Dorm Changes In UMVC3

That Stalking Flare bit is weird, because videos and anecdote demonstrate that Dormammu recovers much faster now. Hmm. Maybe the original guide was wrong? I don’t know…maybe we’ve just been seeing things. I’ll have a better idea on Tuesday.

I guess the real test would be seeing what hypers can punish Stalking Flare when Dormammu cancels a Purification into one. In Vanilla, pretty much every full screen hyper beats it out even after a blocked Purification.

However, 20 frames x 5 durability is different. The Vanilla guide just said 20 frames, which I presumed to be 1 durability each (and testing confirmed this to some degree). So, something that might be worth testing is:
Stalking Flare, have opponent use Shinkuu Hadoken, X-Factor Dormammu and block, then see what happens to the Flare. In Vanilla, maybe 3-4 hits would make it through the beam to Ryu. If Stalking Flare is 20x5 now, and that’s a change, then most of the Flare should make it through now.

Ugh, that’s lame. Thanks for checking.

Sure thing! Between Big D and I with the guide, we can post anything any of you guys are curious about.

@ Karst: Definitely going to be interesting to test out Stalking Flare in the lab.

Honestly, I’d just want everything, so I won’t bother you to type it out, since I also have the guide pre-ordered.



Okay, just a few questions!:
Dark Dimension damage?
X-Factor bonuses?
Life still 1 million?
Any changes to the Creation series? (especially 0D3C)
Frame Advantage on Flame Carpet when it is blocked and when it hits?
Flight startup frames?
Startup and Recovery on Mass Change?

Some non-Dormammu questions, if you would be so gracious:
Frame data on Morrigan’s Dark Harmonizer assist.
Frame data on Morrigan’s Astral Vision hyper.
Frame data on Morrigan’s Flight mode.
Frame data on Firebrand’s Luminous Body hyper.

I’ll stop there so as to (hopefully) not expend your generosity! Haha.

Spoiler

I am starving for knowledge over here.

Always down to help Dormammu players!

Dormammu:

Dark Dimension Damage: 400,000
X-Factor Bonuses: 130/110, 155/115, 180/120 (Damage/Speed)
Yes, life is still a cool 1 million
Liberation (Creation 2) Recovery from 35 to 24. Dorm is invincible from frames 11-24 (Invul applies to Creation 3 as well)
Flame Carpet: Adv On Hit (+5), Adv if Guarded (+4)
Flight: No data other than 21 frame startup. Duration reduced by 20 frames, preventing doing Flight at peak of Super Jump
Mass Change: Startup (13), Recovery (17)

Morrigan

Dark Harmonizer Assist: 25 Frame Startup, 110 Recovery (this assist), 80 (other partner). 3000 points meter gain
Astral Vision: Startup (10+6), Recovery (13)
Morrigan’s Flight: Startup (11), Recovery (1). 111 frames lasting.

Firebrand

Luminous Body Hyper: Startup (9+11). Firebrand gains a 25% speed increase and lasts for 593 frames.

Thanks for the data, I really appreciate it. Could you also give me the frame data on Firebrand’s level 3? Especially the duration.

Invincibility on 0D2C is really odd. I’m having trouble thinking of some practical use for that beyond using it as a hyper counter from mid-screen on your way to 1D2C.
X-Factor bonuses are, strangely, an improvement overall (5/10% damage is totally worth sacrificing for 5% speed).
I don’t understand the “preventing doing Flight at peak of Super Jump” part - we’ve seen Champ do this plenty at NrCal vs Capcom 2.

Astral Vision is completely unchanged - I’m honestly shocked. At leak Dark Harmonizer is still just as strong, and her Flight got buffed by a few frames.

Since 10000 meter points = 1 bar, and Dark Harmonizer provides 3000 meter points / 135 frames…

Luminous Body lasts 593 frames; 135 frames per Dark Harmonizer call means 4.3926 calls per Luminous Body, which equals 13178 meter gained during Luminous Body - in other words, in an ideal setting, not only permanent Luminous Body, but net meter gain! Huzzah!

