The better question on the rekkas is why have Abel with easy mode rekka and still have Fei with his old motions. Boggles my mind from a design standpoint.

isn’t that what seperates the nubs from the intermidiates/scrubs? being able to do all those motions gives you a sense of pride and make you feel like hot shit, and then all it comes down to is who’s actually better. at this point they’ll continue or stop, which builds the character we’re accustomed to. i mean super turbo has HARD AS HELL inputs (or rather really tight ass controls), and i’d be proud as hell to be able to execute 100% at that game, because at that point all it takes is to be better.

i mean i’m all for slightly looser controls (IMO 3s did it best, but something past alpha 3 would still be preferred) but the rate it’s going is just ridiculous. what happened to putting work in and then getting owned and only being able to say “shit well now i just have to get better or just leave”

*points to cammy and fei having a tiger knee motion while sagat’s tiger knee DOESNT have a tiger knee motion

im from the ol skool i think its better to train the hard shit and i dont believe in mappin buttons

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That’s true; we should look at it by a case-by-case basis.

=)

Chicken wing motion is easier than a srk motion to me, in the sense I can do it faster, with it being a continuous line and all. But a lot of people seem to have trouble with it. Maybe it’s tougher on pad?

I do agree that SF2 tiger knee = input fascism, though. I can’t help but have a low tiger shot come out 1/3 of the time. What a brilliant idea, having a completely different move be executed with a motion that’s a single microswitch away from the other, and also uses a kick button!

i think he was probably meaning that if guiles SB was a QCF motion he would be heaps easier to use, and probly a much more offensive character too.

it’d still be broken. i mean guile doing sonic booms at will is pretty damn bad

justifying hard to do supers in a GAME THATS got some of the shitttiest controls isnt right imo. just look at other games that have a shitty command registry or however its called. aof2, yeah its fucked up, gangan, yeah fuck that, savage reign, kill it. even some games that aint got the worst inputs out there got some hard ass shit just cause it aint that good, think of ff3 for a sec. having hard ass motions in a game that has shitty controls isnt the brightest idea. and im all for easy operattions, just not too easy. motw was fine, same for rb2 and rbs. but lets be honest, you wont be hitting ducks dm standing in rb1 or special. unlike in rb2 where you just grab them. and the fucks up with yamazakis command throw in rbs/2? f, b, d, u + C. thats some gay ass shit.

actually no. I hardly even play Smash bros to tell you honestly. I prefer the MvC series to most fighting games as far as fighting games are concerned.

also, commands that take 60 years to learn are impractical. (again, sarcasm). I say that because its not always the player’s fault if they can’t do them. Sometimes the controls are so fucked up that even if you have the best execution in the galaxy, the messed up controls and bad game programming make you want to bust out your gun and cap the cabinet to where its full of holes.

When all moves are accessable by everyone, strategy and tactics become the deciding factor, not time sinks.

All moves are accessiable by everyone. Whether people take the time to learn them or not is up to them.

Learning them can be an unreasonable time investment.

Moves are not accessable to people that cannot do them.

This thread is kind of interesting. All I can add is that I think people that like Street Fighter / GG / Mahvel and whatever other fighters you consider to have more complex, more technnically complicated combos; and the people who like SSB / Soul Calibur are just different. I’m in the first category, and despise that in SC and SSB all of the advantage comes from just knowing what hits what, and what each character can do. Knowing hit strings and frame data is how you win in Soul Cal from what I can tell, the technique is really simple and the more you know the better you do. In Street Fighter you not only have to know hit strings, and frame data, but sometimes even knowing 100% what to do at a given point, you just can’t pull it off technically in that moment… And I happen to prefer that.

Then they should not play the game. I don’t see the problem; to me fighting games are defined by both the execution barrier and the strategy barrier. I don’t think execution should be left behind after all this time simply because people are too lazy. If they’re not a little dedicated than they shouldn’t be very good; its not as if people with good execution but bad mindset are at the top of the heap, nor are people who have bad execution and good mindsets. There should be a balance.

If you think strategy should be the sole determiner in a game, then I would suggest you go play some chess.

Thread somehow went from “do you like SF3, Marvel etc style of simplified super inputs?” to “do you like using one button for supers?”.

I only map for SS 2 & V Special. The SS series are the only SNK games that would benefit from having six buttons. That, and Real Bout 2’s P supers that require you to hit K + S.

I do enjoy chess.

Execution to me isnt just being able to do the moves.
Execution is doing the right moves at the right times consistently, that execution is implementation of strategy and tactics, not just commands.

I dont like the execution of roll-cancelling in cvs2, or the execution in SHOSHOSHO and paint the fence.
But im pretty good at that game.
Should I not play it?
Because im not dedicated enough by your standards?

I havent played SF4 more then 3 times.
But I stomped a so called “dedicated” player solely because of strategy and tactics.
Should I not play that game ever again, because im too lazy to afford a system to play it?

He didn’t mean you in particular, he means people in general. He’s trying to say some sort of dexterity requirement should be there, and people that are not willing to fulfill it shouldn’t play. I agree completely. Think of any sport, you’ve got to learn how to kick a ball, or throw a ball, or what-have-you, and only after you’re good at the “execution” you start learning how to apply it tactically. You can’t just focus on the mind aspect of a sport and neglect the dexterity required to perform, you’ll be a terrible player without a balance between the two. Fighting games are obviously different from sports in a number of ways, but a similar kind of “execution barrier” is present, with many of the same benefits. Much of what attracts FG fans to the genre is this. You don’t need to “train” to enjoy fighters. You don’t need to be a NBA-level player to enjoy throwing some hoops, right? Is what I’m trying to say.

This is coming from someone that thinks SF4 is pure ass: I can tell you whoever you played wasn’t “dedicated”, let alone a decent player. Also, anecdotal evidence will never mean anything.

…What?

Yo I heard there’s an awesome game you can play if you like to hit just 1 button (yes, I know the thread went from easy to 1 button supers).

You can pick it up at Staples for like $5.