1mmDsk

Some block string footage
https://www.youtube.com/watch?v=wigTkjL7Bgc

Been a while since I updated, been busy with the holidays so haven’t been doing much lately. I’ve mostly been working more on the input system, making sure it works properly at framerates that are lower and higher than 60 fps, fixed an issue with plinking causing DTC sometimes, input gets handled a frame sooner than before (big change, feels much better). Build will be up sometime this week, here’s a quick video.

https://www.youtube.com/watch?v=u8trFqnLBxQ

Another new video, build up soon.
https://www.youtube.com/watch?v=wbaFMqcKl1k

New build up for the new year!

Mostly gameplay and engine changes in this update, try it out it should feel a lot better!

http://dt-engine.com/?p=270

https://www.youtube.com/watch?v=9y-AcY_XVmM