Yea, I’m not sure about the Flight Description either. Here’s what it says:

As a result of this, the duration of flight mode has been reduced by 20 frames in the current game. This prevents Dormammu from activating flight mode at the peak of super jump height, flying higher out of enemy reach, then storing Dark Spells with relative impunity.

Firebrand Level 3= Startup (9+0), Recovery (20). Summons a hovering Red Arremer that perform 3 attacks based on button pressed. L= Hell Spitfire, M= Demon Missle M, H= Demon Missle H, lasts for 598 frames, Red Arremer accepts inputs for 579 frames.

Ah, that makes a lot more sense. I guess they wanted Dormammu to remain at superjump height if he wants to get Dark Spell charges in, so characters with poor anti-air abilities can still stand up to him. That’s respectable, but it seems unnecessary, since Dormammu still has to come down sometime no matter what, haha.

I was really hoping Firebrand’s level 3 would last longer. Oh well! Thanks again for taking the time to type all that out for me. It’s always good to know that some of your mathcraft will work out once the game arrives, haha.

What about your interests? Are you finding anything in the guide that makes you go “oooooo!”?

Haven’t dug into it a bunch yet. A little distracted by watching friends play on the NW Majors 3 stream :slight_smile:

I need to look into new partners for Dorm. I really want Ghost Rider + Dorm to work well together (outside of the awesome Flame Carpet + Chain of Rebuttal Assist).Theoretically I would think that Dark Hole Assist helps Ghost Rider cover the dead spot in his j.S. Thing is, I wonder how well the two DHC into each other.

I played Wolv/Wesk + Dorm/Akuma before and I didn’t like how the teams work in UMVC3 now, so I’ll be soul searching again.

I have to admit, even just seeing +18 next to Advantage on Block with Stalking Flare made me go 'ooooo!" haha

No need to thank me! I’m always down to help fellow Dormammu players. I’ll try my best to answer everyone’s question regarding things in the guide from now until the game releases (Mon/Midnight or Tuesday)

I’m not a very amazing player when it comes to long combo execution, but if people want to see somethings in action, I can try them out and upload them if I can complete the task!

I uploaded a very simple fly combo to start.

It is possible to combo into air L.Dark Hole in air combo fly if you go L, H xx Dark Hole and follow with H, S for the flying screen. You can’t double Dark Hole though in standard air combo, and you can’t hit the Dark Hole if you start with the same setup I did in the video (J.H, J.S, C.M, C.H, S).

[EDIT]
A Dark Hole flight combo too.

[EDIT2]
BradyGames guide combo 2

[EDIT3]
Chachaman’s XFC Flame Carpet midscreen re-launch

^Yeah that was the 1st thing I tried when I popped in UmvC3.

No double Dark hole.

How much damage does a basic air dark hole combo do?
Something like cr.L, cr.M, S, Jump, j.H xx dark hole, j.m, j.H, jS, Land, Purification xx Chaotic flame

Okay, had to do a slight adjustment:
C.L, C.M, S, J.H xx fly, J.L, J.H xx Dark Hole, J.M, J.H, J.S, OTG L.Purification xx Chaotic Flame does 608,700 with no super mash

You can connect a Dark Hole after J.H when not in flight, but you can’t act afterward. This is the same as last game

The combo in the video I just edited into my above post does 713,700 with super mash

Zephyr is there any XF specific combos Dormammu can do with fly, does the speed allow him to double up the dark holes?

I would try to figure it out in the lab myself but the family is using the PS Triple and for blue ray features sadly.

XF1 can’t do it. They barely flip out.

XF2 he can double Dark Hole if the combo before the launcher is short. You can also do a long ground setup to air MMH, flight, LMH Dark Hole, HS Purification xx Chaotic Flame for 1.3 mil mashed out.

XF3 has no problem on hitting double Dark Hole after an extended ground combo

Nice, is the bold without or in XF?

That’s full combo in XF2

My last question is this, and I won’t bug ya anymore, is these combo work mid screen?

Yes! His flight combos do work midscreen <3

Light adjustments here and there, but you can hit them. You’ll generally want to leave out J.M after the flight

Interesting informations Zephyr, thank you.