Reminds me of that one scrub in Unity who insisted that fighting games should have some sort of automated data mining system that applied balance changes on a constant basis.
It still… boggles my mind…
How you could be like, "OMG my main has a 6:4, fix it"
Do you not even realize that by potentially fixing THAT matchup, several others that are considered “5:5” could potentially be affected…
Fucking learn to deal with the slight imbalances. Just bothers me that assholes these days walk around with the impression that a single 6:4 means the entire fucking game is imbalanced.
Want balance? Nigga go fucking play SF1 and shut the fuck up.
When you have games like AE, where a lot of the combos, or setups etc are character specific, then yeah, I think the roster size needs to be smaller on principle.
Overall, I definitely like the idea of a game with 10 or fewer characters. It allows people to master the game in a more efficient way. I think as long as you have enough characters to represent every play style, the games roster is probably fine. People who ask for every character ever introduced in a franchise (namely, SF) probably dont try to get too good with one character. They find the novelty of new character models on screen more interesting than the nuanced differences between strategy at different levels of the metagame.
NONE of the Bruce Lee clones(or practitioners of JKD) fight anything alike aside from The Laws. Lui Kang, Jann Lee, Jacky Bryant, Fei Long are all extremely different. And what ninjas are even really alike anymore? As games progressed, each category became more and more diverse. We went from buff, poor mobility grapplers to slim and fast (and even female) grapplers. Same with the ninjas. You’re really going to make a complaint about someone like Raven? The only black ninja I’ve ever seen? No one ninja is as fast as Chip. Jean Kujo is the most brutal karateka I’ve ever played and is hands down my favorite. Armor King, King, and Orochi Yashiro are my favorite wrestlers and I HATE wrestlers.
You’d have a point if they played alike but these developers make their own spin which is one of the best things about FGs.
It’s the internet. Lots of people hold a “cry and bitch first, think and adapt later” type of mentality. They want to find any and all excuses for why they suck, instead of perhaps gasp they’re dumb as rocks and don’t practice? SURELY that’s not. SURELY the game is broken and I am the gold standard for deciding whether or not a game is good.
Keep in mind, this is the day and age where casual-core CODs get more play than any other console game. This generation is fucked.
Which is largely why I prefer to hang out with offline fighting game members. You know. The REAL community. Nobody bitches like idiots offline, because they’re afraid of getting exposed.
I like what Skullgirls did by having 8 extremely animated and developed characters, but 3v3 insures that there’ll be at least one character on both sizes, which isn’t much different from MVC2 only here there aren’t 50 other characters to dabble with. A roster of at least twice the amount would be suitable for that game. So many slots that may never get filled
I also agree with the SF4 roster. I pictured Abel, Rufus, Viper, and Fuerte as the “New Challengers” of the modern day era of SF. Then, when the console characters came, I considered then extra. Now the roster is just a bunch of random selections from various SF games all wrapped into one with no real explanation. Honestly, there’s no reason why any Street Fighter character couldn’t be in the game. It’s needless and dumb, especially when no one plays (or even looks) like their 2D counterparts.
Need more games with only 8 characters, especially if it’s a 1 on 1 fighter.
Just have all those characters quite diverse from each other, and you can build a solid game where it’s ultimately easier for everyone involved to learn the matchups and start playing tactically rather than randomly.
Although I’m not necessarily a big fan of the mechanics in SFIV, I feel they did the character thing right. There’s a shit ton of characters now, but at least they eased people into them starting off with 17 characters and then adding more over a period of 5 years. Even 17 can be a lot to learn on the initial go, but at least the game is in spirit enough like the older SF games where you could at least play the classic matchups to an extent for familiarity.
Guilty Gear did a better job of creating a decent roster over time without getting to that huge 40 or more character level. I feel like once you get to 40+ characters it gets really convoluted if it’s not a team based game where it’s more about choosing those characters to create something bigger like Marvel or KOF. With Guilty Gear all of the characters feel very unique from each other and you don’t have as much of the “you’re like me except for a special move or 2 and some normals” thing that you get out of SF and KOF titles.
Killer Instinct should prove to be another game that gives people time to learn matchups over time while building a bigger roster over time. Which is easier to learn than throwing 25 to 30 people at you off the breaks and then adding many more months to a year after. Sure it’s only starting with 8 characters (2 after launch), but they’ll play pretty unique from one another and the characters will just slowly continue to build every year. Rather than throwing a bevy of matchups and throwing in characters that won’t get past lower mid tier for the sake of filling the roster.
There’s also the fact that a Street Fighter 3-like effect would happen. If the next installment in the SF series, by any chance, cuts down the roster from around 42 to around 20 something, then there’s the possibility that many people’s favorite characters might not return which then turns into lower sales than last installment. Same thing can be said for Tekken. Tekken 7 will definitely see a cut in its roster from TTT2, so the possibility is also there. This is all just speculation, of course.
By that time the payment method for fighting games will have changed completely so that won’t be an issue. If Capcom really isn’t making a new fighter till 2018, it won’t be a 60 dollar title with extra discs to purchase later anymore. It’ll be a completely different paying system that will make it easier to keep those waiting for their other characters to get in over time.
I don’t mind a small roster as long as I can find a character that suits me and not everyone are playing the same shit.
I also don’t mind a big roster as long as every character feels unique and developed rather than just putting out palette swaps to please the fans of every character. Luckily other game franchises don’t pull off the 10 shotos thing.
SF4 pretty much HAD to keep the original SF2 characters purely for the sake of sales. Ono begged Capcom to let him make the game, and pulling another SF3 via getting rid of fan favorites was not gonna move units. I still think that SF4 would have been better off with more original/exclusive characters, but I can see why they played it safe for the sake of making money. We’ll have to see where they go in USF4 with this “new” character too.