[Edit at start of post: Wow, just went back and read this thread in its entirely. Such great stuff, all! I think the below still holds up, but def have fun new weapons. The stuff about needing top of the head coverage tempts me to go Jam Session over Cold Star (as I def wanna keep Plasma over Missiles), but I think even as is it’s still beast. So to those that posted many months ago… anything new??
]
Nice work, Duke. As you well know, this is the shit I’m interested in as well. I hestitate to post my own sequences as I always assume the regulars here already have much better stuff, but if it helps to at least spark the discussion, here goes.
Depending on the matchup, I’m generally trying to flow an Eye into an Eye into an Eye, with Plasma Beam (or comparable assist) helping to fill in gaps and/or protect the next Eye-n-push (by ‘push’ I mean to Palm the Eye). After a successful Eye, to get to the next Eye, I’ll try to free flow stuff like:
-Push, call Plasma, Eye
-Jump yellow, land, push, Flame or another yellow then flame, Eye
-Push, M Dagger, Eye or call Plasma then Eye
-Eye, yellow or red, Push, call Plasma, Eye with the idea of already having a grace out for a future sequence
-Push, Yellow, L Dagger, Eye, call Plasma, Push, Eye
And many more, just generally trying to free flow ways to get me to the next Eye safely and keep the locks long enough for cool down to not present a problem (easier said than done, but it’s the goal). Matchups definitely matter though since getting a bunch of Eyes may not be so effective as discussed above. But in those cases there are other weapons that are. And if there’s a character against whom Strange just doesn’t have any zoning play (I want to know who!?), just let one of your other characters fight him/her.
Then as all this goes on, keeping in mind:
Any detected button press = free SoV (or THC if your team’s strategy calls for it, like xxx Strange Ammy does)
Any detected attempt to blow through = 7 Rings
Any detected frustration and/or hesitation can = teleport in for a mixup or lockdown-into-mixup
This may be highly debatable, but I personally consider Strange (and even more controversially Morrigan) in the same camp as Dormammu where they are SOOO much better entering the game with momentum/meter/time to set up shop, that I just can’t see wanting them first (Morrigan exception, but I still prefer her 2nd). I still want Strange in with 2 assists, as a ‘virtual first,’ but let someone good at the opening battery for a bit THEN DHC/TAC/hard tag Strange in and go nuts. If the opponent forces the first hit and you’re left w/ Strange incoming, I dont think that’s an argument against this strategy, as if they’re getting the first hit against a Magneto or Nova or whoever, they were probably gonna own Strange too anyway. lol