Yun may have the easier win button, but he still takes work.

Eroo is so explosive, cr.mk xx fireball fadc which leads to 400+ damage? And him being more solid since he has a better wake up and better footsies?
Eryu is way better IMO. Both take work to win but eroo is definitely better than yun.

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He hasn’t become seriously unpopular he is in exactly the same place or regard he was in 2012.
Probably a multiplitude of reasons why people don’t play him but a lot stems from Yun

  • over committing
  • combos looking the same
  • hard to differentiate between good and great Yun players
  • getting their dive kicks focused (LOL)

All my opinion of course.
Those who’ve been playing Yun from AE till now are used to the silence we felt from AE-2012 and in competitive play how he is non existent.
Now it’s not any different.
He may have an ex lunge and red focus but loses to stuff like a tiny bit slower command throw, no HK upkicks, scaling on command throw means funnily enough he needs a bit more finesse…until red focus comes lol

As many here know certain playstyles really can make playing Yun uneffective and not fun as the play we see in videos and KazuYolo people soon realise isn’t as easy to do in games as they thought.

Typically low level to ok Yun’s overextend and lose, overzealous command throws, badly placed dives these things result in straight death the better your opponent is.

My wake up dps never land. I guess I’m playing Kazuyono.

Yun nerfed. Thanks for winning so many tournaments guys.

Really don’t think these nerfs affect him that much…

They don’t. If anything he’ll feel like 2012 Yun, but with a slight damage buff to his buttons and a sensible nerf to L Shoulder.

EX Lunge is kinda pointless now outside of fighting Abel as he’s the only character without a 3 frame normal/reversal. Admittedly, +1 was a bit much. Fighting Gief is going to be even worse (especially considering the EX greenhand buff which IMO is ridiculous) and the other grapplers will be harder too.

Doing lunge of any sort at grapplers always felt like a bad idea, regardless of frame advantage.

Is -1 really gonna be that bad? That puts it on the level of Sagat’s EX TU which can be annoying to deal with

Also the meter build nerf to shoulder feels to me like Capcom is admitting they can’t nerf his RFC potential effectively without making him unplayable.

EX lunge against grapplers was my way of getting information - are they willing to mash reversal, or will they try read a jump/back dash etc.

In the grand scheme, -1 lunge isn’t so bad, but it does remove that option once Ultra is stocked for Hawk/Hakan/Hugo matches, and can’t be done against Gief full stop because of 1 frame suplex.

Meter nerf seems justified given how quickly Yun builds meter and how strong he is with it. It’s a pretty clever way of toning down his strengths without changing the archetype.

Stun nerf is annoying, going to have to learn to re-count stun now across different stun ratings.

I only find the stun count annoying, not too bothered about lunge.

Decapre will take the attention away from Yun anyway. Buffed to the moon.

Still going to use EX Lunge.

Anybody dick around with him in Omega mode yet? I’m sure there will eventually be a thread for his specific omega mode stuff but figure’d i’d get the ball rolling here.

All i know is his light shoulder is really… strange, now that it doesn’t move any distance, but it seems really good for building meter lol

The change to his LP shoulder is his best buff, it took me a little while to figure it out but once you learn it I think you’ll feel the same way. Or instead of trying to figure out, just read the spoiler

Spoiler

You can link normals after LP shoulder now. I could link far LK and that’s the only button that will probably work on everybody with far LP being character specific. I think far MP is slower now because I couldn’t get it to link at all but I found far LK to be pretty easy, unless that’s a 3f start up in Omega. Anyways you can walk around fishing for far MP > shoulder and when you confirm finish with far LK > HK upkicks for 252 damage. I guess they took the idea from Yun players always using that confirm into Super and Red focus. But anyways there is going to be a bunch of character specific stuff when it comes to using this link though, you’ll probably have to stick with LP lunge against shoto’s since HK upkicks will whiff most of the time.

Dudeeee thats actually so fun.

First thing i did was random selected my opponent, which landed on Juri (doesnt seem to work on most that i try after that though):

cl.mp xx l shoulder, st.jab, far mp xx light shoulder xx fadc cl.mp xx l shoulder, st.jab, far mp xx light shoulder xx fadc cl.mp xx l shoulder, st.jab, far mp xx light shoulder

6 shoulders (or swap the last one for lunge/upkicks) in a combo for that swag~ does absolutely awful damage and stun for a full bar, but its fun! (350ish dmg / 650ish stun)

(twitch highlight of it, cracks me up)

i tried to play with the new nerfed yun, i’m getting far more slaughtered than usual (before, most match up were some kind of even to me, now, i mean, you just have to turtle against yun, and poke lights to prevent jump or dive kick lol. Lunge EX is quite useless unless 2 bars since we still have the upkick HK nerf (trades with light, loose to throw), you can use the upkick MK against throw, loose against everything else.

Less meter build. Seriously, it’s really harder, and i didn’t feel like kazuno. look’s like a nerf specially dedicated to kazunoko and pro player and all whiners about yun. But for a casual like me, it’s hard :slight_smile:
anyway, i’ll keep playing him because i don’t care to loose and i do not rage quit ^^

the best option after a lunge EX now seems to be a mixup between block & tech throw escape, backdash, or a risky forward jump cross up dive kick LK. Everything else is useless. Or ex upkick, which is random and costly, but since you can just mash 2LK / LP again this ex lunge and win most of the gambles… I would think +0 would be ok, or more pushback like the scissor kick of dictator, so there would be at least some mindgame about which poke you use after. Here, there isn’t any mind game at all.

random omega mode corner combo, close mk, lp shoulder, f+hp, ex lunge. 347 damage/530 stun
character specific omega (so far tested on Sim and Makoto) Close Hp xx Lp Shoulder, Far Lk xx Lp Shoulder, Far Mp xx Mp Lunge.
315 Damage/498 Stun

Made no difference to me, I just didn’t stun as fast. Then again, it’s XBL and people are bad.

Had no interest in Omega, didn’t even go into it. Maybe if I’m bored enough today.

how do you combo U1 in omega except upkick ex fadc, and after shoulder MP ou HP ? 3 bars for U1, or it’s useless -_- i don’t see the point. Everything else crumble too fast. Maybe after super but well…

ok i discovered to 66PP + PP 2 bars, can combu U1, but it’s does at most (with only MP as starting damage reduce, 40 more damage than a mp shoulder fadc 2MP 2MP MP whatever.
U1 is useless. better to take U2 to whiff punish …

He has a two bar option. It’s with the EX version of that new special move that forward, forward, 2 punch buttons. After the first hit comes out you have to hit 2 punch buttons again to launch your opponent then you can follow up with the non animation Ultra. I don’t know pressing the punch buttons require timing, I just mash it. And the special move will combo out of far MP so you can hit confirm into it. It’s just awkward and will take some time to get use to.

i saw that, thank you, but i still prefer some kind of far whiff punish ^^ instead of something barely worth the 2 bars, since you can do almost the same with 2 bars and no u1 :confused:
i’m a bit disappointed in his available combos though and the damage output compared to what i saw in some videos for other characters.

no more shoulder EX against fireball too.
Though his dive kick with less height restriction helps a lot (funny to see you cannot dive after reaching the apex lol), thus i suppose it’s ok.

best combo for damage so far for me is 2MP st.MP shoulder LP FADC 2MP 2MP st.MP whatever, ex upkick for 3 bars.
from poking, it’s still st.MP shoulder LK lunge LP or the new move,
though i don’t really see the point of this new move, except that 66LP is armor break and safe.