Doom vs Magneto!

Comming soon…

Doom vs Magneto!

UH-OH:lol:

Re: Doom vs Magneto!

I can probably take on 99% of Magnetos in Florida… just because I lose to your Magneto doesn’t mean my Doom is that bad! :lol:

Although I wil admit Allen’s Magneto has good luck against me :lol:

OOOO NOOOO!!!

sup bsh (ben?) i wana have a doom fight wit u. i have’nt been playing mvc2 lately but he’s still good…hopefully i can go down there soon :smiley:

oo wait fwb is having a turny april 5, u shold get all da O-town and tampa pep to come (and get ownd…in sc2/t4 )

John how you doin man? :wink:
I haven’t heard from ya’ll in a while… how are you peeps doin?

SC2 is boring!!! :stuck_out_tongue: Come down to Orlando or back to TL again it was fun having you :wink:

For a good example of a runaway Doom, you gotta watch the TSD3 vids of Justin Wong vs Xecutioner… Yellow Beam, yellow beam, yellow beam, yellow beam (Cable SJ’s), yellow beam xx APA…

It’s an effective runaway tactic… but only when you have meter.

When you fight a cable with your doom and you do the yellow beam can’t cable just jump in the air and do his AHVB doesn’t that go through the yellow beam?

You can airdash and yellow beam and float in the un-AHVBable range for quite some time.

Yea but if Cable has CapCom he can’t do that.

Doom vs Magneto

There’s not enough bandwith on SRK to explain this match… but I’ll do my best.

Important Moves

s.fp- Should be using this move anyway… this move is especially good against Magneto, since it’s fast and hits Magneto before he can dash in and c.lk.

Ground Photos- Covers the ground quick and easly… and it’s hard to get around. G.Photon’s and Sentinel drones are also annoying to Magneto players… but make sure he’s far away though. (duh!)

j.hk- Instant overhead. This move out prioritizes many of Magneto’s ground moves. A good strat for this move is j.hk+drones then dash to the other side photon procede to rushdown.

j.lk- This move is QUICK… I’ve caught many Magneto’s by surprised by this move.

j.fp- in conjunction with sent drones and ground photons this move also important, this gives Doom an almost instant weapon that goes across the screen (think of it as a pseudo uni beam). As an added bonus… if someone gets hit by it multiple times, you can land xx Electric Cage.

df.fk- This launcher you should be using a lot more than the d.fp it’s his fastest launcher and an it’s one frame launch is really helpful.

Useful assist

Cyclops AAA - The all important and useful assist. Cyclops is one of Doom’s overal best assisters. Against Magentos, Cyclops + ground photons and other keep away moves is hard to get around. Also, if you manage to get Magento to block Cyc, rush him down! Cyc puts a decent amount of block stun on an opponent since he hits more than once.

Sentinel Ground - I’d say this is the best anti-rushdown assist, it covers the area right above Doom’s head, and then moves across the screen just getting in the way of everything, which means bad things for Magneto. Once Magneto sees this assist comming from close up, he’ll usually send out his AAA, or try to cross you up, or both. Prepare for that.

An important thing that Sent-ground does is also stop Magneto from continuing to combo you. So if you get hit by psy but psy doesn’t hit Sent, Mags can’t do much but try to possition himself for another offensive attempt.

And like mentioned above, j.fp + drones works wonders on Magnetos. This can get fairly annoying to Magnetos, so they’ll move around trying to avoid it (he’ll most likely sj out of it sometime) so, give him some ground photons to think about.

Another thing I like about Sent-ground is that if DOom is in a tight possition and a drone hits something you can DHC into Storm (via Roman Candle) and in most situations it’ll connect.

Psylock AAA - She’s really good against a sugar high Magneto, but good Magneto’s will bait her. It’s important when you use Psylock that you don’t use her too much. Magneto has that deadly triple fierce combo (drop AAA, launch fp, ad.df fp, fk). Or launch into hail or whatever. The good thing about her is that she covers both sides, taking away cross up options, and one hit is automatic s.lk, d.fp combo APA.

Other good assist
Cammy, CapCom is decent, Cable, and Guile

General Strategy

Ok, your going up against the biggest rushdown whore in the game. What are you gonna do? Runaway? Rushdown? Combination of the both?

