Do you have any advice, I'm having a couple of issues just becoming a better player

Yeah but which is easier, spending 5 hours in the training room trying every single possible link or pulling up a spreadsheet that already tells you what works and doesn’t work?

Still, at some point, you are gonna have to trial and error to see whats physically posible for you, which again needs more trial and error. If I recall, practice is nothing more than trial and error. I play steet fighter because its fun. I don’t play it like another school session. That makes the GAME boring. I’m pretty sure the pros got their matchup knowledge from playing thousands and thousands of matches long before anyone thought to record the frames of specific moves and such. Trial and error is what makes this game run.

Your method is horribly inefficient and you’d probably get bored with the game before you got better. If you don’t know what moves are plus on block then mashing > all that you can do. Offense is severely weakened. You’d probably blame it on the game being a “mashfest” and give up on it.

Frame data for SSF4 came within a week of launch. Frame data for SF4 was very fast as well. Originally there was no frame data for early SF games, yes, but then someone figured out that people hate pushing random buttons in training mode until they figured out what works.

Street Fighter takes practice to get good at, which is work. If you want a game you can just pick up and have fun with go play Minecraft or something. I like frame data, it helps me predict what I can and cannot do.

Implying I was talking about SSF4 alone when I was talking about frame data. You’re also imlplying that I don’t take SF seriously, which I do. I just happen to find that getting into training mode and just fiddling around with a character’s chainable and linkable normals is quite a bit more fun than reading a spreadsheet of marginally useful information. Frame data is useful to know at times, but I find it hard to believe that it takes precedence over learning matchups, what this character does well against, and what this character struggles with.

agreed.

it can be very useful, but it becomes worthless if you do not know how to apply it. you gotta crawl before you walk. the OP is saying that mixup characters own him which implies that he doesnt block well. learning frame data wont help that very, very big problem

and he’s trying to play with Juri with that incredibly huge handicap (cant block) going in.

mr.A: yo i cant stop his rushdown
mr B: learn combos and frame data

whaaaaaatttttt???

Bait > Whiff/Block > Punish.

Setting up Offense is only possible by creating scenarios and openings for yourself. Make your opponent guess. Test his reaction and blocking by using pokes. Keep him out of the air, or put him in the air when you’ve locked him down on the ground. Make your opponent do what you want them to do, and punish them for being too predictable.

The best way to set up your offense is to dictate to your player how you want them to move and act in the match. You simply cannot block block block and wait for your opponent to give you a chance. You have to throw out pokes and zone him out and frustrate him to the point where he throws out something else unsafe and you end up punishing him even more.

I have had situations where I have literally stopped a person from walking forward or jumping altogether, out of fear of not knowing what to do. I have also been in that same position, where the person had me doing exactly what they wanted me to do. Not a very pretty scenario, but if you’re the one controlling the match, the shit feels good.