Doctor Doom Combo Thread V2

Im joining you on this one doom for life im sick of people saying magneto swag have they never seen victor go to work?!

Is this the most damaging combo available to doom?

Also i think we should have something on air to air confirms doom’s abare is awesome if we can get something optimized for each one it would be good

@ LouieBH
magneto swag isnt like victor swag. victors got more variety, magnetos got like 3 things that he switches up sadly. its the most damage i can come up with and really isnt hard at all if you play doom.

for air to air you could always do a buktooth. if u hit a j.L or j.M, just 6H ADDF j.M into almost anything. if your too low for that try to do the midscreen combo. go into 6H ADDF j.H (whiff) cr.L/M OOOOOOOOOOOORRRR you could do anything into S and just do whatever your j.S combo is. tho usually itd be less damage and much less amazing sexy flying all over you dooooom lol

@PurpleRain
if its on a tac you can always use j.L j.M (delay) j.M and go from there. but youd have to omit one air dash if your using 3 and just do: j.L j.M (delay) j.M ADF j.M j.M ADF j.L j.L j.M j.M j.H

What’s the key to linking the M after the H (Laser) towards the end? Hella inconsistent for me. I know the Laser needs to hit a certain way for the hitstun to last long enough for M to connect, but nothing I try makes it consistent.

The first M is 2 hits, but on some characters it is easier with just 1 hit. Also you need to do it as fast as possible, the m after the plasmabeam has to be fast too, but you can delay the f+h footdive a little for better positioning for the follow up l,l’s. These look really tricky, but they are actually not that hard once you understand the key parts of the combo. Don’t try to learn everything at once, first learn to do the l,l,m,m xx l plasmabeam part, then do an exchange and just do a combo where you can land f+h into l,l xx aduf, then learn the fly combo etc until you got every part of the combo down.

Anyone?

Thanks man. This was exactly what I did while waiting for a reply. Very sound advice, as I’m currently comfortable with the up TAC, and the down TAC all the way up until the H/butter gun portion. From there, I’m 50/50 with my timing for now. More lab work will fix that though.

Dunno why people always end the TAC combo with super. Finishing with foot dive then doing an assist extension will often kill for no meter if the previous character’s combo was long/damaging enough. I think it’s good practice to figure out which characters can be killed this way depending on your team’s make up.

Thats because you can’t dashcancel the S at the end of the tac and not every team has an assist that is quick enough to extend after a st.m/h otg.
Most of the time doom himself can barely otg after doing a j.s that wasn’t dashcanceled.
Also if you had to use doom assist to get in, you can’t use the assist of the character in the 2nd slot after a tac. If that’s the assist you need to be able to extend, it won’t work.
Instead of the s at the end, I think it’s better to call an assist before doing molecular shield at the end, that way you can bridge the gap for the assist call with an attack and depending on the assist you can get another molecular shield or even a j.s into h air plasmabeam or l molecular shield into sphereflame.

@SynikaL:
The Laser has to hit 3 times for you to be able to link the m afterwards.
Most characters have to be at the same height as doom for the laser to hit 3 times, but some have to be slightly higher. After enough practice you get a feeling for the height, as doing l,l,m,m at the end of the fly combo gives you enough time to adjust the height.

I haven’t tested it myself, but shouldn’t it be possible to end your combo with “j.M, j.f.H, j.S, ender of choice”. Instead of “j.M, H rocks xx super”?

I’ve found it has to hit 4 times, which is essentially the full laser. You have to aim it for the midsection, or as you said, he opponent has to be parallel with Doom.

Thanks.

All the TAC combo’s I’ve been seeing so far here are all Marlinpie variants and I know I’m never going to get those down consistent.

What are the most optimal M&M TAC options for Up and Down? I’ve seen Shady K do it all the time on the fgtv stream, but can’t tell exactly what he’s doing

what’s the practicality on the 900k combos? haven’t tried them yet.

No, because you use the f+:h: earlier in the combo. You can definitely end with :s: footdive though. Even jumping back up and hit :s: after landing works (a little tight though).

You’re low enough to the ground by the end of the combo that most assists will connect. You can also just rejump and do :s: after landing first.

There’s not reason not to do it.

Just do the M&Ms Combo till you get the harder stuff down. And to make it easier to hit after an Up Tac do J. M, F+H, ADDF, M, Flight M&M Tac.

What’s the best way to end the M&M combo after the H gun shot without using meter (I use phoenix).

Or you could just trijump over, s.m,f-h, and corner combo. Only if you’re close to the corner though :slight_smile:

You could just S for the knock down and maintain pressure. You can just mash it after the Beam. Even with Phoenix though, if you can kill a character using only 1 meter I would walk them down to land Sphere Flame. You’ll build half that bar back just in the pressure you put on the incoming character.

I’ve been working on getting all the backthrowing out of my system. Doom’s f.throws are just so much better, for damage as well as corner carry.

Example combo: f.throw, dash, tridash, s.M, f.H, [j.L, j.f.H, ADDF, c.M, S] x2, j.L, j.L, j.f.H, ADDF, j.M, land, rejump, j.M, j.M, j.f.H, j.S, s.H, S, j.M, j.M, j.f.H, j.S, ender. Video’s on my Youtube channel

Works on everybody (ground f.throw very tight on Raccoon), does 511k before ender, does 1.0m exactly with s.H xx Level 3. And your OS’ on f.throws are way better, whiffing hard kick or footdive is way less painful than whiffing Hidden Missile or butter gun.

sorry if…

Spoiler

This post fucks up, my phone is spotty

why is s.M usually used to OTG after a f.throw instead of s.H? faster/more reliable?