It seems a lot of people prefer the 1v1 structure of fighting games.
Could it be that you guys grew up with these 1v1 FGs? I haven’t really grown up with them properly (The closest is tekken but that was when I was a preteen)
Who enjoys tag games and has played SF2 or the like?
I think a lot of it has to do with the fact that it takes quite a lot of commitment to stick to one character and learn them through-and-through. Being forced to learn 2 or more characters at a competitive level requires a LOT more time and dedication, which not everyone has.
Mastering one character alone, and their 30+ matchups, takes a LOT of time, more time than people think it takes to “learn” a character.
I don’t think tag games should be the only ones, as 1v1 fighters have a charm that can’t really be replicated in team ones. But I don’t mind tag fighters at all, as long as the characters feel complete (like in KOF or SG).
I’d have to disagree with this from personal experience. KOF has a different learning curve than SF because of the team setup. I posted about this when 13 first came out but, once you already have two characters learning any third character becomes exponentially easier than it would be in a one on one game.
You are right about getting to 3 starting characters if you have never played the game before but a person with two solid KOF characters can learn the entire rest of the cast in a time that is almost uncomaparably shorter than trying to do the same in a 1 on 1 game with the same size cast.
The team system allows you to learn through experience without losing when losing mean you have to leave the machine or lose your turn in a lobby. I went from playing two characters and one random spot to being comfortable playing a triple random team in less than a month. The 3 on 3 design and the KOF version of random select, which should be the version of random select for all fighting games, makes it so much easier to learn matchups and characters that it makes no sense not to use.
Because you are using every character, every single thing your opponent does becomes a learning experience not just for the matchup but for you to use the next time your get that character. And since you are using every character ever weakness your oppnent finds in your character becomes something for you to use the next time you play against that character.
Because you have two characters other character to fall back on you can learn characters by inches in KOF and still win, which you can’t do in SF. And those inches begin to add up in a very short time.
When I find a character I like, I want to play that character. I don’t want to be forced to play and learn another character that I don’t like that much or that I’m not as good with.
I don’t like tags at all personally. KOF without tags is as far as I’d go, but I really dislike tags. I feel it adds complexity in all the wrong areas.
I strongly prefer 1v1 games. I like how choosing a character is a more serious commitment and how players get into matchup specific strategies to an extreme level of detail rather than maybe relying on an alternate character who has a better matchup. I also find playing and watching 1v1 games more aesthetically pleasing in a minimalist sense, it feels like a more pure fight and less convoluted.