I usually try to rushdown/trap. For example, I’ll start my j.fp + drones routine to get Magneto to sit there, then when the drones close in on Magneto I’ll run up to Magneto and see what he does (most likely try to ward you off w/ AAA)… that’s when you can fry his assist. If that Magneto isn’t so fast to pull the assist trigger, make him think twice by rushing him down. Normal jump rushdown w/ j.lk is quick! Or you can go for the instant overhead j.fk.

Make sure Magneto doesn’t gain ground on you, thats where he wins in this fight. If you find yourself on the defensive often, and Magneto is jumping all over your head, give him a Roman Candle, this super is Doom’s quickest and it covers the area right above his head. If you happen to miss, DHC into someone else.

If you happen not to have a enough super to DHC, I suggest you go for a j.fk, if Mag’s is under you. If he’s above you, try a df.hk or j.lp. Most of the time a good timed j.fk will work.

Runaway Doom
Once again, I’ve yet to see this tactic work against anyone with assist, but it looks like it really has the annoying potential that Storm runaway has. When Magneto sj’s then airdashes you can blast him in the face with photons.

Conclusion
Most of this match, your gonna have to play cat and mouse. Keepaway and rushdown. Try to bait his assist out, photon xx hail that shit. Make sure you keep Doom healty so Storm can use him. Storm/Doom = top tier! :stuck_out_tongue:

Bshido, your avatar is too pimp…

Thanks :smiley:

I’ve noticed I have success against Cable/Sent/Capcom if I use Doom-B/BH-B/Sent-G in that order. Doom/BH-B seems to give Cable/Capcom-B quite a few problems because his tendencies (stay away in his corner) is also his downfall. BH’s assist makes it impossible for him to AHVB without getting hit, and the fact that Capcom’s assist doesn’t reach on my side of the screen takes him out of the equation.

Another nice thing I heard is that Yellow Beam cuts through super armor, so if Sent thinks he can punish your assist, yellow beam that shit!

My general rush down tactic with Doom is dash, c. jab, c. forward + Sent-G, then repeat with that and try to get an overhead in using SJ, dash d/f short, forward, dash, c. jab, c. forward, c. fierce xx whatever.

Doom is pretty cool. And also, Doom’s APA xx BH’s HOD takes off a lot of damage on point and assists, and it chips AND is safe.

here is my doom vs magneto strategy

-step one, pray

-step two, RUN

-step three, hope magneto gets tired from all the dashin/airdashing, needs to take a breather and i kill the old jew.

avoid this match up at all costs.

sentinel is not as bad, even though i feel sentinel wrecks him it takes alot long to do especially if doom has a good aa. mags just kills his fat ass.

i run away with doom against everyone except storm since he cant run from hail now can he :lol: all i do with doom is superjump +fierce, airdash up and yellow beam till i build meter to get his ass out!!!

ok for you brave folks, you can always safely attack someones AA by df+king that shyt and superjumping which will allow doom to block immediately, what you do after this is up to you. dive kick is dooms highest priority move besides super photons. when mags is all over me i usually jump at him with divekicks, alot of times i’ll get lucky and hit if not it’ll throw mags to the pavement. doing any standing attacks is pointless, mags dash low short will beat ANYTHING doom does on the ground, standing fierce, df+k, anythinggggggggg. hiding behind drones wont work against superior mag players either since doom is such a huge and slow moving target, strider will wreck his ass anyways!!!

:lol: :lol: :lol: , I’m beginning to run with Doom too after seeing Jwong ran from Xecutioner’s Cable. damn, his runaway is pretty good, i have to say.

how’d he run away???

oh, and how do people bust out two photon shots in a row? they super jump, photon shot, photon shot, air dash u/b, photon shot, photon shot, dive kick xx photon shot photon shot… i think. people CAN do two photon shots in a row, right? i thought i saw it before, but i’m not sure… nobody uses doom like that where i’m from.

Runaway Doom is…

sj.fp (no laser) ad.u xx yellow beam like 5-6 times… and if anyone jumps at you… xx APA fo freee!

Bump

Any new Doom tactics found at Evo?

I’d live to hear how Clockwork used his doom against Justin. That should be interesting.

-Rob

Anyone know where any good doom vids are? Visual aids help this noob :). I noticed TSD3 vids were mentioned, which tourney was that? Please help da noob!!!