Double Fukiage against Chun-li completed *New Video (easier)-2017*

It was uploaded elsewhere soon after the stream and was discussed here before it was ‘caught’ on stream (in japan).
the videos are in the video thread. it’s old news, telesniper knew this 3 years ago i’m pretty sure.

Pretty glad to see a real flurry of activity on this subforum. I count like 12 active threads, just like the good old days

New video, with an easier setup:

Description:
*So it’s been close to what?.. 5 years? But tech never dies, so inspired by Tominaga’s success as Co-op Cup, I figured I should try out some of my initial ideas on why the combo works…

Walking backwards before the first Fukiage slightly increases the leniency of the combo, Makoto moving backwards partially matches Chun’s forward momentum, giving a small boost in size to the execution window. Must be LP Fukiage!

The original way was 1-2 frames for the first Fukiage, this way is 3-4 frames. Late dashing (Like Tominage tends to do), would increase the window to this size, but only if you dashed within a small window, which in turn requires your first Fukiage input to be done much faster, which is more prone to mistakes. This way is ‘consistent’ enough for me, so I’m glad.

Sadly because of the side difference in Chun’s animation, you still have to late dash if you SA2 from far enough from the edge of the screen… This includes jump-ins, but in that case, just do J’s Combo for Stun, or Dash Fierce Fukiage xx SJ. Fierce, if you do a N. J.Fierce as the starter.*

Was going to post that myself, but was waiting until Youtube upped it to 60fps lol Turns out, the embedded one works at 60, but my browser doesn’t = /

The short of it besides the description that is… I love my Chibi Makoto balltop! Oh, and…

Walking backwards gives you a slightly easy window to hit the first Fukiage, you can still hit it too soon, but for example, if you’d hit it on the first possible correct timing, she could bounce right. If you ended up walking for anywhere between 1-3 frames, she’d bounce left, this changes based on what happens before your SA2 and side/corner.

Tominaga seemed to prefer late dashing over buffered dashing. This does work to make the window 1ish frame larger, but requires precisely timing the dash and the input speed requirement for the Fukiage leads to more errors. I hope he grows accustomed to this version, as it only took about 2 days to fully convert myself.

I remember trying this on pad those 4+ years ago, but clearly didn’t know what I was doing. I knew you could walk before the Fukiage, but I only had some slight evidence that walking towards would increase the window by 1 frame, and only if you used the specific setup i.e. delay fierce on one side versus the other.

I had some difficulties with moving clips and editing them… I ended up scraping all the OE clips and had to rerecord maybe 70% of the clips that made it in that video “today” lmao. I’m still awake = /

I’m probably missing something I wanted to mention, but I’m running on fumes.

edit: I tried to put in every position and startup I could, but regardless, with walking backwards, now there is a decent overlap in timings between all versions. Also, towards- then neutral LK, D, DF+LP is much easier than fitting in the whole DP motion during the cancel window of LK. Another benefit is that since you’re already holding a specific direction before the first Fukiage, if Chun bounces in that direction, it will count as the first input for the next Fuki!

@telesniper I was at coop this year and yelled “telesniperrrrr” when tominaga hit it on MOV. You have a place in 3s heaven waiting for you.

:pray:

So

10% of this forum is JROD IN ALL CAPITAL LETTERS like the Cookie Monster

And the people he stole all their capital letters from like LiukangBGBG;no:re coming around trying to get them back.

I’d imagine Cookie Monster is more of a fan of the PB variety than PP. Also @WTF-AKUMA-HAX , some of the footage that I scraped had me wearing that Fukiage shirt you linked me before, forgot to put it on when I rerecorded = /

@IglooBob That sounds amazing, though the crowd was loud enough when it happened that I took my headphones off haha. EVO Japan is happening, would be an awesome trip I think ; )

Oh yeah, for the three people in the future that read that wall in the OP, I should maybe update it with the new vid.

Also for anybody interested, I finally got PSN 3S now: tele-sniper and telesniperJP , feel free to FR and invite to play some = ) Hax, that means you too if you haven’t converted to FightCade. XBL hasn’t been worth it to me lately and OE on PS3 seems like the audio delay is a tad higher… but the lag feels the same!

i like your ‘mash’ style during super animation.
everyone has those extra motions they do during supers and stuff.

i wonder if your individual input methods contributed to figuring out and executing this in the first place actually.

it takes a bunch of weird brains looking at this game and playing it a bunch to really figure it out.

Habit from when I was first learning the standard WFuki, RH~Jab. I did the same on pad actually with RT~X, it carried over to stick, even in other games haha. It felt odd watching my motions though… I seriously never realized I uh… ‘Tease’ Fierce during a Karakusa, lewd.

yeah i think a lot of us prob use these set little finger motion rituals to help with timing also.
like i know after x taps etc. some animation will be just finishing and stuff.

it’s pretty cool when you think about it. how the brain does backflips to wire itself appropriately for whatever interface it has to use.

btw sweet balltop!

I like to compare these motions to free throws, most people have a pseudo ritual before shooting even if they don’t realize it. Whether it’s to focus, time, calm down etc. the interesting thing is just how common it is. Maybe I do more than just the SA2 mash, but I’d like to know what goes through the mind of button pressers during somethings like post Yang slashes for instance, where it isn’t an OS. Little nuances like that are curious. Maybe I could Yang if I developed that habit haha

Chibi Makoto man… I wish the print was inside the balltop, but that’s my only complaint. Arcade Shock has her and some others if you’re interested.

Evo Japan will suck. There won’t be 3rd Strike. Come to Coop instead Telesniper.

I really wanted to this year, but the timing of coop tends to overlap with my sister visiting from out of state, holiday timing. Either would be awesome to go to just because I could head down to 3S hotspots and other sites, but the priority would be 3S. Is coop usually held close to Game Versus?

Which version of mame is that and which rom? I can’t get states to save/load without corrupting the colours slightly.

Latest Mame and uh… My amalgamation of Frankenstein 512 3S zips. Basically I stuff all the different files into one zip and rename it, this includes the chd and crap too lol, I wouldn’t recommend this either way (standard mame feels fairly laggy), I just used it because nothing else I had installed on win10 would work well enough with full screen for Shadowplay and I dislike playing windowed.

I’d highly recommend Shmupmame for ease of use, save states tend to work well and the input lag/feel is closer to OE imo.

Yeah everything in Tokyo is close to each other. Coop is a must for all 3rd Strike fans at least once in their lifetime.

You should try TFC later this year if possible.

OH DAMN… THAT SUCKS. :o

Hardly!

Why would a console tourney on LCD, where it’s nothing but a side event, be anywhere as great as Coop?

Coop is an event for 3s players. It’s on arcade and two entire days of 3s!

So TFC is usually held in October? I think I watched some of it last year. Is it a multiple day for 3S kind of thing, like coop? Or is it more like one day?

Also, being in Japan, I just sort of thought it’d be more likely that Evo would have actual arcade 3S, and if not, I could always just head over to Versus. Trying to figure out what will work/affordable right now, planning ahead for once = P