If consumers would make a concerted effort to say “No, I ain’t buying it,” instead of dropping dollars on a pre-order the second X popped up on screen, this shit could end.
Of course, that’s not likely to happen, and they’ll keep on getting away with it.
Honestly, I think the issue is less about Capcom having DLC but announcing it after only showing a tiny portion of the game AND ESPECIALLY announcing Sigma is DLC after hyping him up in the Story trailer.
Because, at the end of the day, the quality perceived in those games and the entertainment people get from them easily surpass the amount of money the studio is asking for it, that’s why people buy them and that’s why I’ll easily buy this game in particular
Perhaps its too much to ask, but I believe that companies should strive to go beyond and above the competition, especially when its something like MvC.
okay @“Zane Hitsurugi” I don’t expect them to go beyond other competition because it is indefinite and we don’t know every details yet but at least they should be along KOF14 standards of initial content and roster.
Publishers figure this is the more palatable solution to dealing with rising development costs. It’s either this DLC nonsense or raise game prices to $80-90 bucks.
People used to beg for new characters in games when it took a separate release to add them. Now we have DLC.
It’s just how it is now. Companies need money especially considering the increased costs in development nowadays. What I don’t like is the season pass nonsense that people commit their money to before even knowing what they’re going to get. I refuse to do that shit.
I’m going to break it down. This is the truth of the current price structure of games. Publishers are scared to raise the base price of games. All this season pass, day one dlc, and general DLC shenanigans are to cover the increased cost of development while appearing to keep the game prices the same. Games should be more than $60. The base price of game should probably be $80 to $90 dollars at this point. People flipped their shit with Microsoft started charging $60 for 360 games back in 2005.
I’m 37. Playstation and Saturn games were $50 in the late 90s. N64 games, due to cartridges, were $60 to $70 and in some cases more. There is no way that game prices should only be $10 higher than there were when I was in high school. There are people that post here that were born after I graduated from high school and are in college now. In that time the base price of games has only risen $10. Everything else has gone up far more in price since then. Gas was less than $1 a gallon. The combo that costs me $7 at Wendy’s was less than $4 then. I could bum $20 from my mom, get a half tank of gas, a combo from McDonald’s, go to the movies, and still have $7 to blow at my local Mindboggle arcade. $20 will only get me the half tank of gas today. I need $50 to do the same thing today if I was teenager. Although, there would be no arcade to spend the left over cash at today.
Here’s the thing with DLC in fighting games SPECIFICALLY. Harada has addressed this for Tekken 7. Paid DLC provides the developers the opportunity to have a budget for the game post launch. Without that incentive, the people writing the checks will not continue to invest. Pretty simple. When it comes to stuff like this comes down to do you like the game, and want to support it so that it can live on after launch.