im just going to leave these here
[media=youtube]ykiI_eGOKwc[/media]
[media=youtube]F_UJ1zjGwig[/media]
[media=youtube]bnJ-yskREB8[/media]
[media=youtube]RkUvSgF1w9o[/media]
GDLK
im just going to leave these here
[media=youtube]ykiI_eGOKwc[/media]
[media=youtube]F_UJ1zjGwig[/media]
[media=youtube]bnJ-yskREB8[/media]
[media=youtube]RkUvSgF1w9o[/media]
GDLK
Notes: 2B is good.
Damosu nicely demonstrates how Liz just needs to control the flow of a match. If she does, she wins; if she doesn’t, she loses. Gotta learn those setups.
Her options seem to fit that playstyle nicely anyway. Once you establish control of a match, you just need to mind your opponent’s options for gaining momentum back in their favor (e.g. unburstable combos, fullscreen mixups, etc). Very unique character.
i will agree that it helps but its no where doubling the distance… testing shows that its more or less 3/4 of Thanos body sized increased.
never the less thanks for the easter egg ha.
"So, I found out something super interesting: j.D resets don’t work against back techs midscreen unless you jump backwards while doing them, move the wall of the screen closer to Liz so that the enemy can’t tech nearly as far. With this same reset, you can roll forward to still cause a wall bounce, moving the wall near Elizabeth closer towards the opponent.
Liz has to manipulate the actual field to do combos and resets. >.> Bitch is hard."
"Liz’s sweep has alot of active frames, this means it can stuff run-ins and some rush attacks from other characters.
Also if you meaty sweep on the opponent’s tech so that it hits on last few frames, you can link into 5A or 2A and get a full combo (you may need to dash between attacks if you’re far away).
I tested this set-up and I believe it’s safe against most character’s DPs with the exceptions of Naoto, Yosuke, Teddie and Kanji’s. Against these characters, you can do the sweep slightly early so that it wiffs in order to bait the DP.
If the opponent blocks or instant blocks the sweep Liz will have a good amount of frame advantage so that she can continue pressure. After the opponent have been conditioned to always be blocking low on wake-up and you’re feeling a bit gutsy, you may like to throw out an overhead attack to really mess with them.
One last note, I haven’t tested this against any quick reversal supers. Bare this in mind if you plan on trying this in a live match. "
This sounds horrible but can anyone give me an argument as to how Elizabeth isn’t just…outright horrible? I’m playing her because she’s my favorite from P3 and I love how she plays, but it feels like every option she has has some major gaping hole in it. It feels like anything I work on works for about 2 matches before whoever I’m fighting figures out a hole in it and I’m back to square one.
Thank you for this. Elizabeth is an interesting character, I really want to start using her.
:eek: You just have to be a better player than your opponent.
It sounds patronizing, but that’s just it. She doesn’t have canned setups or a gimmick to abuse. She has tools and Thanatos and damage. You have to be able to predict and react in the safest ways possible. You have to not make any mistakes offensively and defensively and use the natural momentum the character gains to bulldoze through your opponent. Until she has her ideal situations set up (which, unlike in many other games, are actually attainable regularly), you strictly have to be better than the opponent you’re playing. Once she’s there, however, you can do pretty much whatever you want and very few characters in the game have very much to say about her after that.
Made a slight change in the wording on the OT so people will understand that they should not be spamming Disruptor like a keepaway Magneto.
Mahamaon Setups:
[media=youtube]wuD9OgM7aoo[/media] (Low, Command Grab)
[media=youtube]lpOMAEJX5gE[/media] (Overhead)
O.O those set-ups are crazy. For the last few days I’ve been wondering how the heck to work those supers into any sort of mix and there you go and just lay down some solid options!
it really is all about 241C/D
Liz is such an interesting character and I’m glad masochists other than myself accept the challenge she presents!
i love this. Can’t wait to practice these setups.
I play Firebrand in marvel, i fuckin love low health! Think i’ll pick this brawd up as a secondary, now that you say that :tup:
I just can’t land the double magarudyne no matter what. Do you guys know if it was patched out? Liz no matter how close I am to the ground, she has a micro movement of kneeling then standing up. Every video I’ve seen of thr combos invovling the double magarudyne, she instantly stands up and the person proceeds with 5b to 5c’s.
:eek: It’s in. It takes a while, but you have to learn first how to pilot D.Garu. This can take a while in general.
Next, you have to practice how to combo off of it with 2A/5A on each character. Most characters fall into groups where you can pilot D.Garu on those characters in the same group the same way and combo successfully. The timing and direction(s) change between groups. Some characters, like Chie, are unique in the way you have to use D.Garu to combo them.
It just takes time and lots of practice. You’re going to have to become extremely comfortable with this move if you want to really crank out some high damage.
I would recommend starting practicing on Yosuke, who is arguably the easiest, then maybe Aigis, then Narukami, then Chie. These different characters should give you an idea regarding how different the piloting is between them. Ideally, you want to get to the point where you can combo every character with D.Garu, so setting aside some training mode time once you’ve learned the nuances of the move will help you out tremendously.
I’ll post some of my match videos, please critique my Liz.
[media=youtube]_g1LZmTAHvU[/media]
[media=youtube]WIVmcSmzXRw[/media]
[media=youtube]AiL091HiPdM[/media]
Every time you attempted a Shuffle Time and dropped it, you lost. Bearing in mind that ST doesn’t actually do any damage, and given its unsafe nature in the scenarios you used them in, you might be better served with something else. Your openers were slow, too. I like 5B as an opener against anyone not named Mitsuru, since it comes out quick and is hard to avoid. Mitsuru just has too much reach and her swing is too fast for 5B to work as an opener, but then, Mitsuru is pretty much a hard counter to Liz, so…
You really seem to like those corners. That can be good and bad, depending, but I’d be a bit more wary of them, myself.
Take all the above with a grain of salt, as I am a fighting game noob.
IMO, the only good time for Liz to be in the corner is if her opponent is the one cornered. It’s always best to have some room behind your back as Liz.
That’s pretty much my read as well.
:eek: It’s matchup dependent. Being in the corner means you’re not getting crossed up unless people are rolling through you.
And that just gives you a free CH grab.
Being in the corner isn’t that bad and if you get any confirm on the opponent while you’re there and you have 25 meter, you’re putting THEM in the corner and they’re doing to be down about 3.7K health at least by time they get there.
5B as an opener is not very good for a few reasons. First, it’s incredibly easy to IAD over and roll through, making the whiff animation on it absolutely abysmal. On block, the move is almost as bad, but at least you can chain into something from that (please do not chain into 5C from blocked 5B) to keep yourself somewhat safe. On hit, the move is incredibly inconsistent in terms of how it drags your opponent back and forth if it’s the first move to hit in a combo; this makes followups more difficult than necessary and sometimes not possible. Its starting proration is also decidedly ASS, so starting a combo with it is not even worth it to be really honest with you.
If someone is having trouble getting around 5B, then abuse it by all means, but it’s far from a go-to tool for this character, I think.